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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Two

    So artwork is clearly an issue for me.  I figured I'd just Google image search and it'd all work out, but its pretty tricky to find the right art (if this was anything higher stakes I'd feel guilty about ripping all this art).  Where yall getting your art from?  

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Voting Thread #1 | Week One

    Yeah, just chiming in that the competition seems really cool.  I like the challenges, the pace of the weekly card sets.  Props to McF4rtson.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week One

    @Klaytonio , I like your whole class really.  A very Hero Power based class isn't something Hearthstone has yet (Shaman or DH probably come closest).  But I think you'll need to expand the theme a lot in the upcoming sets.  So that would be my only concern, since ideally the Basic set has a card to represent each thing the class can do (i.e. Freeze, burn, care about spells; for Mage).

    @McF4rtson , I'm digging that Drone haha.  I like how the class cards and HP all builds off of each other. But the power level looks a little funky to me.  The Prophet is a Powershot that heals 6, and leaves a healing 2/2 behind.  Metamorphosis is pretty bonkers--its a 4m 5/6 at a basic level.  How do you choose between TFang modes?

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Submission Thread | Week One

    The Necromancer

    A class that needs no introduction.  Necromancers have been around since Warcraft 3.  They raise the dead, they blast people with evil magickz, and they wield wicked scythes. 

    Mechanically, the Necromancer is a control class focused on improving their deck.  The initial Necromancer cards are weak, but constantly shuffle better and better cards in.  Then they use robust card draw and their Hero Power to dig up their power cards.  With so many cards being added to the deck, the Necromancer is sure to win in Fatigue (although Control classes with an actual win-condition can still fight Necromancers on an even field). 

    Flavor-wise, the constant shuffling in of improved minions represents the endless grinding nature of warfare against that which cannot die.  You may win the battle against the first ghoul, but what about the third, or the fifth?  All the while the Necromancer is studiously upgrading and updating his spells with cutting edge magical invocations.  Also, the Necromancer has a minor theme of Resurrecting enemy minions.  Remember: Priests steal minions, Necromancers return them to cruel mockery of life.

    • Stitcher Ghoul exemplifies the Necromancer strategy. River Crockilisk is unexciting, but having a chance to draw an overstatted minion later is exciting.  A rock-solid two-drop, that most likely gets cut in advanced builds screams Basic.
    • Endless Death is the iconic weapon for the class (think True-Silver for Paladin).  As well it fits the basic three mana for a four damage removal that decks generally want.  Two of these technically go 'infinite' but realistically your deck is so bloated you are never getting to fatigue without help from Ticketus.
    • Forbidden Research does exactly what the Necromancer wants to do: draw into those cool cards it has tucked away into the deck.

    The rest of the Basic set:

     And finally, importantly for this class, the many Tokens:

     

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week One

    Alright, I'm sure 9,000 other people have had this idea, but here is The Necromancer!

    The idea of the class is to be a "deck builder."  The Necromancer is a control class who starts with underpowered cards, and upgrades and improves his deck over time. The Hero power ties into the strategy directly, allowing you to dig through your bloated deck, unearthing your answers and power cards.

    The class will have a Deathrattle theme and a minor "rez enemy minions" theme.

     

    Posted in: Fan Creations
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