a bigger wallet
- xTonyleo
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Member for 10 years
Last active Sat, May, 7 2016 06:46:50 -
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- 97 Thanks
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16
Tonegart posted a message on [1st Legend NA] Cross Patron WarriorPosted in: [1st Legend NA] Cross Patron Warrior -
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nurgling13 posted a message on BolsterPosted in: BolsterOr even better: Taunt. Taunt. Taunt. Taunt. Taunt.
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nobravery posted a message on ReaverLockPosted in: ReaverLockPint-Sized Summoner! Cool idea!
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wingsofwaxiii posted a message on (Budget) Aggro Paladin - Aggrodin - Legend Grinder - GuidePosted in: (Budget) Aggro Paladin - Aggrodin - Legend Grinder - GuideHey xTonyleo!
Video Quality - Your Mic could either be turn up another 30% or game volume turned down 30%, it's tough to hear your thought process is all.
Game Play
Game 1 -
T3: I believe it was more beneficial to use the weapon charge instead of the Bubble to finish off the Mechwarper. Try to use your weapon charges to clear minions instead of sacrificing your board state.
T4: Sacrificing the 2/2 and the weapon charge to kill the Inventor to prevent the Blessing of Kings target from being blown out by Execute. (Which is what you ended up getting blown out by)
T6: Sacrificing all of your 1/1s and the 1 damage Weapon charge to kill the 5/5 was better and using the Abusive Sergeant to just deal extra damage that turn. That way you could cast Muster #2 for full value and still Hero Power with your additional mana. You don't really care about taking damage in any game (max of around 10hp, sometimes a little more).
Game 2 -
Opening hand: Against any Warlock, Keep Ironbeak Owl and 1x Muster. Having a Silence for Haunted Creeper, Nerubian Egg, or Twilight Drake (if taunted) can be super important. Throw away the Divine Favor unless you know for certain they are Control.
T3: I would have used the Owl to Silence Haunted Creeper then used Abusive Sergeant to pump the 1/1 to kill the Creeper. The play you made set you behind on Tempo and Board Position all while taking a big gamble with the Juggler. Just too risky for me. ^^
Every turn after 3 was a little awkward because you made little mistakes that added up. Mostly inconsistencies in your mana for the rest of the game. I think you had a real shot in this game if you timed your spells right, but it still would have been tough.
Game 3 -
I think you played this game perfectly. Luckily your opponent had a pretty weak draw, but the decisions you made were correct. I even liked that you had the restraint to play the Arcane Golem on T7 to prevent your opponent from playing Combo and getting back on board.
Overall I enjoyed the video and at least people can learn the deck a little more with the extra content. ^^ Hopefully others will read my comments as they watch to understand what I'm pointing out and why to get better at playing this awesome deck!
Good luck and grind on,
-Wings -
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LOKShadow posted a message on LOKShadow #1 NA Legend Dragon WarriorPosted in: LOKShadow #1 NA Legend Dragon WarriorI see, that makes sense. Yes, Loatheb is another card that I would consider including since it's definitely a solid 5 drop and can provide some stabilization ability. However the battle-cry from Corruptor is just so good when you can pull it off against Shredders or for finishing off a damaged minion! Thanks for the positive feedback though! =)
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OluphemyYessofou posted a message on Nigerian Priest Top 100 LegendPosted in: Nigerian Priest Top 100 LegendThanks!
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inkecallejon posted a message on [Legendary] Weblord Priest 2.0 - Muck the FetaPosted in: [Legendary] Weblord Priest 2.0 - Muck the Fetanice video man ! ;)
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wingsofwaxiii posted a message on Burst Rogue - Legend Grinder - RACE HUNTERSPosted in: Burst Rogue - Legend Grinder - RACE HUNTERSThis is pretty awesome, very cool video and quite flattering. :D
Game one you missed out on 8 potential damage between the Southsea + SI7: Agent Combo and Southsea attacks. The game ended great tho with the Deadly + Oil (on Argent Squire) + Bladeflurry.
Game two worked out perfectly, the only slight missplay (not that big of a deal) was trading the Southsea over the Leper Ghome into his Juggler just to play around a Silence, but as I said that is extremely minor. Great job tho :D
Game three, I would have started getting aggressive with that 2/2 weapon since from the looks of it I would be reDaggering on the following turn. Shredder was a great draw and made your play better tho. I liked that you got spell power value out of your Bloodmage + Flurry on t6 instead of reDaggering. On t7, I would have reDaggered + Leper Gnome and attacked face with dagger and Si7, setting up for t8 Arcane + Oil for guaranteed Oil on a minion and lethal.
Overall great video and I'm glad you're enjoying the deck! Good luck with your games and grind on!
-Wings -
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Khristophesaurus posted a message on Mech Warrior (s15 Legend)Posted in: Mech Warrior (s15 Legend)Nice man you faced against another mech warrior XD ! Love when that happens when making videos for a deck seeing another one on ladder being tested :3 !
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pretty good, I personally replaced elise for loathab and wild growth for finley and its worked out great.
Finley into tap is quite amazing
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I think its more for control warriors woh have exhausted all resources to use as a last resort, kinda like jaraxxus .
and a deck with 30 legendaries wont make it past turn 5 cause he wont be able to play anything
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a different deck
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Im suprised a miracle rogue wouldnt run emperor?
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any replacement for Malygos?
Or is this more geared towards a mallylock deck.
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This card is miles ahead of Argent Watchman
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dreadsteed combo doe
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sunfury -> Bolster
R.I.P
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In before warrior legendary: Give all of your minions taunt.
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Wilfred looks disgusting, almost an auto include in handlock.
edit: wait 6 mana hmmm maybe just a fun card then.