With this battlecry, you can discover an upgraded HP from another class. He probably meant that all the upgraded HP work pretty well for aggro Pala (except Warrior and Priest).
I'm playing Rogue, and I was hoping to see the nerf for Preparation for so long. Hopefully after the nerf, there won't be shitty high cost spells for Rogue such as Necrium Vial and WANTED!. Of course, I fee Raiding Party nerf is mehhh too. Comparing to the other 3 mana draw card such as Master's Call and Arcane Intellect, Raiding Party itself is not a problem by any mean.
How can it be confusing lmao?? If the card text only has "minion" without "in your hand, in your deck, die this game, die this turn,..." it should always target the minion on the battlefield. It's just like basic rule.
Wouldn't want to do a minion with this bunch of text but... well... this week restriction is weird lmao :v...
As a 1/1 and no protection (Stealth, Divine Shield), this minion allow the opponent to choose between safely removing it and preparing to deal with more poisonous threat or sacrificing tempo in order to stop spreading the epidemic. Effect is simple, but the week restriction make the text way too long tho, hope it wouldn't be a downside lmao
waaaaaa, my first time in the Final Poll :D :D :D Anyway, anyone can be a winner for this week comp, so, good look to all :D My most favorite (except mine) is Divide and Conquer. I love card with Destroy effect because they need a lots of attention to not be OP. With 2 mana, you can shutdown a minion while representing the (almost) same value on the board. One thing I hate about Naturalize is that the card is the only class tool in standard (not anymore) to force enemy overdraw; it's an interesting tool, but it's not so good if Druid is the only one having the fun. I would say for this part, Divide and Conquer is pretty well balanced. However, I think divide and round up part wouldn't be used in a game like Hearthstone, having a much simpler calculation such as subtraction would make it feel better. Instead of summon two 3-cost when you destroy a 5-cost minion, summing a 2-cost and a 3-cost feel relatively closer to the mechanic we have been played for years.
Generally this one can be a replacement for Tar Creeper in Warlock deck. Having at least 2 Attack on enemy turn can help it against most cheap minions and even eliminate some dangerous threat such as turn 3 Mountain Giant. On the other hand, it can be countered easily by something like Mossy Horror and became useless when enemy can bypass its Taunt.
Yeah, using Boomship to summon EXACTLY 3 Dragons into the fight seem to be a joke since we already see Zentimo the day before :v... Couldn't blame Wrongchi since he probably worked on this video for a while lol
It probably give you back two minions. The problem is "will this eat two different minions and gain their stats, or only eat one and gain its stats twice (and give back twice as well)" because Gluttonous Ooze only destroy one weapon and gains armor twice when you trigger its battlecry twice.
Moreover, 2 The Darkness are much better than just one since you shuffle 6 candle in total and only need three to fully awake both, it's not like 2x1=2 anymore lolol
0
That oddly made sense lmao
4
The quest needs at least turn 5 to complete so having a 6mana synergy would be just fine.
2
With this battlecry, you can discover an upgraded HP from another class. He probably meant that all the upgraded HP work pretty well for aggro Pala (except Warrior and Priest).
0
I'm playing Rogue, and I was hoping to see the nerf for Preparation for so long. Hopefully after the nerf, there won't be shitty high cost spells for Rogue such as Necrium Vial and WANTED!.
Of course, I fee Raiding Party nerf is mehhh too. Comparing to the other 3 mana draw card such as Master's Call and Arcane Intellect, Raiding Party itself is not a problem by any mean.
1
How can it be confusing lmao??
If the card text only has "minion" without "in your hand, in your deck, die this game, die this turn,..." it should always target the minion on the battlefield. It's just like basic rule.
8
You asked why it wasn't a mech, now it's a mech lmao...
5
Wouldn't want to do a minion with this bunch of text but... well... this week restriction is weird lmao :v...
As a 1/1 and no protection (Stealth, Divine Shield), this minion allow the opponent to choose between safely removing it and preparing to deal with more poisonous threat or sacrificing tempo in order to stop spreading the epidemic. Effect is simple, but the week restriction make the text way too long tho, hope it wouldn't be a downside lmao
1
waaaaaa, my first time in the Final Poll :D :D :D
Anyway, anyone can be a winner for this week comp, so, good look to all :D
My most favorite (except mine) is Divide and Conquer. I love card with Destroy effect because they need a lots of attention to not be OP. With 2 mana, you can shutdown a minion while representing the (almost) same value on the board. One thing I hate about Naturalize is that the card is the only class tool in standard (not anymore) to force enemy overdraw; it's an interesting tool, but it's not so good if Druid is the only one having the fun. I would say for this part, Divide and Conquer is pretty well balanced.
However, I think divide and round up part wouldn't be used in a game like Hearthstone, having a much simpler calculation such as subtraction would make it feel better. Instead of summon two 3-cost when you destroy a 5-cost minion, summing a 2-cost and a 3-cost feel relatively closer to the mechanic we have been played for years.
3
Generally this one can be a replacement for Tar Creeper in Warlock deck. Having at least 2 Attack on enemy turn can help it against most cheap minions and even eliminate some dangerous threat such as turn 3 Mountain Giant. On the other hand, it can be countered easily by something like Mossy Horror and became useless when enemy can bypass its Taunt.
0
Quick question, does Rogue Secret count? And since Jade Golem works in this competition, Kabal Potion should work as well, right?
-8
I thought it would be:
Battlecry: Summon all friendly Beasts that died this game.
HP: Deals 2 damage, gain 2 armor.
0/10 lul
8
He is team Shark, he wears like a Pirate, he lost one leg, and he is not a Pirate? booooooo
0
Yeah, using Boomship to summon EXACTLY 3 Dragons into the fight seem to be a joke since we already see Zentimo the day before :v...
Couldn't blame Wrongchi since he probably worked on this video for a while lol
0
It probably give you back two minions. The problem is "will this eat two different minions and gain their stats, or only eat one and gain its stats twice (and give back twice as well)" because Gluttonous Ooze only destroy one weapon and gains armor twice when you trigger its battlecry twice.
0
Moreover, 2 The Darkness are much better than just one since you shuffle 6 candle in total and only need three to fully awake both, it's not like 2x1=2 anymore lolol