Balance Changes, both buffs and nerfs, coming this Thursday! Check out the hints below!
Patch Delayed to Friday Morning
Sorry y’all. People are working on resolving this problem. Patch now expected tomorrow morning instead of today. https://t.co/39sarPjM3G
— Nicholas “DeckTech” Weiss (@hsdecktech) May 18, 2023
Quote from BlizzardWhat do a guitar and Hearthstone have in common? They’re both better with regular tuning! 👀 Keep an eye out for changes, coming this Thursday
Constructed Changes
- Buff: Symphony of Sins
- Buff: From the Depths
- Buff: Chorus Riff
- Buff: Demolition Renovator
- Buff: Rotten Applebaum
- Buff: Pandaren Importer
- Nerf: Sinful Brand
- Nerf: Predation
- Nerf: Felscale Evoker
- Nerf: Anub'Rekhan
- Nerf: Scribbling Stenographer
- Nerf: Battlefield Necromancer
- Nerf: Blightfang
- Nerf: High Cultist Basaleph
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I guess someone forgot the office key at home and they can't enter today.
At least tell us what they're going to be
You do know the game is free right? They dont HAVE to fix anything for us. Maybe go out and touch some grass for once.
Patch Delayed to Tomorrow! Updated post with info and tweets.
Rather it all be as bug free as possible then they break the game, so, tomorrow it is!
So... where are the paladin nerfs?
A tier 3 at best class with one deck? Why would it need nerfs.
Playing games with some of tier 3-4 heroes in bg is horrendous,if they dont add +1 slot in hero selection game for f2p they can do balance changes every day the game will still sucks
I am scared that they gonna buff Symphony of Sins like this: The additional spells shuffled to your deck costs 1 or 2 mana and I don't think that gonna help warlock / card much :(
The problem of this card is RANDOM when you play it. Later is OP but hard to play on start. I think.
No paladin nerfs. Again.
Devs favorite class, what else..
Why would there be? Paladin is tier 3 at best.
Maybe because Paladin is only a problem at low rank (before diamond) ? In legend you don't see any or almost any. That being said I agree that they should consider the meta at every ranks. But not easy to content everybody.
so... what are exactly the bg changes? just give us data blizz, we dont need these stupid visuals
Who would have guessed that mana cheat cards would be problematic. Noticed how many of the nerfs are directed towards those kinda cards.
Man I really dislike the way they visualize this with the small icons. Props to the Hearthpwn team for writing it all out.
Also, getting Parrot back in Battlegrounds is gonna fucking wild.
I'll be the first to say that increased communication of any kind is great. However, it seems like they're really proud of themselves with this new "announcement of an announcement" format that does nothing but create message board/social media speculation.
Pretty lazy way to create "engagement" with your game.
Buff: Symphony of Sins : I don't know how what they're going to do with this other than allowing people to choose any of the 7 when they first play it. I have to say, the draw 6 card feels bad 100% of the time. A deck playing this doesn't want to draw 6. If they made it like draw 3-4, then you break the whole 666 thing this card is going for.
Buff: From the Depths: Even if they revert the nerf, warrior doesn't really have enough card draw, nor ways to interact with the bottom of their deck
Buff: Chorus Riff: Probably gonna make it 1 less mana. Like I've said before, the riffs suck as they do mediocre things, especially when compared to relics.
Buff: Demolition Renovator: I don't see how you make this viable. Locations are still too niche and tech cards are only played if something is overrunning the meta. Rustrot saw/sees play cause it's premium stats, cheap, a lot of classes use weapons that are game changing, and was tradeable. This has none of that and locations aren't played enough where I'd want to run tech against them.
Buff: Rotten Applebaum: They're trying to slow down the meta. They really should've added that 3/4 6 mana reborn that healed when killed back to standard instead. They'll prob knock a mana off or add 1 hp
Buff: Pandaren Importer: Clear nerf revert.
Nerf: Sinful Brand: Prob going down to deal 1 damage.
Nerf: Predation: No idea. They might make this minion only or costs 1. I'd rather them have hit the "reno combo" or lady s'theno instead.
Nerf: Felscale Evoker: No idea on this one either. It is too cheap for what it does, and it has too many stats. If this card existed years ago, it probably would've been a 4/4.
Nerf: Anub'Rekhan: This card would've been fine if druid wouldn't have gotten the mass armor packages that it did. I think they'll change this to only 1 minion.
Nerf: Scribbling Stenographer: Another no idea. I see the stats lowering, 6/6 for free is hard to deal with.
Nerf: Battlefield Necromancer: Yeah, this one has really needed to be nerfed. Really hoping they lose the taunt at the very least on the footmen its summons. Impossible to get at this without some from hand damage.
Nerf: Blightfang: This card was a problem? I've never seen it used good. I did forsee this card either being broken in a board based meta, or useless in a slower or from hand one. At the very least, I have a golden and signature copy, so the gold is getting dusted.
Nerf: High Cultist Basaleph: Really, this card? Sure, it could lead to some broken turns, but I think better targets would've been the 0 mana reborn, along with the 5/4 dredge and hit face for 5.
Also
>No Paladin Nerfs
>Forstwyrm's fury still untouched
My bet on Predation is that it costs 1 instead of 0. With that, the Pseudo-Pyroblast of S'theno into 2x Predation costs 5 mana instead of just 3, greatly reducing the amount of damage S'theno can deal in a turn.