• 9

    posted a message on What Do You Wish For The Next Expansion?

    Revert Jaina portrait 

    Posted in: News
  • 2

    posted a message on What Do You Wish For The Next Expansion?

    0 mana neutral  Legendary 

    Posted in: News
  • 2

    posted a message on Wild Balance Changes Not Planned & More! - Community AMA

    That’s not what “jumping to conclusions” means.

    There is no conclusion there, just a question lol

    Posted in: News
  • 2

    posted a message on Galakrond's Awakening Adventure - Chapter 3 Guide

    I have been a little disappointed in this PvE compared to the last two. Tombs of Terror was wonderful, so I’m confused as to why they went back to the “wing” gameplay compared to the new formula they had developed since Dungeon Run. Seems almost like they peaked lol

    Don’t get me wrong, I love the flavor and new cards that have been added. But I was surprised at the lack of difficulty. After replaying all the newer solo adventures; from K&C to SoU (excluding Boomsday) the amount of RNG seemed to lessen each time IMO. But the same is not true for the older adventures that require deckbuilding. Those seem to worsen with specific bosses, with Lich King being one of the most obnoxious of the bunch. 

    For me personally, one of the best parts of the older adventures is the ability to exploit a specific weakness when building a deck. It helps to be fun and creative with it. And while I realize that’s not everyone’s cup of tea, I found it dissatisfying how easily I could beat the “heroic” bosses in Galakrond’s Awakening so far.

    Perhaps next week will surprise me, but so far I have been able to beat every boss with Exodia mage. More than half of them on the first try. Does anyone else feel a bit underwhelmed with the difficulty? Below is the deck I used, I found it Looking for a way to beat a heroic boss in League of Explorers.

    I know OTK mage is vastly OP for these Solo Adventures, but I am speaking about the bosses themselves. Again, these are just my opinions and I’m curious for insight on why they decided to change back.

    ### doom draw freeze otk
    # Class: Mage
    # Format: Wild
    #
    # 2x (1) Arcane Artificer
    # 2x (1) Ray of Frost
    # 2x (2) Doomsayer
    # 2x (2) Mad Scientist
    # 2x (2) Novice Engineer
    # 2x (2) Research Project
    # 2x (2) Sorcerer's Apprentice
    # 2x (3) Arcane Intellect
    # 2x (3) Coldlight Oracle
    # 2x (3) Frost Nova
    # 2x (3) Ice Barrier
    # 1x (3) Ice Block
    # 1x (3) Simulacrum
    # 2x (4) Molten Reflection
    # 2x (6) Blizzard
    # 1x (6) Emperor Thaurissan
    # 1x (7) Archmage Antonidas
    #
    AAEBAY0WBMABuAjWEbnRAg2KAZwCyQOrBMsE5gTtBPgH9w3axQKW5AK0/AKfmwMA

    Posted in: News
  • 2

    posted a message on New Card Revealed - Psychopomp

    What? What does that have to do with a psychopomp like Anubis?

    Posted in: News
  • 2

    posted a message on Slightly New Big Roguev

    I think a necrium vial as I’m pretty sure the effect with Baron Rivendare doesn’t stack. It’s one mana cheaper and worse in some ways but provides a body. Then again, people run weapon removal and there’s really no weapon buffs/synergy in the deck; so if you’re facing less aggro maybe that’s a better swap. 

    My last guess would be umbra; same mana cost but the effects are a lot better if you can keep her up sometimes. 

     really any of these work I think. Personally I’m going to try swapping him out for a Vial first.

    Posted in: Slightly New Big Roguev
  • 2

    posted a message on Lord Slitherspear Heroic [VIDEO]

    You saved me hours tring to otk priest, won first game. Very much appreciated 

    Posted in: Lord Slitherspear Heroic [VIDEO]
  • 6

    posted a message on Curse of Naxxramas

    I disagree, I think at the time of Frozen throne leading up to the Odd & Even decks, most of these cards we wild cards for decks like , and the only legendary that's bad I'd say is Maxx but maybe even that would some day be good lol
    More than that, the mode itself it is fun and I think it adds a really cool setting for the game.
     With n'zoth decks, ,combo, aggro and midrange decks. I think there is a lot of possibility for counter play with the cards and that's why I enjoyed it. Try the game mode if you want to play wild, hopefully they put old adventure up for gold eventually, let me know when it's real and I'll be back

    Posted in: Guides
  • 1

    posted a message on Card Interaction - Rotten Applebaum + Explosive Runes into lethal

    I don't actually know if this is true considering the secret, but deathrattles are supposed to resolve before spells so I'm guessing you should survive? Sounds kinda weird though, I'm going to test it.
    edit: Yeah you die anyways, I guess if your health is a 0 without lifesteal that's it

    Posted in: General Discussion
  • 5

    posted a message on New Hunter Card Reveal - Toxmonger

    Play vs summon, so no it will not

    Posted in: News
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