Amplify Magic for Mages. Use your opponents spell to empower your own! Either fill the board with cheap minions to get max value, or very durable/stealth-minions.
For some Dragon synergy. Seems pretty powerful, but is fairly situational. If you manage to keep a dragon alive on your board, you'll get 2 dragons for 10 mana. Will you pack your deck with cheaper dragons to increase the effect, or will you pack larger dragons for high value summons?
To make cards like Succubus sort of more viable and create an interesting self-discard mechanic. "Discard a card"-effects are drawbacks of otherwise super mana-efficient cards (Doomguard) and note that this card DOES NOT nullify that punishment! You still reduce the hand size which reduces your playable options. But if you have this card in play, your punishment becomes sort of an investment into future draws. This minion is also very vulnerable and requires specific terms to be effective as it is most often not something you'd throw down at turn 1.
I'd go Ragnaros too, he's faster, gives great value and has a more instantaneous effect. In my experience Ysera is a tad too slow and is often a lot more of a risky drop since you can't even hero power the same turn.
Should've been "Shuffle an enemy minion into both players decks." for that mana cost, or simply cost one mana less and it would've been viable.
It's a different kind of removal compared to a flat hard one like Assassinate with its own pros and cons. The con is that the card is not removed from the game, the pro is that it is not triggering any deathrattle or Kel'Thuzad kind of effects.
So it's a smaller Ogre Magi with Mech archetype. At least it's a lot better then Dalaran Mage for a potential Spell Damage deck. Might be good in some kind of Mech midrange with plenty spells too. Works neatly with Flamecannon
All "evidence" points to a December 2nd release. If this is the case I suspect we will receive a card dump today or tomorrow during maintenance.
It doesn't make sense to release 120 new cards in the middle of a season.
The last official card reveal is in a few hours.
Maintenance is extended by nearly 3 hours tomorrow.
I believe this is the case. If it is not, it will be on the 9th of December. Let's keep our fingers crossed!
Indeed, let's cross them good! Hopefully, we might get a hint of the release date when the final card is revealed later today.. If it's actually 2nd or 3rd of this month, I'm so hyped..!
5
Amplify Magic for Mages. Use your opponents spell to empower your own!
Either fill the board with cheap minions to get max value, or very durable/stealth-minions.
9
For some Dragon synergy. Seems pretty powerful, but is fairly situational. If you manage to keep a dragon alive on your board, you'll get 2 dragons for 10 mana. Will you pack your deck with cheaper dragons to increase the effect, or will you pack larger dragons for high value summons?
33
To make cards like Succubus sort of more viable and create an interesting self-discard mechanic.
"Discard a card"-effects are drawbacks of otherwise super mana-efficient cards (Doomguard) and note that this card DOES NOT nullify that punishment! You still reduce the hand size which reduces your playable options.
But if you have this card in play, your punishment becomes sort of an investment into future draws.
This minion is also very vulnerable and requires specific terms to be effective as it is most often not something you'd throw down at turn 1.
4
Here's something for the pirates
0
I'd go Ragnaros too, he's faster, gives great value and has a more instantaneous effect. In my experience Ysera is a tad too slow and is often a lot more of a risky drop since you can't even hero power the same turn.
0
What I really like about Neptulon is how he *may* validate using Murloc cards in an otherwise non-Murloc deck.
A Shaman could use Coldlight Oracle for extra draw, Bluegill Warrior if they're looking for a Charge 2-drop or Murloc Tidehunter for some extra Bloodlust/Flametongue Totem potential.
These cards may have utility in non-Murloc decks but still have combo potential with Neptulon that fills the board with Murlocs around turn 9.
I think it's a very strong card that is essentially a War Golem with a huge draw benefit that alone could seal a game.
0
When all the land is in ruin,
And earthinating has forsaken the countryside,
Only one guy will remain,
My money's on...
TROGGZOR
TROGGZOR
0
Should've been "Shuffle an enemy minion into both players decks." for that mana cost, or simply cost one mana less and it would've been viable.
It's a different kind of removal compared to a flat hard one like Assassinate with its own pros and cons.
The con is that the card is not removed from the game, the pro is that it is not triggering any deathrattle or Kel'Thuzad kind of effects.
1
Should've been a 3/4 considering the drawback. Might find its way into a mill deck.
0
So it's a smaller Ogre Magi with Mech archetype. At least it's a lot better then Dalaran Mage for a potential Spell Damage deck.
Might be good in some kind of Mech midrange with plenty spells too. Works neatly with Flamecannon
0
Anyone else constantly spamming F5 here and on PlayHearthstone twitter for any news?
Can't wait to rip all those packs open from the gold I saved.
1
Indeed, let's cross them good!
Hopefully, we might get a hint of the release date when the final card is revealed later today.. If it's actually 2nd or 3rd of this month, I'm so hyped..!