I dont' understand why they would buff Recurring Nightmare. That card is already annoying enough, especially when that new hero gets it early mid game with Rivendare, dealing a shit ton of damage to everyone.
I was absolutely convinced that would get a nerf, I've been smashed from 30+ hp to 0 multiple times due to that card, how on earth is it getting a buff what in the fuck.
Faithful could be 10 cost and it wouldn't matter. They still do not understand why Hunter went from dumpster to top tier over night. They gave hunter a way to heal, which is the class weakness. You need to nerf hound into the ground if you want hunter to be balanced.
It's the same with BG's. They won't nerf the REAL problem cards.
Killing the Hound means nerfing Blood DK, which is already a bad deck in Tier 4..
It's also hitting Plague DK, another deck which really appreciates the Hound being good and would be atrocious if it died for the sins of Hunter.
If they can hit the Hound package in Hunter without obliterating the card for DK, that would be ideal, and likely why they're so hesitant to nerf the Hound in a meaningful extent.
It took them just a little more than two full months and three patches to realize that two 20/20 charging dinosaurs at turn 10 are unbeatable and unsurvivable for any class/deck.
During that period they nerfed all useless cards and classes.
Next step. By November, they will notice, that filling board with 8/10 taunt trees at turn 5-6 also is hard to counter in normal conditions.
And then, by February, they will finally come up with a fresh idea, that it is ok to let DK discover triple rune cards if the deck is also built with three runes (e.g. 3-blood decks can actually discover 3-blood runes cards from Vizier and other sources).
Blizzard was always famous for it's blazing fast reaction.
Faithful could be 10 cost and it wouldn't matter. They still do not understand why Hunter went from dumpster to top tier over night. They gave hunter a way to heal, which is the class weakness. You need to nerf hound into the ground if you want hunter to be balanced.
It's the same with BG's. They won't nerf the REAL problem cards.
It turns up I was way more optimistic then I should have been. There isn't even a dust refund on signature card... Maybe it's a bug, maybe not... But ATM I can dust the nerfed signature for 1600, which is the same as a non nerfed signature.. D:
Hollow Hound should have been nerfed into being just an undead. The big beast package was fair before festival's miniset and Hollow Hound introduction.
Truth is hunter has biggest winrate vs control warriors and DK's cause there is currently no deck that can tank king crush. Nerfed hunters create space for more decks to thrive and new meta to shape. Like in healthy nature environment
I dont' understand why they would buff Recurring Nightmare. That card is already annoying enough, especially when that new hero gets it early mid game with Rivendare, dealing a shit ton of damage to everyone.
I was absolutely convinced that would get a nerf, I've been smashed from 30+ hp to 0 multiple times due to that card, how on earth is it getting a buff what in the fuck.
Killing the Hound means nerfing Blood DK, which is already a bad deck in Tier 4..
It's also hitting Plague DK, another deck which really appreciates the Hound being good and would be atrocious if it died for the sins of Hunter.
If they can hit the Hound package in Hunter without obliterating the card for DK, that would be ideal, and likely why they're so hesitant to nerf the Hound in a meaningful extent.
It took them just a little more than two full months and three patches to realize that two 20/20 charging dinosaurs at turn 10 are unbeatable and unsurvivable for any class/deck.
During that period they nerfed all useless cards and classes.
Next step. By November, they will notice, that filling board with 8/10 taunt trees at turn 5-6 also is hard to counter in normal conditions.
And then, by February, they will finally come up with a fresh idea, that it is ok to let DK discover triple rune cards if the deck is also built with three runes (e.g. 3-blood decks can actually discover 3-blood runes cards from Vizier and other sources).
Blizzard was always famous for it's blazing fast reaction.
^^ this
Faithful could be 10 cost and it wouldn't matter. They still do not understand why Hunter went from dumpster to top tier over night. They gave hunter a way to heal, which is the class weakness. You need to nerf hound into the ground if you want hunter to be balanced.
It's the same with BG's. They won't nerf the REAL problem cards.
the best hunter deck by far doesn't even include hound so... what are you even rambling about? xD
wildseeds to 2/1 rush
halduron to 4 mana 4/4 same text (gives more time to react) or 3 mana 3/4 only buffs in deck, not hand.
faithful companions to summon two copies (doesn't receive lorthemar buffs)
Not sure why Halduron got nerfed, but since I got a golden out of a pack I don't mind
I got the signature, dose it has the same dust value as golden or (naively wishful) is somehow more?
same value
It turns up I was way more optimistic then I should have been. There isn't even a dust refund on signature card... Maybe it's a bug, maybe not... But ATM I can dust the nerfed signature for 1600, which is the same as a non nerfed signature.. D:
Arcane Hunter getting shat on before it even got a foot into the meta. Disgusting.
Good riddance
Hollow Hound should have been nerfed into being just an undead. The big beast package was fair before festival's miniset and Hollow Hound introduction.
So Hunter is definitely very strong, but a triple nerf (quintuple if it hits all wildseeds) seems a bit much.
Truth is hunter has biggest winrate vs control warriors and DK's cause there is currently no deck that can tank king crush. Nerfed hunters create space for more decks to thrive and new meta to shape. Like in healthy nature environment
have to guess what the changes are.. LOL wow
Daddy Drakky returns 😳. Weird that they're removing Razorgore already though, he was only just readded.