The old cards are well known, but here's the new Wild-Only cards coming with Caverns of Time!
Quote from BlizzardThe Infinite Dragonflight is trying to change the timeline so that the Old God C’Thun wins the Battle of Ahn’Qiraj. The fate of the world—and all time—will soon be in your hands!
Caverns of Time includes 147 total cards: 34 brand new cards and 113 buffed reprints. There are also 15 Signature versions of iconic cards from the past that can be found in Caverns of Time packs! Caverns of Time is a set unlike any we’ve ever done before, and we’re excited to delve deep into its mysteries here.
Caverns of Time Available August 31, Just in Time for Twist!
Caverns of Time is launching on August 31, the day before the official launch of Twist! It’s important to note that Caverns of Time will not be legal in Standard when it launches. Instead, it’s Hearthstone’s first ever direct-to-Wild expansion, designed with Wild and Twist in mind.
When Twist launches on September 1, it will feature the Wonders format: a throwback to the early years of Hearthstone, including all expansions from Legacy (not Core) through Mean Streets of Gadgetzan, plus Caverns of Time.
34 New Cards!
Caverns of Time includes 34 all-new cards: 9 Common cards, 10 Rare cards, 8 Epic cards, and 7 Legendary cards. We were able to bend time and space to get you a sneak peek of these new cards before Caverns of Time arrives! Don’t be alarmed if things look a little different in this timeline; Caverns of Time travels back to before Death Knight and Demon Hunter were added to Hearthstone, so they’re sitting this set (and this first official Twist format) out.
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
All 147 Caverns of Time cards, and their tokens and related cards, will be viewable in the Official Card Library once Patch 27.2 is live.
113 Buffed Reprints!
The other 113 cards in Caverns of Time are cards from the past, strengthened by the shifts in the timeline. Two of these cards had more extreme transformations than the rest. They were reshaped by the sands of time... or, as some might say, reworked.
See the 27.2 Patch Notes for a list of the other 111 reprinted cards and the buffs they’re getting. If you already have them, older versions of these reprints will update in your collection automatically with Patch 27.2, before the launch of Caverns of Time. You can use those buffed versions in Wild right away! Otherwise, you can pick them up in Caverns of Time packs, alongside the new cards.
Duplicate protection applies to both the original version and the Caverns of Time version of all 113 reprinted cards. That means that if you already have these cards from the original set that they appeared in, you won’t open them again in Caverns of Time packs until you have all cards of a given rarity from the Caverns of Time set – meaning that players who already have the reprinted cards will be able to get all the new cards even faster!
New Signature Art
3 Caverns of Time Signature Cards
Three cards in Caverns of Time will have new Signature Art: Aya Blackpaw, Don Han’Cho, and C’Thun!
These can be obtained from Caverns of Time packs, Wild Packs, and any products that grant cards that can be obtained in Caverns of Time packs. Aya Blackpaw and Don Han’Cho can also be obtained from Mean Streets of Gadgetzan packs, and C’Thun can be obtained from Whispers of the Old Gods packs.
12 More Signature Cards from the Past
The are also 12 additional Signature cards from the past that can appear in Caverns of Time packs!
Just like the other three Signature cards, these 12 Signature cards have also been added to their original sets’ packs, where applicable.* Although these Signature cards can be found in Caverns of Time packs, these cards are not part of Caverns of Time for purposes like Twist format legality. That also means they won’t appear in Caverns of Time packs in Regular or Golden versions, only in their Signature versions.
* For example, the new Signature Patches the Pirate can be found in Caverns of Time packs or in Mean Streets of Gadgetzan packs. But Sir Finley, Brann, and Reno are from an Adventure, so there is no old pack for them to be added to and they can only be found in Caverns of Time packs or in products that grant cards that can be found in Caverns of Time packs. Normal duplicate protection rules also apply to all Caverns of Time Signature cards, both in their original packs and in Caverns of Time packs.
Get Ready for Battle!
With the launch of Caverns of Time also comes a suite of Battle-Ready Decks for you to take into Twist or Wild, featuring returning cards and new Caverns of Time cards. There are individual complete Battle-Ready Decks (offered for in-game Gold or money); new Battle-Ready Bundles, offering three complete Battle-Ready Decks for a reduced price (Runestones or money); and new Lite Battle-Ready Decks that are just as competitive, but at a lower dust value and price (Gold or money). With all these options, there’s a weapon for everyone to jump right into battle!
That’s all for this time. Make sure you check out the Born to Be Wild podcast on August 22 for an exclusive developer interview with Matt London and Chadd Nervig to discuss Caverns of Time, Twist, and more. We look forward to seeing you in the Caverns!
What does “Discover a location from the future” mean? If Wild is Past and Standard is Present, does that mean they’re showing us locations from future sets??
That's a lot of Paladin locations, let's talk more about this in 2523.
In 5 years most of those cards wont be playable. Then we get mucho buffs and everyone sure is happy
Kinda wish I hadn't already completed my wild collection so I had some chance at some of the new signatures.
But not buying packs just for them, and definitely not buying the ridiculous shop offers either.
I like that they are buffing a ton of wild cards, its interesting, but it really is just a very transparent cash grab for the 'poor' souls who still feel like they need to have everything in the game, who will spend a ton trying to get the new stuff.
I may try the new stuff in twist. But for wild it is not very interesting for me to be honest. I‘m totally in titansmode. I have a surprisingly 100% winrate up till now with a reno-secret-hunter and it‘s funny to play. I‘m usually playing just the lower ranks with the highest between platin 10-5. All other decks and classes I want or had to play I play in unranked. May I try one or two decks there.
Great stuff - nothing too ridiculous added, but some interesting boosts to old faves. Really well done- the new cards add great flavour but don't rock the entire format completely.
I applaude their ability to 'fix' some of the old cards that were utter garbage and make them relevant to a playstyle; something that they have learnt in hindsight.
Really like the idea of a wild only expac - we should have one a year - coinciding with adjustments to existing cards that come into the 'current' format of twist.
I miss some stuff and buff for N‘Zoth. I never liked C‘thun very much. The only good/useable one of the old gods imo was N‘Zoth.
What’s the use of the shaman hero card? I can’t think of a single archetype this would fit in. And what’s it’s hero power?
Alakir's HP is
Hero Power
2 Mana - Give your hero Divine Shield. They Gain +2 Attack and Windfury this turn.
Pretty good HP if you ask me. And the Battlecry is just a tutor, is not hard for shaman to draw 2 or 3 minions with this. You can draw your Brass Elemental, your Walking Fountain a Harkener of Dread, maybe a Zilliax or wherever Neutral you have. Is more a bonus effect, but I think that is a pretty solid card. Is a pretty generic Hero Card, not attached to any archetype in specific, as Shaman Heros tend to be. (But if you want to take the most advantage from the Battlecry I guess that Elementals or Mech are the ones that naturally play the most of those Keywords)
The HP is not a joke tho. 2-Mana to block your next damage and equip a Doomhammer until the end of turn, every turn, is pretty solid. So even if the Battlecry just draws one or two cards I think that is still worth playing in some decks.
weird way to say
Give your hero + 2 Attack and Windfury this turn. Gain Divine Shield
cmon blizzard! i love hearthstone for its effective design and wording. not like this!
what do you think the warlock location does
Any published odds on getting Signature cards?
https://us.battle.net/support/en/article/32545
Are Sigs part of duplicate protection? Meaning if I have the vanilla version I won't get it until all Legendary drops are exhausted?
(I would hope so),but it all depends on what takes priority duplicate protection or the chance of getting signature card. Cause if you'd open a pack and randomizer says this is a signature card and then duplicate kicks in, and you got all those leg it can't give you a non duplicate leg.
Most of the cards seem at least playable, and a lot are very good in existing T1 and T2 decks in Twist (going by pre-Un'Goro tier lists).
Also, will there be discounted pack bundles for the Wonders format? I do have a lot of older cards but back then I was a F2P player so there are a lot of epics and legendaries missing from my collection, and it's going to be quite expensive to fill out 3 years worth of expansions in one go.
Battle-ready decks should be quite cost-effective for getting old cards
They didn't add any cards for DK and DH. What a joke.
How to say you don't know how "Powercreep" works over time, without saying as much.