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Ben Brode Dev Interview - RNG, ESports, Secretadin
Ben Brode sat down with Tim Clark of PC Gamer for an interview to talk about TGT, RNG, Esports, and more. We've recapped the important parts of the interview below, if you'd like to read the entire transcript head on over to PC Gamer.
Quote from Ben Brode
- Deck slots are officially on the to-do list. They want to do the best implementation possible - not the first thing that comes to mind.
- Not all Inspire cards were targeted for tier 1 decks.
- Had they of buffed some of the "bad" Paladin secrets, Mysterious Challenger may not have been able to be what it is today.
- Secret paladin isn't very concerning as it doesn't kill you in one turn - you see it coming.
- They aren't in love with Grim Patron gameplay but not only is it not being played much on the ladder, but it is a difficult deck to play correctly and the win rates aren't at the point of cards they've nerfed in the past.
- Power level reasons aren't why they nerf things, it's all about how fun cards are to play against.
- Poisoned Blade's intention was to bring back the original Rogue hero power in a more balanced form. It does seem less good if you didn't get to play with it during Hearthstone's beta.
- Dragons are in an awesome place right now.
Internal Stats
Ben talked about some of the internal stats they keep track of.
- Class breakdowns of grouping of cards.
- Individual card win rates.
- Groups of cards win rates.
- Individual players and their win rates of individual decks.
Strength in Numbers - Weekly Card Design Competition
This week's card design competition, Strength in Numbers, is now live! The entry theme this week is to design a card which has an effect that depends on the number of minions on the battlefield, such as Sea Giant or Frostwolf Warlord. It gets a little bit more complicated though, more details on which can be found in the submission thread.
So what are you waiting for? Winners get bragging rights and a fancy avatar border, so go submit your entry today! If you'd like to discuss this week's entries, you can do so as always in the discussion thread. Good luck!
Hearthstone Probability Guide
TheAnimaker has put together quite the thread which discusses probability in Hearthstone over on the forums. The thread details card reliability by turn, odds of getting that mulligan you wanted, individual card outcomes, and more! Go check it out, and leave a comment!
I really enjoyed this interview. Wish they would do more with devs more frequently, too bad they're busy developing and whatnot
I'm very glad to hear about deck slots. 1 thing I'd very much like to see is that if you own a gold card and the regular card, they would be stacked so you would only see the gold one (or it could be selectable) . Basically show the card and underneath have a tab for the non-golden with the amount you have and a tab for the golden card and how many you have.
*shakes head*
Secret it´s a great deck. I like, but, not play whit. Haha
I wonder when the times come where I can agree with Ben Brode.
Anyone notice Ben Brode is simply outright lying to us here? "Poisoned Blade's intention was to bring back the original Rogue hero power in a more balanced form. It does seem less good if you didn't get to play with it during Hearthstone's beta." No. The intention of Poisoned Blade was "let's make an unplayable, laughably garbage epic to have a good laugh at the Rogue players' expense". That card was so OBVIOUSLY designed to be unplayable that I can't even attribute it to naivity or ineptitude. It MUST have been designed to be useless (like so many other cards in TGT, such as Mogor's Champion and Demonfuse) because the alternative -that there's someone on the design team retarded enough to genuinely believe that this card may be playable- is just too horrible to contemplate.
0 card testing this expansion. there is ether broken or useless. and the main problem with the beta rogue heropower was that you can double it not that it add up... and still the old deck would be crap because its to slow for the current meta
Man I signed in just to comment on this stupidity.
We don't see problem with paladin because they don't kill you in one turn and you see it coming...is that really the answer? Has Ben Brode ever been diagnosed as retarded? I know I can see it coming, I know that the decks runs two overpowered cards for such archetype one being divine favor and second one is Dr. 6, thank you for reminding me that I can see it coming you sh$tlord. My question is what are you doing to fix the cancer?
So your main reason for not fixing patron sh4t is because it is a difficult deck to play and not every god damn casual hearthstone player can play the deck correctly? Well true but what about when I get to rank 3 or 1 and beat the shit out of my keyboard because people who actually CAN Play patron abuse its power? It is like saying hey there is such a weapon as Nuclear Bomb but not everybody can use it so it is OK for some people to have and to use because not everybody can...The level of hate that Ben Stupidrode arose in me after this is insane...
I used to love hearthstone but...not anymore.
Actually it's 3 OP cards: Dr.6, Dr. 7, Dr. 8. Standalone OP cards. Divine Favor was used in eboladin before but the deck was kind of inconsistent. On the other hand, the 3 doctors are perfect standalone minions, which are played consecutively...
dr 6 isnt a standalone broken card, but bringing 5 cards out of your deck into play IS broken... and those cards have synergy...
By standalone I meant you can play them on curve and win the game even if you were losing at that point. Not vanilla...
i know. and i know that feeling :/ dr 8 can be silenced those before... gg :D
Couldn't agree more.
Fun fact: Paladin was consider the most balanced class in the game so far, even though they had the best class-specific legendary in the game.
Grim Patron is still the best deck around, and for how long?
Too long if you ask me, but hey, it's not too strong or can win a game in one turn without any minion on board... oh wait.
But hey guys, as long as Dragons are in a good spot... *sigh*
Amen. Grim Patron is the most blatantly toxic deck in the history of HS, capable of reliably winning easily by OTK far earlier than a lot of other OTK decks, capable of even overkilling a massively over-armoured control Warrior with a good enough combo thanks to its ASININE damage, and almost completely impossible to defend against unless you have 2 or 3 giant-sized taunts on the board at once (only Mage and Hunter secrets like Ice Block and Explosive Trap can stop the combo once it's underway). It's been THE top deck in HS for over half a year, ever since it was introduced, nothing in TGT was an effective counter to it (despite Blizzard and the deck's defenders crying "just wait and see!") and almost every professional player is crying for it to be nerfed, because they're ALL having to play it themselves to be competitive. Blizzard's balance team's response (or rather, LACK of response) to the deck is the ultimate proof that they're incompetent, have no idea what they're doing, and should be replaced.
"Secret paladin isn't very concerning as it doesn't kill you in one turn - you see it coming."
That's the biggest load of crap. It should be concerning because of that reason. You see it coming and STILL cannot stop it.
Hey I only lost my Azure drake, swipe had to hero power (12 mana) & my whole turn to kill all of it except 2 secrets what a good play.
Oh no he played another 1 on turn 7 I lose.
You see face hunter coming too. From turn 1 you know what is going on.
I seriously don't think that this game will last that long, if they keep coming up with these bullshit remarks.
oh, they aren't going to nerf patron just because not enough people play it?
Fine. Time to build it and play it all day long.
Edit: Look at the NA qualifier, lol. Everyone has Patron in their 3 decks. Nerf when?