Hearthstone on Twitter just revealed a new TITANS card: Fall of Ulduar Neutral Cards
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TITANS Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Hearthstone on Twitter just revealed a new TITANS card: Fall of Ulduar Neutral Cards
Discuss this Card
Discuss this Card
Learn more and see all the cards in our dedicated Card List.
But you forgot that you lose tempo by generating the tendrils. I think they are not broken at all. Until you play a 1 mana 1/1 which casts a 5 cost spell you have to do so many bad plays that I doubt that it will work. And because of the randomness a random 8 mana spell can be as bad as a random 2 cost spell. They are fun, but definitely not strong, I guess.
I see some horribly entertaining tournament matches in the future if a tendril deck becomes strong enough. Imagine this in a Priest deck where you just create infinite copies of Yogg, endlessly control the board and keep playing tendrils when you would otherwise lose. I'm actually looking forward to that kind of madness, even though it has little to do with competitive play. :P
One fun card and one competitive card. Are those all neutral cards? I kinda expected more but I guess it's just a mini-set.
Well... with the Eye and the new Yogg I can at least see why the other tendril related cards are not neutral. Although I personally would've preferred something like 2 Mana 1/1 and "Cast X Mana worth of random spells" instead. And then of course all the tendril cards in neutral. Or would that still be too OP? At least it would be more fun because eventually it will just be random 10-cost spells which sounds a bit boring to be honest. Still fun but not as fun as it could be. That what it feels like. But we'll have to see how it actually plays out.
They are.
Even just as a baseline, a 1 mana 1/1 that casts a random one cost spell might see play in the right deck. Probably not, but it's not out of the question. But where the first two or three Tendrils are relatively mediocre, everything beyond that is fantastic. A 1 mana 1/1 that casts a random 5-cost spell would see play in just about every deck that's not hyper-agro, and that's just the start. With Yog-Saron, Unleashed on top of the other Tendril cards, you're often going to get games where you play 5 or more tendrils that cast 10 mana spells. Not only that, but you can actually play multiple on the same turn. That's incredibly powerful, it's basically a straight up better Yogg.
I don't know if Blizzard thinks tendrils are OP, or if they just want tendrils to be so weak that it stays a meme deck.
Prison Breaker is okay though. I don't think it's the best defensive board clear since it's hard to activate by turn 4, but it's great as an aggressive mid-lategame card that both burns and prevents the opponent from stabilizing.
I really think eye of chaos would be ok at 4 mana
I'll go with 3 mana 2/3 to consider putting it in a deck, at later turns you often fall behind too much playing something that doesn't have immediate effect on board. For now it's just an epic placeholder
I upvoted. I have huge pp now
To be fair they're the best neutrals i've seen in a miniset, at least playable if not good
Looks like Druid got AoE again
AoE that goes face as well. I think Prison Breaker will end up being one of the most used cards in the set.
This is one of the best 4 mana aoes ever imho, I am just glad it dosnt fit into swarm decks.
This card alone could give moonbeam druid around 5% better winrate!
All these chaotic tendrils cards are garbage, complete waste of card slots in the mini set.
If you downvote you have a tiny penis
I don't have a penis at all, so I'm Immune to your sorceries.
Isn't good, cause a random 8-Mana spell at random targets is not necesarilly better than a random 2-Mana spell at random targets.
But is fun, and sometimes people want to have fun while playing videogames (I know, is insane).
I dont know if they will be bad to play but I think the cast a random spell wont be as fun as it sounds and could have been used for something else.
Tbh, at least their not mechs.
Also I upvoted because I have large pp, does it work that way?
I know the devs philosophy of playing for fun being different from playing to win, but it's less fun if you're gonna lose 90% of your games than 60%. If the tendrils cost 0, the decks playing them would still not be competitive, but at 1, you have to try really hard to convince yourself that this is fun.
I find it hilarious that people think that tendrils are bad.