Hope they create dragons with silence and "Destroy a Mech" next exp.
you create a big mech with a few cards but your opponents use 1 card to destroy it, The cost of the card has to be very high, or it's cost is determined by how many magnetic minions it has combined. "No. of magnetic minions *2 = cost of this minion" sounds pretty fair to me.
The current meta's aggro is much reasonable and skill-required than the old ones... think about pirate warriors and force of nature+ roar combo decks. I don't get why ppl are complaining aggro now.
For aggro players the board management, minion position, calculation of lethal, playing order etc are important. As aggro players play far more cards in each turn, they have to consider what to play, where to play and whether they should trade.
For control players as they play more high mana cards, usually their cards are stuck in hands to be played in later turns, WHen it's vs aggro, staying alive is the main theme
When it's vs control, resource management is the key to the final victory (which i am pretty bad at it)
Intuitively aggro is easier to play as you usually just need to play what you have in your hand. (except rouge imo, due to the keyword combo) BUT as you have more cards to be played each turn , some details are defining the difference between good and the best players.
Usually a normal meta should have aggro- midrange- control- OTK- fatigue But the problem of Big priest is that it's not a genuine control deck at all , the Barnes itself could pull up the shit on T4 and thus making it super fast.
My murloc shaman could keep them in my pocket. When you play an aggro deck with buff you can win while they're keeping 6+ cards in hand but doing nothing.
I think they're buffing the mid-game so much and Rouge was by-default a strong mid-game class. nerfing Prep will slow down Rouge more but still so many strong 3 drop minions for rouge that they are still strong in the mid-game.
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you create a big mech with a few cards but your opponents use 1 card to destroy it,
The cost of the card has to be very high, or it's cost is determined by how many magnetic minions it has combined.
"No. of magnetic minions *2 = cost of this minion" sounds pretty fair to me.
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No wonder I have no idea what they're discussing on the first page... it's a year ago!
At least this pogo deck requires skills after nerfing the 3 rogue cards and I won't say it's cancer.
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The mechanism of cost reduction always confuses me
no less than 1 should be the final command no matter what shit comes before
instead of (no less than 1 -> becomes 1 ) then (mechwarper reducing it to zero)
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SN1P-SN4P in wild is broken lol
APM matters now
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This card is so interactive to play when you have mechwarper/ any cards that reduce minion costs. Thanks Hearthstone.
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Recurring villain Priest?
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How about +banker infinite combo? Any potential?
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The current meta's aggro is much reasonable and skill-required than the old ones... think about pirate warriors and force of nature+ roar combo decks.
I don't get why ppl are complaining aggro now.
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That sounds like what a gambler would say in the casino lol
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1. The required skills are different
For aggro players the board management, minion position, calculation of lethal, playing order etc are important.
As aggro players play far more cards in each turn, they have to consider what to play, where to play and whether they should trade.
For control players as they play more high mana cards, usually their cards are stuck in hands to be played in later turns,
WHen it's vs aggro, staying alive is the main theme
When it's vs control, resource management is the key to the final victory (which i am pretty bad at it)
Intuitively aggro is easier to play as you usually just need to play what you have in your hand. (except rouge imo, due to the keyword combo)
BUT as you have more cards to be played each turn , some details are defining the difference between good and the best players.
0
Usually a normal meta should have aggro- midrange- control- OTK- fatigue
But the problem of Big priest is that it's not a genuine control deck at all , the Barnes itself could pull up the shit on T4 and thus making it super fast.
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My murloc shaman could keep them in my pocket.
When you play an aggro deck with buff you can win while they're keeping 6+ cards in hand but doing nothing.
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I've only seen it once when I'm playing slow OTK combo deck.
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I think they're buffing the mid-game so much and Rouge was by-default a strong mid-game class.
nerfing Prep will slow down Rouge more but still so many strong 3 drop minions for rouge that they are still strong in the mid-game.
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It turns out I'm right lolll