Hey @Heeljin. i watched one of your bdp quest rogue deck which uses sparks. Do you have any interesting ideas on quest rogue now? in wild i managed to make shadowdancer version but its ehh...nothing special.
you can't compare cards from two different classes and have a reasonable discussion. why do we have to go through this every time.
^ This. In this particular case even more so because buffing minions is a central part of pally identity and has absolutely nothing to do with the rogue class. This is far from the first time one class has weaker tools than another, and that is part of good game design (we have 9 distinct classes for a reason).
because blizzard cares about class identity right? see druid.
they could have made it give yourself 4 attack, it doesnt have to be minion buff anyway.
But i guess this along with flametonge nerf is for the up coming first or the second expansion.
Wild Growth has a historically high win rate when played on curve, regardless of what Meta we are talking about. The card was an auto include in every single Druid deck other than Aggro Druid.
With ramp being the way it was, Druid couldn't be given any good cards without making it OP. And it has always been a good class, ever since Beta, because of the insane strength of its Classic set. Druid tended to get "crap" in every expansion, but was always one of the best classes anyway.
Now with the worst offenders all nerfed, Team 5 can make strong Druid cards like Ultimate Infestation without breaking the game.
All of the broken Classic cards have to be either nerfed or HOF'ed eventually. Druid is not the only class that has been/will be hit. Rogue ain't keeping it's spell kit forever - I suspect Prep will be the first to go.
you got it wrong tho. druid supposed to have ramp and choose one option cards. they made a mistake when they printed ui and spreading plague. ramp had huge disadvantage of getting out tempoed and losing card advantage. ui and sp made druid catch up.
and for design space; "blade flurry nerfed so we can print new weapons for rogue" and now you can say "there is kingsbane so we cant print good weapon buffs" this will happen.
you can nerf everything by using that retarded argument called "design space"
why would prep go hof? its rogues thing. thats most of the time they gain tempo. except rn there are odd rogue and kelerogue.
they cant do it like mage which can arcane intellect , take damage and then nuke the board.
and i dont see they would print wanted for 1 mana or even 2 mana. its not only lowers the spells cost, you also need prep to do that which means losing card advantage for tempo. or necrium vial for 2 mana..
with so many classes having tempo options and prep hofed, rogue would have anything special going on for them.
When they announced ten pack guarantee back in thr day i bought 7 pax from gvg and got gazhrilla . so after the announcement if you didnt open any packs from those sets, you will get leggies
are you guys trolling? wild growth was the identity. druid always ramped. its what they do. they ramp but that turn they lose tempo.
they shoudnt have printed stall cards for druid. period. plague and ui made ramping and naturalize very strong.
blizzard talked about design space and identity all the time in the past. but i guess they are changing their stance about it and not admitting that they fucked up.
Only people that says wild supposed to be unbalanced are non wild players and trolls.
Even shaman is a strong deck, not broken or OP. it is a result of cards piling up over the years and become a strong deck.
On the other hand, Aviana Star Alligner was broken because lots of reasons. Dont understand why they gave druid a tutoring cheap draw, a class that ignored their weakness thanks to plague, spellstone and ui. Even aggro decks was losing frequently.
There is a difference between op and strong.
And if wild supposed to be broken, then please unnerf all the cards and send them to wild. including blade flurry, warsong and old rogue hero power :)
*Sigh* please somebody post about how all card games have, and to varying degrees, need some card "staples". Anyone besides me? No? Okay, fine.
I played Yu-Gi-Oh for many many years and during that time learned the highs & lows of card staples. Many were busted (Delinquent Duo, Mirror Force, MoF, etc) and made a quarter to almost half of some decks the same, but other staples kind of were needed to make some themed decks consistent, or work period.
Hearthstone also has staples. In fact, it NEEDS staples. Classes have very specific themes (and yes I know the class themes have gone through many schizophrenic/bipolar metamorphoses, except for rogue because let's face it they will forever be kept a tempo-based class *sigh*), but classes without certain support cards (ie staples) don't make the theme work very well without those staple cards. Picture hunter, it has a very intentionally designed smorc hero power. No it was not the evil community that made hunters a smorc class. Now, imagine if you took every, or most, smorc staples away & just left it with the hero power. No KC, no hounds, no summoning of a random huffer, no bow. Would there be much of a point of having the hero power that was given to the class then? Sure, you could argue; "Hey! Let's just nerf or rotate all of the old hunter smorc staples and give hunters new ones to spice things up!" Well yeah you could do that, but then one could argue why we even nerfed/hofed the old staples if we were just going to more or less give hunters the same cards, just with slightly different effects, names, or conditions.
Staples are also needed because classes have strengths & weaknesses. Look at rogue for example. NO AOE!!!!!!!
*Ahem* Rogues lack aoe. As a result they need some other strength to make up for that glaring weakness. One of the results of that are high tempo single answers/removal (sap, evisc, etc). If we listened to random people on the internet that don't like class staples and say, nerfed or removed sap, then rogue as a class begins falling apart more quickly. It lacks aoe and then you suddenly start chipping away at the strengths that were given to the class to make up for it due to someone being salty about losing to their taunt or tempo being taken away one game due to Sap. Apply this to any class that uses one or more of the same cards in many decks of that class. Staples aren't always staples because they are OP, they are more often staples because it is one of, if not the only card that strengthens the class by doing what it does.
this is why i think "prep limits rogue spells" argument is retarded. it is what rogue does. why it would limit upcoming cards lol.
druid having ramp didnt make them holdback on draw cards. look at ui and branch and spreading etc etc.
warlock aoe kills their own minions but doesnt matter if you summon them right away lol.
Anyone tried and had success with it? Pirates having low health makes it very hard to work for me. Im insisting on cannon barrage, because that card makes it a fun deck.
And extremely disappointed they made Captain Hooktusk that much mana, trash stats and not releasing any bulky pirates to make a midrange deck.. Not to mention Gral, which can be hexed or sapped but they didnt evem wanted to give it some decent stats,its like they dont want some specific types to be playable. Hypemon being a pirate wouldnt even change anything. Even Squidface is too slow to play, but they didnt give a fking 7 mana 5/7 minion a pirate tag.. some bs.
Why am i writing here is, they could have made it a bit more better and we would have more thematic and fullfilling(?) expansion instead an expansion that barely makes difference.
eh...
I’ve had average success with this deck. It’s fun to play regardless.
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Hey @Heeljin. i watched one of your bdp quest rogue deck which uses sparks. Do you have any interesting ideas on quest rogue now? in wild i managed to make shadowdancer version but its ehh...nothing special.
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because blizzard cares about class identity right? see druid.
they could have made it give yourself 4 attack, it doesnt have to be minion buff anyway.
But i guess this along with flametonge nerf is for the up coming first or the second expansion.
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Hard to combo now. Even cold blooding enemy minion just to combo another card seems way worse.
Also not usable in Odd rogue and Keleseth rogue
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Dragon? i thought it was a Gryphon.
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im thinking of shadowcaster version. saw a prenerfed bdp heeljin qr which looks interesting.
doesnt have to be competitive so, any ideas?
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ive been thinking on using it but didnt crafted yet. Against rexxar and jaina it seems usefull.
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you got it wrong tho. druid supposed to have ramp and choose one option cards. they made a mistake when they printed ui and spreading plague. ramp had huge disadvantage of getting out tempoed and losing card advantage. ui and sp made druid catch up.
and for design space; "blade flurry nerfed so we can print new weapons for rogue" and now you can say "there is kingsbane so we cant print good weapon buffs" this will happen.
you can nerf everything by using that retarded argument called "design space"
0
why would prep go hof? its rogues thing. thats most of the time they gain tempo. except rn there are odd rogue and kelerogue.
they cant do it like mage which can arcane intellect , take damage and then nuke the board.
and i dont see they would print wanted for 1 mana or even 2 mana. its not only lowers the spells cost, you also need prep to do that which means losing card advantage for tempo. or necrium vial for 2 mana..
with so many classes having tempo options and prep hofed, rogue would have anything special going on for them.
0
When they announced ten pack guarantee back in thr day i bought 7 pax from gvg and got gazhrilla . so after the announcement if you didnt open any packs from those sets, you will get leggies
0
are you guys trolling? wild growth was the identity. druid always ramped. its what they do. they ramp but that turn they lose tempo.
they shoudnt have printed stall cards for druid. period. plague and ui made ramping and naturalize very strong.
blizzard talked about design space and identity all the time in the past. but i guess they are changing their stance about it and not admitting that they fucked up.
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instead of elder longneck maybe add that 4mana 5/1 deathrattle that summons another 5/1 which really helps with quest?
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Only people that says wild supposed to be unbalanced are non wild players and trolls.
Even shaman is a strong deck, not broken or OP. it is a result of cards piling up over the years and become a strong deck.
On the other hand, Aviana Star Alligner was broken because lots of reasons. Dont understand why they gave druid a tutoring cheap draw, a class that ignored their weakness thanks to plague, spellstone and ui. Even aggro decks was losing frequently.
There is a difference between op and strong.
And if wild supposed to be broken, then please unnerf all the cards and send them to wild. including blade flurry, warsong and old rogue hero power :)
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this is why i think "prep limits rogue spells" argument is retarded. it is what rogue does. why it would limit upcoming cards lol.
druid having ramp didnt make them holdback on draw cards. look at ui and branch and spreading etc etc.
warlock aoe kills their own minions but doesnt matter if you summon them right away lol.
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i made myself more midrange ish deck and got some wins at rank4 but thats it. even shaman, warlock , big priest and mage usually kills it.
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if you have all the leggies from rastakhan, you can open duplicate legendaries.