Basically other heroes we could use in place of the current ones, sticking with the current Hearthstone theme of lore characters. In the WoW TCG there was a -huge- number of heroes to use and it'd be awesome to see it here! So I'll stop spouting nonsense and start us off!
So I figure things can go in two directions, we'd see a large amount of heroes with tons of different hero powers, or blizzard could go with 3 heroes for each class one for each spec, I went ahead and made Farseer Nobundo here the Resto spec shammy! I'm unsure if his heal should be perhaps 3 points since you have no control over who you're healing, and as it doesn't specify injured characters it could be potentially wasted :P
Following the greedy roguish theme Garona's an assassin, and work doesn't come cheap! Her hero power would allow for combos and while you're losing one mana to get a mana if you've got no plays you can prep up your upcoming plays!
Being the host for the demonic god-like lord of the Burning legion happens to have its perks... like being a Demonology hero! Medivh is very clearly made for the demon decks and uses a watered down warlock spell, with the side effect of taking a damage.
Had a really hard time with Hamuul, if anyone has suggestions on a better hero power for him i'm all ears, he's apparently a Guardian druid (I think?) so it was some sort of tanky thing or buff and chose the latter.
The overwhelming urge to make this arrow firin' badass' hero power 3 damage was neigh overwhelming but it felt far to strong, the current version feels it may be a little strong since it all but garentee's minion destruction for the first few rounds, would it be better if it was re-worded to characters so the damage hits hero and minions?
I had to go look at all the one cost spells in an attempt to decide whether or not this may be to OP, but since it adds it to your hand its technically three mana to make use of it, should the card be free since you're paying the two mana for a one mana spell? Also some more o dat RNG Priest!
Time for the mage who's cooler than a cucumber! I was going to go with kael'thas for a horde based hero (Well racial wise) but couldn't help going with Khadgar, I've placed him in the Arcane Mage department (Kael'thas would have been fire but they gave Jaina firebolt! She's a frost mage dangit!) So the ideal is just completely spell based as you can see! Is Considered +2 spell power but the thought of a turn three 5 missile arcane missiles felt to stronk.
Prot paladin! While uther may be dispensing justice Lady Liadrin's goal is the protection of her people, her hero power gives temporary defense as giving all your minions taunt for days could be seriously op it will only give one minion taunt, random at that until the start of your next turn.
LAST BUT NOT LEAST!
The great Alliance Commander, possibly the most renown warrior of azeroth and was such a great hero the prince of stormwind was named after him. As a commander Lothar's primary intention is rallying his soldiers to victory, as shown by his hero power! And thus ends the first nine heroes! Please feel free to drop your own hero ideas here! (Even if its not a class ingame!)
EDITS: All heroes added, Hamuul's hero power changed.
Icecrown Citadel would be pretty awesome, would also be a great point to introduce the DK class if they ever plan on making one, but with naxxaramas done it'd feel kinda like they're doing something they've already done. I do like the concept of Karazhan, they've got a little bit of everything, not to mention the chess fight would be awesome game-play wise!
I dunno, I kinda feel like since it specifies "Class" cards for most of the stuff the specific target tones it down, lets face it there are tons of great neutral minions who wouldn't be affected by it, the class minion wipe does kinda sound strong but I feel like if it were play tested it wouldn't come out as crazy strong? Lastly the fact he's a legendary gives some extra room to work with and make them that strong fun card, look at some of the new BRM cards!
3
Basically other heroes we could use in place of the current ones, sticking with the current Hearthstone theme of lore characters. In the WoW TCG there was a -huge- number of heroes to use and it'd be awesome to see it here! So I'll stop spouting nonsense and start us off!
So I figure things can go in two directions, we'd see a large amount of heroes with tons of different hero powers, or blizzard could go with 3 heroes for each class one for each spec, I went ahead and made Farseer Nobundo here the Resto spec shammy! I'm unsure if his heal should be perhaps 3 points since you have no control over who you're healing, and as it doesn't specify injured characters it could be potentially wasted :P
Following the greedy roguish theme Garona's an assassin, and work doesn't come cheap! Her hero power would allow for combos and while you're losing one mana to get a mana if you've got no plays you can prep up your upcoming plays!
Being the host for the demonic god-like lord of the Burning legion happens to have its perks... like being a Demonology hero! Medivh is very clearly made for the demon decks and uses a watered down warlock spell, with the side effect of taking a damage.
Had a really hard time with Hamuul, if anyone has suggestions on a better hero power for him i'm all ears, he's apparently a Guardian druid (I think?) so it was some sort of tanky thing or buff and chose the latter.
The overwhelming urge to make this arrow firin' badass' hero power 3 damage was neigh overwhelming but it felt far to strong, the current version feels it may be a little strong since it all but garentee's minion destruction for the first few rounds, would it be better if it was re-worded to characters so the damage hits hero and minions?
I had to go look at all the one cost spells in an attempt to decide whether or not this may be to OP, but since it adds it to your hand its technically three mana to make use of it, should the card be free since you're paying the two mana for a one mana spell? Also some more o dat RNG Priest!
Time for the mage who's cooler than a cucumber! I was going to go with kael'thas for a horde based hero (Well racial wise) but couldn't help going with Khadgar, I've placed him in the Arcane Mage department (Kael'thas would have been fire but they gave Jaina firebolt! She's a frost mage dangit!) So the ideal is just completely spell based as you can see! Is Considered +2 spell power but the thought of a turn three 5 missile arcane missiles felt to stronk.
Prot paladin! While uther may be dispensing justice Lady Liadrin's goal is the protection of her people, her hero power gives temporary defense as giving all your minions taunt for days could be seriously op it will only give one minion taunt, random at that until the start of your next turn.
LAST BUT NOT LEAST!
The great Alliance Commander, possibly the most renown warrior of azeroth and was such a great hero the prince of stormwind was named after him. As a commander Lothar's primary intention is rallying his soldiers to victory, as shown by his hero power! And thus ends the first nine heroes! Please feel free to drop your own hero ideas here! (Even if its not a class ingame!)
EDITS: All heroes added, Hamuul's hero power changed.
0
The Nexus could be cool! Got alot to work with there, and who doesn't like spellcaster shenanigans :p
Highmaul is my third suggestion, mainly because Imperator Mar'gok would be perfect for doing the little bits where the final boss talks to you haha.
0
Icecrown Citadel would be pretty awesome, would also be a great point to introduce the DK class if they ever plan on making one, but with naxxaramas done it'd feel kinda like they're doing something they've already done. I do like the concept of Karazhan, they've got a little bit of everything, not to mention the chess fight would be awesome game-play wise!
1
As someone who was sitting on the computer trying to think up a new keyword, this is a great one, it'd be really interesting to see in play!
0
Effect is kind of long but I couldn't figure out a way to shorten it, more things for mill drood
0
I dunno, I kinda feel like since it specifies "Class" cards for most of the stuff the specific target tones it down, lets face it there are tons of great neutral minions who wouldn't be affected by it, the class minion wipe does kinda sound strong but I feel like if it were play tested it wouldn't come out as crazy strong? Lastly the fact he's a legendary gives some extra room to work with and make them that strong fun card, look at some of the new BRM cards!
0
wip
3
First fan creation o7