What I've noticed lately is not that the game is not 'uninteractive', but that it is ANTI interactive. There are many more ways now to be hurt for actually putting a minion on board. This was much rarer in old hearthstone. In old hearthstone, you could get value or tempo punished (over extending into AOE, 10-drop into hex), but you were mostly not actively hurt (there are some exceptions, like Mind Control effects)
When they first broke up standard/wild and did HOF, they said it was to add 'design space', but then within 2 sets they completely obliterated the design space. What was the point of Hall of Faming Rag and Sylvanas if you were just going to powercreep them into obsolescence anyway?
for 150 packs, it's about a 1 in 10 chance of getting 6 or fewer legendaries. Sure that's very below average, but it is not a super rare probability. (It is also approximately 1 in 10 of getting 12 or more legendaries, so if you know anyone like that, they had something equally unlikely happen).
So yeah, 6 is unlucky, but play hearthstone long enough and you will see things 100x more unluckier happen.
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It does nothing, and we already have a quit button.
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What I've noticed lately is not that the game is not 'uninteractive', but that it is ANTI interactive. There are many more ways now to be hurt for actually putting a minion on board. This was much rarer in old hearthstone. In old hearthstone, you could get value or tempo punished (over extending into AOE, 10-drop into hex), but you were mostly not actively hurt (there are some exceptions, like Mind Control effects)
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They made a format specifically so they could batsh*t crazy cards in it.... but then just decided to add those cards to standard anyway. (Duels/Kaz)
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When they first broke up standard/wild and did HOF, they said it was to add 'design space', but then within 2 sets they completely obliterated the design space. What was the point of Hall of Faming Rag and Sylvanas if you were just going to powercreep them into obsolescence anyway?
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https://hsreplay.net/replay/XJPMEovC2nn468nyewEM5a
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https://www.shacknews.com/article/62807/sid-meier-and-rob-pardo
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for 150 packs, it's about a 1 in 10 chance of getting 6 or fewer legendaries. Sure that's very below average, but it is not a super rare probability. (It is also approximately 1 in 10 of getting 12 or more legendaries, so if you know anyone like that, they had something equally unlikely happen).
So yeah, 6 is unlucky, but play hearthstone long enough and you will see things 100x more unluckier happen.
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I mean, it's below average, but not insanely so. Why do you think it is so terrible?
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Is this supposed to be able to trigger on the same minion? (If its deathrattle triggers without it dying)