• 18

    posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & More

    Nellie, the Great Thresher seems absolutely dead now.

    Posted in: News
  • 2

    posted a message on Half & Half is This Week's Tavern Brawl

    Speedstone best Stone.

    Posted in: News
  • 4

    posted a message on New Warlock Cards Revealed - Throne of Tides Cards

    Immolate feels like it punishes playing big/slower decks in a meta where it can already feel punishing to play them. Really cool card, though. Commander Ulthok is interesting.

    Posted in: News
  • 8

    posted a message on Patchnotes 23.2 - Rise of the Naga - Buddies Rotating - Amalgadon Gone!

    Baron and Brann leaving would be the biggest and worse change to Battlegrounds. 

    Posted in: News
  • 2

    posted a message on Draconic Big Mage

    This is a really fun deck. Its the sort of deck I've been wanting to play.

    Posted in: Draconic Big Mage
  • 1

    posted a message on No Communication from Team 5
    Quote from Shipmen >>
     
    Quote from Shipmen >>

    My issue is opposite. I am not talking about the general situation in HS now, but the approach.

    In general I would like to not see any balance changes after the releases. Game is out and it should be already tested. This approach is frustrating, why have we to always wait adjustments for something that should be already developed. 

    And also this cause me a lot of delays in playing this game.

    After every release I have always to wait the first balance changes to craft something because I already know that they will nerf everything in the first 1-2 weeks, than I have to wait the new meta and at this point I can craft. So, I have to wait nearly one month or more every time to craft something. Is this possible? Can team 5 simply test and stop this bullshit nonsense? They have to test not us. 

     

    It's easier to scale back the power of a card then it is the buff it. 

     :) I don't care what it is easier for them. I care about the result and it is terrible. I cannot and people cannot wait always more than one month to craft things because Blizz nerfs everything when they want. They sold expansions for the price of a Triple-A game and they even check the easier way to develop with less effort (with no care about the consumers)? What a fantastic world is this. 

     And if they release cards that are underpowered, people will complain and use your same complaint 'They sold this bad, weak set and I played Triple-A Game Price for it'. No one wants another Rastakhan's Rumble. Or I guess they could buff cards that are weak and completely throw off the power level of the game like they did in the past, at which point people will complain for a nerf to it. I guess in the end, people will be like you and complain no matter what they do, because there is no such thing as a perfect game or perfect balance in a card game.

    Posted in: General Discussion
  • 1

    posted a message on No Communication from Team 5
    Quote from TMRobinson >>

    We need some idea of when they're looking to makes balance changes. The Team 5 from 2-3 years ago was way better at communicating with the Hearthstone community. They've had a lot of turnover in that time period but it doesn't excuse the lack of communication. I feel like Hearthpwn, reddit, playhearthstone.com, and twitter are good outlets for information but I'm not seeing anything about how the developers feel about the state of the game. I think they did a great job on this expansion and I respect the effort that this small team puts into the game but certain cards and decks need to be addressed. Most games have patch notes, updates, and events/store items during their weekly reset. Hearthstone has a weekly reset for achievements and new items pop up in the store daily but no information about balance changes. 

    Blizzard/Team 5 please reach out to your community

     They always release them in the first few weeks of the expansion. Changes are coming, even if they don't announce them. 

     

    Quote from Shipmen >>

    My issue is opposite. I am not talking about the general situation in HS now, but the approach.

    In general I would like to not see any balance changes after the releases. Game is out and it should be already tested. This approach is frustrating, why have we to always wait adjustments for something that should be already developed. 

    And also this cause me a lot of delays in playing this game.

    After every release I have always to wait the first balance changes to craft something because I already know that they will nerf everything in the first 1-2 weeks, than I have to wait the new meta and at this point I can craft. So, I have to wait nearly one month or more every time to craft something. Is this possible? Can team 5 simply test and stop this bullshit nonsense? They have to test not us. 

     

    It's easier to scale back the power of a card then it is the buff it. 

    Posted in: General Discussion
  • 1

    posted a message on Potential Card Nerfs
    Quote from TMRobinson >>

     

    Mech Mage:

    Mecha-Shark Reduce or remove from discoverable cards Deeprun Engineer, Amalgam of the Deep, and Gorillabot A-3 OR remove Mecha-Shark from mech tribe so Mage only gets 2 copies.

    Seafloor Gateway costs 4 mana instead of 3

     Removing or reducing Mecha-Shark from the discoverable pool or removing the tag is way to heavy handed and not something they've done before. It could definitely use some tuning, but the whole Mech package in general is incredibly strong. Security Automaton gets way out of hand.

    Posted in: General Discussion
  • 1

    posted a message on Voyage to the Sunken City Decks - Good and Fun Decks from the Pros

    Just had a match against Highlander Rogue with my Highlander Mage. We went into Fatigue and it was glorious. I miss that kind of match, win or lose.

    Posted in: News
  • 1

    posted a message on Voyage to the Sunken City Theorycrafting Livestreams - Standard and Wild! - Drops Enabled!

    "This won't be a popular thought, but our stance is that there are more people positively impacted by getting some ideas of what they should play than there are people negatively impacted by 'hype-loss'".

    "There is a thought that the meta is figured out faster because this event exists, but there isn't any evidence of that being true to any meaningful degree."

    When the theorycraft streams were brought up in a Q&A.

    Posted in: News
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