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    posted a message on [SOU] Control quest big spell shaman

    I want Lightning Storm and Sandstorm because those are more consistent than lackeys and because sometimes aggro is just too oppressive and you simply can't deal with them even with the help of lackeys. Earthquake is a 5-star removal imo, but facing something like mech hunter you might not gonna make it till turn 7. And without a charged scheme in your hand, you are left relying on lackeys, that are, as i've said earlier, far less consistent than options i've mentioned above.
    MCT is by no mean a bad card, and sometimes can help alot versus mages, but with hexes, schemes and a new plague card i doubt it is a necessary tech, they could always just freeze your stolen big minion and go face, as for aggro, I doubt it will turn out better then Lightning Storm, because we will probably see a lot of lackeys, and stealing a 1/1 isnt gonna help you much.
    Krag has been around for a while, and didn't see play, mostly due to Hagatha generating enough value, but without Hagatha spitting random spells at you, i still think Krag is too slow and clunky.

    Posted in: [SOU] Control quest big spell shaman
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    posted a message on [SOU] Control quest big spell shaman

    i would:

    -King Phaoris
    -Krag'wa, the Frog
    -1 Vulpera Scoundrel
    -1 Mind Control Tech

    +2 Sandstorm Elemental
    +1 Earth Shock
    +1 Lightning Storm

    Phaoris is not good in this deck imo, Krag'wa is too slow, MCT only works in few matchups, Vulpera is ok, but replacable.
    Sandstorm and Lightning Storm for an eazy clear with Plague and an early game board clear, Earth Shock for those mechs and reborns.
    I would also consider Storm Chaser or a second Earth Shock.

    Posted in: [SOU] Control quest big spell shaman
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    posted a message on Aggro v. Control
    Quote from Synthetikmisery >>

    The edge goes to aggro over control and here is why..

    bruh, you ok? since when aggro takes the edge over control?

    Posted in: General Discussion
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    posted a message on New Warlock Legendary Card - Dark Pharaoh Tekahn

    Wow... 45% of hearthpwn thinks this card is meta-defining. Seriously? I've been playing zoo and ocationaly handlock since launch and i am 99% sure this card is not that good, it's fair, but miles away from being meta-defining good. Too slow for zoo, too clunky for control/hand, and with no obvious new warlock archetypes in range, unless they print a card similar to Lakkari Sacrifice reward that spawns lackeys, i cannot see this being played in standard. It reminds me of Scargil for some reason, alot of ppl were excited about it, turned out it's mediocre in standard.

    Posted in: Card Discussion
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