• 4

    posted a message on New Neutral Minion - Muck Hunter

    Evolve buff!

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Minion - Black Cat

     

    Quote from Wingdude22 >>

     

    Quote from zammE >>

     

    Quote from Wingdude22 >>

     

    Quote from zammE >>

    I really wish these cards read "...If your deck has only Odd-cost or Even-cost cards..." so these can be used in both archetypes

     You forgot the Kappa! 
    ..... 3 mana 3/3: If your deck only has even cost cards..... :)
     
     I must say, I don't get it!
     
     Uhhhm , i hope you are not trolling and make me look like a dummy , but those cards that support " only odd cost cards“ are odd themselves ( or even if they support a only even deck)  . So , unless the mana cost changes with the text this wouldn’t work. ( unless you plan to always draw both cats in your "even cost-deck" starting hand). 
     
    I never felt so silly - ever - on this forum. I'm not even kidding you, didn't even think about it.
    Here's a bunch of Kappa to make up for it 
    Posted in: Card Discussion
  • 0

    posted a message on New Mage Minion - Black Cat

     

    Quote from Wingdude22 >>

     

    Quote from zammE >>

    I really wish these cards read "...If your deck has only Odd-cost or Even-cost cards..." so these can be used in both archetypes

     You forgot the Kappa! 
    ..... 3 mana 3/3: If your deck only has even cost cards..... :)
     
     I must say, I don't get it!
     
    Posted in: Card Discussion
  • 1

    posted a message on New Mage Minion - Black Cat

    I really wish these cards read "...If your deck has only Odd-cost or Even-cost cards..." so these can be used in both archetypes

    Posted in: Card Discussion
  • 5

    posted a message on Cart Crash at the Crossroads is This Week's Brawl!

     

    Quote from hearthdonovan >>

    I like it. It's still fun 

    Me too, I feel like we're in a severe minority though! It's fun, simple, quick and different enough.
    Posted in: News
  • 0

    posted a message on I'm so disappointed with the new The Witchwood's mechanics

     

    Quote from darkspear743 >>

    aint new, there is molten blade that is the same, and the 1 mana legendary cant remember the name,. but love the expac so far

     
    It's different though, molten blade switches between any random weapon state. I got the impression that this card type continuously switches between two specific states based on the same unique card. Since you know each turn what it'll switch to it's a completely different thing
    Posted in: Card Discussion
  • 2

    posted a message on I'm so disappointed with the new The Witchwood's mechanics

    There's also the new "change each turn in hand" card type, which may be interesting.

    Posted in: Card Discussion
  • 4

    posted a message on Expansion is not coming out today. Another delay from Blizz.

    For all we know, Yong Woo will post a video today with himself looking for and finding his lost mates, including the expansion announcement. This tweet doesn't rule out anything.

    Posted in: General Discussion
  • 1

    posted a message on Mathematical PROOF that Standard Ladder is Rigged

     

    Quote from Almaniarra >>

     

    Quote from zammE >>

    I'd love some proof to, but just to make a point, let's assume you're right and your idea holds weight.

    I have the following questions;

    What is your hypothesis? Would it be correct to say that it is: "Hearthstone has a matchmaking system that tries to lower the chance that decks including specific tech-cards matches up against the decks that they are intended to counter."?

    If so, what would you say motivates them to arrange such a system? I argue that it would just lower the incentive to craft tech cards if it's not working out. You may say it's because they want the expensive tier 1 decks to be mandatory to craft, but I'd maintain that people would still craft these decks as long as they're posted on Hearthpwn, reddit or twitter or whatever. Wouldn't blizzard make more money on tech cards actually working? That way the meta changes more and people will need to try out more decks. Blizzard has nothing to win on a stale meta as people would only build one or two decks.

    My second point is the risk involved from such a move from Blizzard. It's pretty easy to test using a quantitative method as you did. Requires fairly low effort, especially if many are doing it. Even more considering various meta reports and third party stat trackers. If Blizzard would be found out that they're rigging the ladder, that would be HUGE and may just destroy a huge part of the community, especially the competitive scene (which I would say is what keep Hearthstone alive). It seems like a huge risk for a low benefit and I see this being sort of a defeater for any conspiracy theory. It just makes no sense, at least for me. But someone can provide more proof and data about this, on a much larger scale as well, then I'd definitely be willing to trust that data and wonder if there's something weird going on from Blizzards side.

    Also, data like that wouldn't necessarily conclude that Blizzard made this intentionally, we'd need more proof for that. It might as well originate from an unintentional glitch in the game, or whatever.

     
     i can say what motivates Blizzard to arrange A System like that. If meta is stable and you can climb ladder with any cards or any decks you dont need any New cards to change meta anymore. Because it is stable and every deck is equal. Also you will know that the first deck you have created can climb ladder even after 2 years and you motivate yourself like " ı really dont need New cards to climb so i can spend my money for more challenging stuff ".  After that only fun players spend money for try New cards. Competitive players will keep climbing ladder with older decks. Guess what? Blizzard's main money source is competitive players, not fun players. So it seems fair for A company which gains money from these. 
     Yes, but I argue that rigging it like this would make it more stable than if people needed to change techs and decks to react to tough match ups instead of the game actively trying to nullify tech cards. Nullifying tech cards means that strong decks change less, because they are less challenged. 
    Posted in: General Discussion
  • 5

    posted a message on Mathematical PROOF that Standard Ladder is Rigged

     

    Quote from robpcom3 >>

     

    Quote from zammE >>
     
     
    I think the benefits for Blizzard having the ability to alter win rates based on decks and card composition is obvious.  To adjust win rates in arena, and variety to the experience, they adjust the rate certain draft options appear. This is known, and they did this because people disliked the experience of facing mage after mage with flamestrike, for example.
    Since they can't adjust card draft options in constructed, it seems reasonable that they might adjust match ups. The harder it is to climb with one deck, the more likely players are to try different decks. If you have a tech card that works really well against what you are facing, you don't have incentive to craft other tech cards, buy more packs etc.
    I don't have proof, but I'd like to try out the OP's experiment and see if I get similar results. I would also encourage others to do the same.
    I'm talking about this specific case regarding tech cards decreasing the chance that you face the deck you tech against. According to metastats and vicious syndicate, Murloc paladin is slightly unfavored to Cube by a few percentages. The OP put in a tech card to slightly increase the win rate, to perhaps a more 50/50 situation. How would it then make sense for this to reduce his chances to face Cube from 66% to 4%?  Wouldn't it rather be that 66% that should be addressed by Blizzard if their goal was to add "variety to the experience"?
    Adding a tech card would suddenly change the favor of that matchup and result in immediate varity to the experience. A rigged system that instead matches you to an unfavorable opponent would pretty much mean that the tech card is void and the deck you're up against has a huge advantage on you. This would only mean that tier 1 decks are staying strong, since teching against them has no effect. If anything, this system only reduces variety.
    You also mention that people are more likely to try different decks if they can't make a difference with tech cards. You have to keep in mind that the match making consists of two parties with this argument. If a given decks win rate is lowered by other decks teching against you, that deck is no longer as viable as it used to be., meaning that those players will try other decks or craft new cards if the tech is efficient enough. What is the point of trying new decks if the game is rigged to keep the decks that are on top unchallenged? 
    I still argue that a living meta that is adjusted by itself by people cycling tech cards or archetypes makes a ton more sense then rigging matchmaking if you want variety and people crafting and trying new decks. Intentionally rigging it to create staleness and aim for 50% win rates will just slow the meta down, leading to people playing the same decks and not buying packs, reduced interest in the game, more complaints from the community and the huge risk in having this conspiracy leaked.
     
    Posted in: General Discussion
  • 13

    posted a message on Mathematical PROOF that Standard Ladder is Rigged

    I'd love some proof to, but just to make a point, let's assume you're right and your idea holds weight.

    I have the following questions;

    What is your hypothesis? Would it be correct to say that it is: "Hearthstone has a matchmaking system that tries to lower the chance that decks including specific tech-cards matches up against the decks that they are intended to counter."?

    If so, what would you say motivates them to arrange such a system? I argue that it would just lower the incentive to craft tech cards if it's not working out. You may say it's because they want the expensive tier 1 decks to be mandatory to craft, but I'd maintain that people would still craft these decks as long as they're posted on Hearthpwn, reddit or twitter or whatever. Wouldn't blizzard make more money on tech cards actually working? That way the meta changes more and people will need to try out more decks. Blizzard has nothing to win on a stale meta as people would only build one or two decks.

    My second point is the risk involved from such a move from Blizzard. It's pretty easy to test using a quantitative method as you did. Requires fairly low effort, especially if many are doing it. Even more considering various meta reports and third party stat trackers. If Blizzard would be found out that they're rigging the ladder, that would be HUGE and may just destroy a huge part of the community, especially the competitive scene (which I would say is what keep Hearthstone alive). It seems like a huge risk for a low benefit and I see this being sort of a defeater for any conspiracy theory. It just makes no sense, at least for me. But someone can provide more proof and data about this, on a much larger scale as well, then I'd definitely be willing to trust that data and wonder if there's something weird going on from Blizzards side.

    Also, data like that wouldn't necessarily conclude that Blizzard made this intentionally, we'd need more proof for that. It might as well originate from an unintentional glitch in the game, or whatever.

    Posted in: General Discussion
  • 0

    posted a message on [Game] Name another card that has the same...

    Power Overwhelming

    A spell that targets a friendly minion and also has a drawback

    Posted in: General Chat
  • 1

    posted a message on Card Nerf - Patches the Pirate

    Patches is still strong as a deck thinner, but I like any nerf to this card. It's been way too dominating.

    Posted in: Card Discussion
  • 3

    posted a message on Dane's Big Rogue

    I'm playing this on alternate account without Umbra and Sneeds. I added Sylvanas and Kel'thuzad. Rivendare is basically never important, but Sonya, Illusionist, secrets and Kel'thuzad are game makers! Especially infinite-cycling Illusionists with the help of Cheat Death. It's hilarious!

    I honestly have not had this much fun with Hearthstone for a LONG time. I'd recommend this deck to anyone!

    Posted in: Dane's Big Rogue
  • 1

    posted a message on [80% WINRATE] VOLCANIC MAGE: META MAGE

    Went from rank 7 to 9 so far... I keep drawing dead with this deck. Either my hand is full with top-end with no secrets, or full with just secrets and no synergy. Usually can't even play anything until turn 3-4, no matter how hard I mulligan for it. Perhaps just a really bad luck streak.

    Posted in: [80% WINRATE] VOLCANIC MAGE: META MAGE
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