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    posted a message on Weekly Card Design Competition 10.8 - Discussion Topic

    2d969512 by xOwleyex77d9097e by xOwleyex

    I don't play WoW so not really sure if this works. Since Blood Elf became playable from The Burning Crusade, I think this would make sense.

    First version works similar to Celestial Emissary, the Spell Damage +2 only affects the chosen card. Text could be "It has Spell Damage +2", whichever makes more sense.

    Second version means you draw a minion and give it Spell Damage. I think it's obvious with Discover mechanic, but should the text be "Draw it and give it Spell Damage +2" to make it clear instead?

    Posted in: Fan Creations
  • 1

    posted a message on "Hearthstone" card interactions

    Moreover I think the Plague literally cannot regenerate.

    This means if you damage it to 50Hp and lets it restore HP (Lifesteal or even Nozari). The next time you come back, its Hp will be set to its lowest value, 50HP in this case.

    Posted in: General Discussion
  • 1

    posted a message on "Hearthstone" card interactions

    You return to the tavern, get some cards from Bob, and return to the Plague Lord. And yes, the Plague Lord's HP is equal to whatever you left behind.

    Was be able to defeat Plague Lord of Death with 1 run only thanks to that card.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.6 - Submission Topic

    0662b3e9 by xOwleyex

    "Don't deal with the Demon. Especially an unidentified one."


    Since there are only 4 Unidentified Items in the game, I think it's safe to use "Choose". This effect works similarly to Heistbaron Togwaggle

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic

    021b922b by xOwleyex

    The true Druid wall lmao

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.5 - Discussion Topic
    Quote from McF4rtson>>
    Quote from xOwleyex>>

    You underestimate how valuable the coin is for certain decks. Without Thaurissian, this card is a very potent combo enabler in Standard. Its simple, but it will definitely see experimentation.

    Not sure if I explained it clear enough but I probably didn't underestimate the coin in combo decks. I only meant that my cards provide early tempo for those decks. Comparing with the latest cards that give you coin Gilded Gargoyle 3mana 2/2 and WANTED! 4mana 3 damage, these cards bring down your tempo a lots and make you suffer against aggro. This card has downside, for sure, since you cannot actively get the Chest killed (if no taunt or +ATK support), especially when the opponent know what you want to do.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 10.5 - Discussion Topic

    63f2e666 by xOwleyex68c47ff2 by xOwleyex

    Just came up with my very first idea. Basically just a River Crocolisk that gives you a 0/3 body. Most of the time it will be just an okay 2 drop, but an additional body can work with buff such as Dire Wolf Alpha. Can also helps deck that has synergy with the Coin without feeling lost in tempo.

    Posted in: Fan Creations
  • 2

    posted a message on Elysiana should never give an other Elysiana

    Not sure why everyone thinking this as salty thread lol. I think that could be possible option.
    Thinking about Zephrys the Great, it's true that the card cannot generate itself  since it's not in Classic or basic set, but there is just no reason it cannot generate bouncing effect such as Shadowstep. Game wise, they just intend to make that so the game can go smoothly, not real reason that actually affects the game mechanic.
    Same thing happen with Puzzle Box of Yogg-Saron, it cannot cast another Puzzle Box of Yogg-Saron. Then why should Archivist Elysiana generate herself?

    Posted in: General Discussion
  • 0

    posted a message on Dr.Boom is not playable as much as he used to be played before nerfs
    Quote from Poghy >>\
     DK Jaina was usually kept in the opening hand. Also it was often a good decision to wait with the coin until turn 8 to get Jaina online ASAP.
     

     Is this what you experienced? or is it what you think?
    I cannot recall that many game in which they keep DK Jaina in the opening hand. DK Jaina on turn turn 8-9 was possible, but probably players were not likely to keep it. Reason? Back on these day, they have to find the way to survive till turn 9 since there were so many thing that can beat them early. Nowaday is different since there is no other Hero cards to compete with Dr.Boom. Even in the whole year of Raven, Dr.Boom saw almost no play just because other Hero cards exist, but right now it's dominant. The fact that it's the only competing Hero card makes Warrior feel safe to keep a 9 cost in their opening hand is just purely bad.

    Posted in: General Discussion
  • 0

    posted a message on Dr.Boom is not playable as much as he used to be played before nerfs

    Playing Rogue recently, and my 2 matches with Warrior is against Dr.Boom. 1 Win-1 Lose so certainly not salt as all, just want to discuss.
    Guess what? They keep Dr.Boom on turn 1 (just notice the position of the card).
    Just like, the nerf is not really changing anything and these Warrior game plan is just the same. Cannot remember any DK Hero cards was used like that tho...

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.4 - Submission Topic

    96185bce by xOwleyex

    "What is that big, bad, flying city?... No. Really, it's not a riddle!!! Look!"

    1c10fcfd by xOwleyex362bacee by xOwleyex9bc790d5 by xOwleyex

    Riddles are 1-turn effects (of course not comfortable ones) that the opponent have to deal with.
    The effect works similarly to Loatheb.

    Posted in: Fan Creations
  • 2

    posted a message on Zephrys did not offer me lethal

    Pretty sure Zephrys doesn't count Hero with no Attack (via weapon?) into Savage Roar.
    I think he had this problem before with 0-Attack minion, and Blizz fixed this but they probably never thought about Hero then... small indie company, you know.

    Posted in: Card Discussion
  • 0

    posted a message on Weekly Card Design Competition 10.4 - Discussion Topic
    Quote from Wailor >>

     This card has a lot of potential. Flavor is superb and fits SoU really well.

    However, I agree with you the wording is quite inconsistent. Plus, the Riddles should have a more riddle-y effect. How about if they all hid some info from your opponent?

    In any case, if you polish its its flaws a little bit, you could be a very strong candidate for winning.

     Thanks for the feedback.
    I tried to make those riddles more riddle-y, but on the other hand, I want to make them simple enough to keep them in check easily.
    Hiding some of the effect was an option, but in this case, it's quite obvious lol
    At the moment, I cannot think about something more complicated and balance at the same time, too bad :( Guess I will be going with these effects this time, hopefully can develop it some more later.
    Unfortunately, while checking other card texts, the wording seems to be alright. That's quite weird since I have uncomfortable feeling about them as well lol. Probably fix the grammar, but have no idea to make wording much more consistently tho.

    Posted in: Fan Creations
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