Thanks @Megameth for the kind words! I've seen you are also doing an ocean expansion, and it also looks great! About the resourceful, the only cards that copy old cards are resourceful shot and faceless. I honestly don't think Shot is a problem (deadly shot isn't used anyway), but I'll try to balance faceless a bit.
Also, I've updated the post a bit with the wing 3 and 5 showcase cards.
For those who don't know, we've been having a bigger comp during those last 2 months. After a lot of work, I proudly present:
The Treasures of VanCleef
"Tales of wonder, whispers the sea. Tales of plunder, robbery and thieves! Tales about pirates, burly and mean! And among them a Rogue engineer. Leading the Defias, the fearsome VanCleef! But as every reign of terror, condemned to fall. As with every failure, gold left behind. So who's the brave, who'll claim the treasure? Pirates from all nations, will raid Ironclad! But most of them are fated to fail. Mate, the path is such a treacherous trail! Through the Vile Reef you must battle, the Stranglethorn Vale you must survive! And only then the dreaded Deadmines you'll finally find! But be careful, because dead man tell no tales... about the treasures of VanCleef."
Adventure's Main Themes:
The adventure presents the Burst Mechanic, an ability that some minions have that let them make an special action whenever they want during your turn... but the catch is, that only once! So find the perfect moment to use a minion's Burst ability!
Don't you hate it when you topdeck a Preparation or a Deadly Shot when your opponent has no minions? With Resourceful cards you won't need to worry again that never! Resourceful cards, a new Treasures of VanCleef's cycle, are cards that will try to do one thing and, if they can't, will do another instead! As a pirate, you need to think fast an improvise! All classes have a Resourceful card, found in the Class Challenges in the adventure!
Wing 1: The Vile Reef
You've been told about the big Defias treasure by former member of VanCleef's band Captain Greenskin. He plans to hire you in his crew to get to the Defias' Hideout in Stranglethorn. But first, your ship needs to survive the Vile Reef, where other pesky pirates seeking for the treasure will fight you!
Showcase cards
Bosses:
Boss 1: Ironpatch
As one of the main captains of the bloodsail bucaneers, Ironpatch would like to have a word with you about who gets the treasure! But worry not: if you manage to get away from his unending barrage of pirates and his swifty attacks, he'll reward you with two goblins from his tripulation (even though most likely you'll end this battle with less coins than when you started it!). Treat them well! Also, if you manage to defeat him playing his own game as a fellow Warrior of the sea, he'll honor you with two of his beloved hooks. He truly is a sweetheart on the inside!
The fearsome Observer came back with a fitting demonic tripulation, and he's as brutal as in his good days! Defeating him will teach you his deadly strategies, and defeat him again as a master of demons to upgrade your tripulation!
Just when you thought the rest of your voyage would be safe, Ironpatch returns, this time piloting the mighty dreadway! Worry not, as long as you keep his minions in bay you can use ballistas to pierce his defenses! Defeating the ship you'll be able to adopt some loyal parrots, and Ironpatch will cowardly decide to join your adventure!
Maybe Ironpatch has lost most of his crew, but the new toys he found in the Dreadwake can pack a punch! He plays a Mech Paladin deck with sticky minions that punish board clears, and a future card of the adventure! He got a Mecha'thun to avoid a tie if both heroes get out of cards, he'll only play it when the requirements are meet.
Heroic Hero Power
Wing 2: Stranglethorn Jungle
Greenskin finally managed to dock his ship into the Stranglethorn shores! But, don't think that your adventure is coming to an end! To arrive to the Deadmines, you'll need to cross the Stranglethorn Jungle, plagued with ferocious beasts and murlocs!
Just after arriving at the Stranglethorn shores, a giant crab attacks you! How are you suposed to beat him, the all mighty tech against aggro decks? Or more importantly, how has a giant crustacean arrived to Stranglethorn? And why does he know Paladin spells?
Entering the jungle you find two tribes of murlocs. But, what's more unsettling, it's the identity of one of the races... Deep Sea Murlocs?!? Whatever made those pests go outside the ocean must not be good! Get ready for a three-sided battle! (Nibbler will be in the battlefield like a tavern brawl boss, but you'll still be able to hit Gluggl. If you defeat Gluggl before the Deep Sea murloc, he'll substitute him like the King of Rats boss from Dalaran Heist). Also, Nibbler can't be killed by Poisonous minions nor hard removal spells.
Nibbler starts on the battlefield, and at the end of each turn plays one of the boss spells above. Spells stop being played if he becomes the enemy hero:
You're reaching the Deadmines! But a giant white tiger is in your way! Worry not, because Hemet's own son is here to support you! Defeat the ferocious beast and Jr. will join your cause!
Boss Behaviour
King Bangalash starts with a Panther of the Grove, but Hemet jr. gives you 2 resourceful shots!
Also, King Bangalash relinquished some power from local divinity, Shirvallah, the Loa! He starts with the following shrine:
After crossing the Stranglethorn Vale, you finally arrive to the Deadmines. But, proceed with caution! it seems that Vanessa, the daughter of VanCleef, has already taken possession of the treasure! Teach her and her loyal bodyguards that herencies mean nothing to you!
Second on the list, Sneed, with his fearsome Goblin Shredders! His deck is full of mech to use as fuel for his Hero Power, and he even got a few Treants to show how good he is at Logging!
Heroic Hero Powers:
Boss 3: Vanesa VanCleef
Boss special Behaviour
Always starts with Nightmare Elixir in mulligan, and never with Captain Cookie so it can be drawed. Vanessa will activate her Hero Power as soon as she can unless she has lethal.
Vanessa herself heads to the battle, and she's willing to take you with here! Rush her down before the whole place explodes!
Heroic Hero Power:
Rewards:
Wing 4: The Ironclad Cove
Showcase Cards
Boss 1: Mr. Smite
Mr. Smite, the old captain Greenskin's first mate, hasn't taken well being completely removed from World of Warcraft! His deck features lots of weapons to get from his chest, plus a few Enrage minions. After defeating him, you'll obtain Angrath two taurens from his tripulation, to boost even more your pirate decks!
Cookie, the Defia's chief, doesn't take lightly the task of protecting Edwin's treasure. With his Mill deck and Hero Power, he'll try to defeat you doing what he does best: filling you up! His defeat will give you some of the most evasive murlocs, to help you swarm your opponents.
I was thinking about the best bosses of Galakrond Awakening, and Khadgar vs. Avalanchan came to my mind. I love to replay that battle from time to time just to see in how many turns I can defeat the boss and which overpowered combo I can make. So, I wanted to make Vanessa similar. That's why she'll have a deck focused in customizing your hero power. The following cards are the ones her deck will be formed with:
Hero Power explanation
You'll start with a useless hero power. When you play one of the above cards (except starting again, of course) you'll add an Enchantment to your hero power. Targetting your hero power will let you use the enchanted effects. However, there's a limit of 3 enchantments. If 4rth enchantment is added, you'll lose the oldest one (the first). Enchantments can stack, including Hakkar's cost, and if one Hakkar's blood leaves your Hp cost will reduce.
Vanessa is tasked with retrieving the treasure while the others get their loot from the last boss fight, but she gets surprised by an apparition of nothing less than her father! Of course she won't like to fight him, but while being under Greenskin's service she doesn't has any other chance... VanCleef will have a combo deck with cheap cards to support his images while Vanessa will have a deck stuffed with cards to concoct her poison. After Edwin vanishes, you'll obtain a ghastly reard and, at last, the treasure! Or so it seems...
Just when you thought, you'll bath in riches, the Ashvane company enters the scene! Priscilla is trying to steal what's yours (well, it's yours from five minutes ago). Expect Stonetusk Boars (Yeah, it's one meme battle) and the likes from her deck. But, at turn 5...
Boss Behaviour
At turn 5 (or when you defeat her), she'll play the following card (she has it from the start of the game, but is unremovable):
More Dialogue:
Azshara will appear and transform Ashvane into a hideous beast, changing her Hero Power, restoring all her life and replacing her deck:
Of course, if you manage to steal Azshara, you can also transform yourself!
Defeating Ashvane will grant you access to her forces. But, don't think everything ended! During the battle Azshara stealed the treasure to lure you into her realm, the Eternal Palace!
Ending Dialogue:
Card Rewards (Class Challenge: Paladin):
Wing 5: The Eternal Palace
Azshara has escaped into her kingdom with your treasure, trying to lure you and Greenskin's crew into a trap! Hurry up and defeat her before her plan works out!
One of Azshara's most powerful servants, Sivara, awaits as the first boss. You'll need to play your card carefully to manipulate her into changing to the Hero Power you want. As for her deck, she has a Control Mage/Warrior. With a few Taunts to protect her!
As you would expect from a servant of N'zoth, Ozumat plays a Deathrattle deck! His tentacles will let him trigger Deathrattles earlier than usual, so watch out!
Azshara plays a Control deck, and she's more than eager to steal all your minions! Her Tidebringers will come in handy for the last phase of this battle, be prepared for then!
Boss Behaviour
Azshara starts the game with the following Secret, preventing the battle to end during the first phase:
As her hero power says, at 10 mana she'll take control of your hero (and heal it!), and replace herself with it. It'll mantain the same hero power, and Azshara will steal your hand and deck with yours, removing her deck, hand and board too. She'll recover everything when you defeat the new hero. Also, Plot Armor will be destroyed and will not return in the last phase.
Yup, that's right, you'll replace your hero with one from Greenskin's crew! They have the basic hero power, and you can choose from:
The fight will start at 1 mana, and you will have a new mulligan. After defeating your hero, Azshara will return with her remaining health and you'll continue with the Greenskin Crew hero. Azshara's hero power will become:
Rewards:
Heroic Hero Power
The fight starts in the last phase, this time with your own hero and deck.
Scrapped cards:
So that's the whole adventure. Maybe I'll balance the whole thing a bit, add the heroic hero powers left and stuff, change one or two arts, etc. What do you guys think right now?
Alright, I ended all my decks, including Greenskin's crew ones!
@Klipce
You have a few typos in your boss cards, like Acorbearer instead of Acornbearer. Also, maybe I'm missing something but Lord Xavius having only 8 minions seems to go against his Hero Power. On the other hand, despite how simple the Hero Power is, Broken Lands sinergy with Jan'alai is genius.
EDIT: Not sure if understood correctly, but is there any submission topic this time? How are the showcase cards displayed if the answer is negative?
Correct me if I'm wrong, but won't Mind Twister in Warlock just target always your hero? He's theoretically the only possible target. Still love the card though.
Ok, it's review time! Btw, thanks @Klipce for yours!
@Klipce
About the bosses, Il'gynoth is good, not sure which decklist you pretend to go with but Zoolock could be cool because his HP nullifies near all demon negative battlecries.
About Elerethe Renferal, not much to say honestly. Kinga basic HP tbh, but it works well.
Cenarius vs his dark side is a great idea! Also, Betrayer! is a Hero Power wth a lot of applications. I'm thinking on Sacrificelock or things like that. Well, it's good for any kind of deck, just that it sinergises with it.
Lord Xavius with Endless Nightmare can be fun, infinite Nightmares can provide for a lot of swing turns! Not sure if the battle will end too quick, though.
Also, I would suggest to try to change the art of Elerethe and Cenarius' dark side. It isn't a really big deal, but 3D models aren't as good as normal art. Just think about it if you got time after creating the decklists.
Now for the minions, Nightmare Golem is a fun twist of Elementals sinergy, with being better played if the last turn you played a Demon instead. 6/6 on turn 4 is a big deal, but not as much as Flamewreathed Faceless so it shouldn't get out of balance. However, Shaman Demons? I know you've made a lot of neutral demons, but not sure if they're enough to justify many sinergies with Shaman.
Recurring Nightmare, it could create a fun Miracle Warlock. Not sure if it is enough to create a whole archetype, but it's a really good card. If you manage to play like 20 spells, then this is really powerful, and you can play it 3 times thanks to Phantasm. Warlock doesn't lack draw engine so it could be cool to try.
Lingering Soul is maybe too OP for it's deathrattle. Not sure if it's possible to balance but infinite minions are a big deal. Also, not sure if needs Phantasm, maybe it's even counterproductive due to filling your hand.
Mind Twister is pretty original, Buffadin would love it! Maybe raise the cost a little bit because of Dinosize. Give at least time for the opponent to have mana to remove it.
Not much to say about Zealous Sectator, it's a good tutor and that's enough.
Lord Xavius is really good but pretty risky, however that's how demons should be! Cool for the last legendary of the adventure!
@Wailor
Let's start with the bosses, coming first Grommash! As @Klipce said, you should specify what you mean with permanent attack. I hope it doesn't mean it's mantained during your turn, because sacrificing each minion when attacking must be frustrating.
Gara could be a race to be the one who empties the opponent's health first, but maybe you can also take it defensively, specially due to it not having a damaging Hero Power unlike hunter. Heck, I even thing that mage would benefit more from the Hero Power! Mantain it a Face Hunter though, even if it's just for the flavor.
Mannoroth is good, also including a Battlegrounds minion is a great idea! The fact that it's also a pit lord (I even think that the pit lord in Annihilan Battlemaster is Mannoroth himself!) matches the flavor perfectly!
Haha, Lord Garithos was quite an expected boss. Making him fel corrupted is a good way to put the logical outcome of the adventure in a really unexpected way (I honestly thought the bastard was going to ditch you)! Good Hero Power, but not sure if enough to mantain the fight long enough. I would raise his Health to avoid the battle ending too quick.
About cards, Fel Blademaster is an original take on original Blademaster, but maybe it should deal damage to friendly minions only.
Fel Horde seemed good until I readed all characters. In my opinion, it should only check for friendly minions. then it would be balanced and it would still fit Enrage Warrior nicely.
I think Lost Netherwolf is good as it is. It won't likely survive a turn, and a 5 mana 4/3 Beast deal 2 damage to your hero and 4 to your opponent is not bad. If you manage to keep it it could go nuts, but though t's easier than the witchwood mech it won't happen constantly I think.
Dire Fel Orc is nearly a powercreep on Gurubashi Berserker. Which isn't really a good card, but still. Maybe at 6 Mana it would be better, or reduce it's health to 4.
Stoicism is good, nothing too flashy but a Paladin Secret is always welcome.
Was expecting Lord Garrithos as the last wing card :D. Not to say I'm dissapointed, Mannoroh makes more sense in a lot of ways. He was the one to create the fel orcs and thus a really important factor in the First Invasion after all. About the card itself, if you don't have a board already and your opponent does, it's Deathrattle can leave you very open. The same can be said the other way around, but the opponent will have at least a whole turn to decide. However swingy cards are cool, and it could really win you the game if used correctly and your opponent doesn't have a good way to answer it, and with cards like Necrium Vial you could active the Deathrattle safely. Deathrattle Rogue could make fun uses of this card now that I think about it. Imagine Necrium Apothecary drawing that for example!
Ok, so here are my reviews! I find it funny that for now, I'm the only one who haves 2 Class Challenges in the last wing, but most minions are still neutral!
I honestly want a year which lore resolves around Lich King and Kel'Thuzad trying to recreate the Scourge or some shit like that. hobestly I would like both characters to return.
Sorry for not giving feedback yet, I'll try tomorrow:
The Treasures of VanCleef
Wing 5: The Eternal Palace
Azshara has escaped into her kingdom with your treasure, trying to lure you and Greenskin's crew into a trap! Hurry up and defeat her before her plan works out!
Azshara starts the game with the following Secret, preventing the battle to end during the first phase:
As her hero power says, at 10 mana she'll take control of your hero (and heal it!), and replace herself with it. It'll mantain the same hero power, and Azshara will steal your hand and deck with yours, removing her deck, hand and board too. She'll recover everything when you defeat the new hero. Also, Plot Armor will be destroyed and will not return in the last phase.
Yup, that's right, you'll replace your hero with one from Greenskin's crew! They have the basic hero power, and you can choose from:
The fight will start at 1 mana, and you will have a new mulligan. After defeating your hero, Azshara will return with her remaining health and you'll continue with the Greenskin Crew hero. Azshara's hero power will become:
class identity has been a meme since GnG came out KEKW
Well, GvG's most cancerous deck was Mech Mage and according to the article, mage's limitation is minion swarms, LOL. -.-
Limitations don't make any fucking sense. They say that Priest card draw is limited but it's the class I've drawn most cards in a turn (15-20) and I used to have a miracle Priest that drew 10 cards in good turns, and normally at least once per game. It just requires more investment than most classes.
It is a complete bs , and i know devs dont give a fck about it xD
WTF did I just read??? LOL, yeah, so much bullshit, how dare they to publish an article like that??? Oh, yeah, that's because many people out there have a hard time realizing when sameone blatantly lies on their faces, especially when they are "fans" of such individiual, group of people or company. :P
It's kinda funny ("kinds" because it's pretty sad) because they HoF'ed cards that aren't really good like Vanish and Naturalize because of this Class Identity bs. I don't get why it's so hard to understand that class identity means that they can have weakness cards but they must be worst than similar cards from other classes
The only problem with the current meta is the return of hunters. Nothing makes this game less enjoyable than playing against facerunning hunters over and over and over. It makes for a very stale meta where you will just have a very limited pool of viable decls because hunters lock out so many decks.
It’s the same on all ranks and in legend. Just a hunter fest.
I can’t remember which expansion it was, but for like 2-3 expansions last year hunters suffered and you never saw them. It made for the most diverse and most fun meta we’ve ever had.
in conclussion: They should keep hunters weak or implement tournament style bans for ladder play.
Hunters never suffered. Either you mean year of the raven where Deathstalker Rexxar was still in standard or this year, where we had highlander hunter the whole time. Or do you mean mech hunter from year of the raven? The meta where magnetic meant you couldn’t let them have a 0/2 on the board. Hunter has always been and always will be strong.
Not sure if new to the game (well, or just 1 year into it), but I started during Year of the kraken and always thought it was in a pretty bad position during that year. Heck, I was even surprised when someone told me about old Face Hunter.
Nice job bliizard with printing card like 2/1 for 2 mana with silence provocatio
Is this card really used? I've literally never seen it. Ever. And everyone said it was trash when it came out. Only used onxe on meme Aggro priest. Sounds super weak unless against Embiggen Druid. And even then you should kill Embiggen Druid befor neesong this card.
Didn't found any error this time (well, this time you can only vote a single entry but with only 4 entries that isn't a big problem), but I would like to thanks @McF4rtson for the big labour he's doing with this competition. Putting all those entries together is a necessary task, but must really be a very hard one.
Also, great entries everyone, cannot wait to see the conclusion of all adventures!
Mr. Smite, the old captain Greenskin's first mate, hasn't taken well being completely removed from World of Warcraft! After defeating him, you'll obtain Angrath two taurens from his tripulation, to boost even more your pirate decks!
Cookie, the Defia's chief, doesn't take lightly the task of protecting Edwin's treasure. With his Mill deck and Hero Power, he'll try to defeat you doing what he does best: filling you up! His defeat will give you some of the most evasive murlocs, to help you swarm your opponents.
She'll have a deck focused in customizing your hero power. The following cards are the ones her deck will be formed with:
Hero Power explanation
You'll start with a useless hero power. When you play one of the above cards (except starting again, of course) you'll add an Enchantment to your hero power. Targetting your hero power will let you use the enchanted effects. However, there's a limit of 3 enchantments. If 4rth enchantment is added, you'll lose the oldest one (the first). Enchantments can stack, including Hakkar's cost, and if one Hakkar's blood leaves your Hp cost will reduce.
Vanessa is tasked with retrieving the treasure while the others get their loot from the last boss fight, but she gets surprised by an apparition of nothing less than her father! Of course she won't like to fight him, but while being under Greenskin's service she doesn't has any other chance... VanCleef have a Combo deck that focuses around his hero power, but with Vanessa poisons you don't have nothing to worry about! After Edwin vanishes, you'll obtain a ghastly reward and, at last, the treasure! Or so it seems...
Just when you thought, you'll bath in riches, the Ashvane company enters the scene! Priscilla is trying to steal what's yours (well, it's yours from five minutes ago). Expect Stonetusk Boars (Yeah, it's one meme battle) and the likes from her deck. But, at turn 5...
Boss Behaviour
At turn 5 (or when you defeat her), she'll play the following card (she has it from the start of the game, but is unremovable, undiscardable, etc.):
More Dialogue:
Azshara will appear and transform Ashvane into a hideous beast, changing her Hero Power, restoring all her life and replacing her deck:
Of course, if you manage to steal Azshara, you can also transform yourself (and gain corrupted Ashvane's deck!)
Defeating Ashvane will grant you access to her forces. But, don't think everything ended! During the battle Azshara stealed the treasure to lure you into her realm, the Eternal Palace!
0
Correct me if wrong, but the respawned Cube shouldn't have the Deathrattle.
0
Added Heroic Hero Powers for Wing 5 (also nerfed some of the normal ones) and a section with scrapped cards!
0
Thanks @Megameth for the kind words! I've seen you are also doing an ocean expansion, and it also looks great! About the resourceful, the only cards that copy old cards are resourceful shot and faceless. I honestly don't think Shot is a problem (deadly shot isn't used anyway), but I'll try to balance faceless a bit.
Also, I've updated the post a bit with the wing 3 and 5 showcase cards.
1
For those who don't know, we've been having a bigger comp during those last 2 months. After a lot of work, I proudly present:
The Treasures of VanCleef
"Tales of wonder, whispers the sea. Tales of plunder, robbery and thieves! Tales about pirates, burly and mean! And among them a Rogue engineer. Leading the Defias, the fearsome VanCleef! But as every reign of terror, condemned to fall. As with every failure, gold left behind. So who's the brave, who'll claim the treasure? Pirates from all nations, will raid Ironclad! But most of them are fated to fail. Mate, the path is such a treacherous trail! Through the Vile Reef you must battle, the Stranglethorn Vale you must survive! And only then the dreaded Deadmines you'll finally find! But be careful, because dead man tell no tales... about the treasures of VanCleef."
Adventure's Main Themes:
The adventure presents the Burst Mechanic, an ability that some minions have that let them make an special action whenever they want during your turn... but the catch is, that only once! So find the perfect moment to use a minion's Burst ability!
Don't you hate it when you topdeck a Preparation or a Deadly Shot when your opponent has no minions? With Resourceful cards you won't need to worry again that never! Resourceful cards, a new Treasures of VanCleef's cycle, are cards that will try to do one thing and, if they can't, will do another instead! As a pirate, you need to think fast an improvise! All classes have a Resourceful card, found in the Class Challenges in the adventure!
Wing 1: The Vile Reef
Showcase cards
Bosses:
Boss 1: Ironpatch
As one of the main captains of the bloodsail bucaneers, Ironpatch would like to have a word with you about who gets the treasure! But worry not: if you manage to get away from his unending barrage of pirates and his swifty attacks, he'll reward you with two goblins from his tripulation (even though most likely you'll end this battle with less coins than when you started it!). Treat them well! Also, if you manage to defeat him playing his own game as a fellow Warrior of the sea, he'll honor you with two of his beloved hooks. He truly is a sweetheart on the inside!
Decklist
Minions (16):
Spells (8):
Weapons (6):
Rewards(Class Challenge: Warrior)
Pirate Token:
Heroic Hero Power
Boss 2: Patches
The fearsome Observer came back with a fitting demonic tripulation, and he's as brutal as in his good days! Defeating him will teach you his deadly strategies, and defeat him again as a master of demons to upgrade your tripulation!
Pirate tokens:
Decklist
Minions (24):
Spells (6):
Rewards(Class Challenge: Warlock)
Heroic Hero Power
Boss 3: The Dreadwake
Ballista Token:
Just when you thought the rest of your voyage would be safe, Ironpatch returns, this time piloting the mighty dreadway! Worry not, as long as you keep his minions in bay you can use ballistas to pierce his defenses! Defeating the ship you'll be able to adopt some loyal parrots, and Ironpatch will cowardly decide to join your adventure!
Pirate token:
Decklist
Minions (26):
Spells (4):
Maybe Ironpatch has lost most of his crew, but the new toys he found in the Dreadwake can pack a punch! He plays a Mech Paladin deck with sticky minions that punish board clears, and a future card of the adventure! He got a Mecha'thun to avoid a tie if both heroes get out of cards, he'll only play it when the requirements are meet.
Heroic Hero Power
Wing 2: Stranglethorn Jungle
Showcase cards:
Boss 1: Crusty the Crustacean
Random crabs:
Hungry Crab
Golakka Crawler
SN1P-SN4P
Starving Crab
Light-Infused Crab
Just after arriving at the Stranglethorn shores, a giant crab attacks you! How are you suposed to beat him, the all mighty tech against aggro decks? Or more importantly, how has a giant crustacean arrived to Stranglethorn? And why does he know Paladin spells?
Decklist
Minions (16):
Spells (14):
Reward:
Boss 2: Gluggl... and Deep Sea Murlocs!?
Boss Spells:
Decklist
Minions (28):
Spells (2):
Rewards (Class Challenge: Shaman):
Boss 3: King Bangalash
You're reaching the Deadmines! But a giant white tiger is in your way! Worry not, because Hemet's own son is here to support you! Defeat the ferocious beast and Jr. will join your cause!
Decklist
Minions (25):
Spells (5):
Rewards (Class Challenge: Hunter):
Wing 3: The Deadmines
Showcase Cards
Boss 1: Glubtok
Decklist
Minions (12):
Spells (18):
Reward:
Your first obstacle after entering the caves is Glubtok, a fearsome magi ogre capable of dominate both fire and ice!
Heroic Hero Power:
Boss 2: Sneed, the Lumbermaster
Tokens:
Decklist
Minions (16):
Spells (8):
Weapons (2):
Rewards(Class Challenge: Druid):
Second on the list, Sneed, with his fearsome Goblin Shredders! His deck is full of mech to use as fuel for his Hero Power, and he even got a few Treants to show how good he is at Logging!
Heroic Hero Powers:
Boss 3: Vanesa VanCleef
Tokens:
Decklist
Minions (23):
Spells (3):
Weapons (4):
Vanessa herself heads to the battle, and she's willing to take you with here! Rush her down before the whole place explodes!
Heroic Hero Power:
Rewards:
Wing 4: The Ironclad Cove
Showcase Cards
Boss 1: Mr. Smite
Mr. Smite, the old captain Greenskin's first mate, hasn't taken well being completely removed from World of Warcraft! His deck features lots of weapons to get from his chest, plus a few Enrage minions. After defeating him, you'll obtain
Angrathtwo taurens from his tripulation, to boost even more your pirate decks!Decklist
Minions (12):
Spells (6):
Weapons (12):
Card Reward:
Boss 2: Captain Cookie
Cookie, the Defia's chief, doesn't take lightly the task of protecting Edwin's treasure. With his Mill deck and Hero Power, he'll try to defeat you doing what he does best: filling you up! His defeat will give you some of the most evasive murlocs, to help you swarm your opponents.
Decklist
Minions (23):
Spells (7):
Card Reward:
Boss 3: Memory of VanCleef
I was thinking about the best bosses of Galakrond Awakening, and Khadgar vs. Avalanchan came to my mind. I love to replay that battle from time to time just to see in how many turns I can defeat the boss and which overpowered combo I can make. So, I wanted to make Vanessa similar. That's why she'll have a deck focused in customizing your hero power. The following cards are the ones her deck will be formed with:
Vanessa is tasked with retrieving the treasure while the others get their loot from the last boss fight, but she gets surprised by an apparition of nothing less than her father! Of course she won't like to fight him, but while being under Greenskin's service she doesn't has any other chance... VanCleef will have a combo deck with cheap cards to support his images while Vanessa will have a deck stuffed with cards to concoct her poison. After Edwin vanishes, you'll obtain a ghastly reard and, at last, the treasure! Or so it seems...
Edwin's Decklist
Minions (16):
Spells (12):
Weapons (2):
Vanessa's Decklist
Spells (30):
Card Rewards (Class Challenge: Rogue):
Boss 4: Priscilla Ashvane
Initial Dialogue:
Decklist
Minions (30):
Just when you thought, you'll bath in riches, the Ashvane company enters the scene! Priscilla is trying to steal what's yours (well, it's yours from five minutes ago). Expect Stonetusk Boars (Yeah, it's one meme battle) and the likes from her deck. But, at turn 5...
Defeating Ashvane will grant you access to her forces. But, don't think everything ended! During the battle Azshara stealed the treasure to lure you into her realm, the Eternal Palace!
Ending Dialogue:
Card Rewards (Class Challenge: Paladin):
Wing 5: The Eternal Palace
Showcase Cards
Boss 1: Abyssal Commander Sivara
Decklist
Minions (16):
Spells (14):
One of Azshara's most powerful servants, Sivara, awaits as the first boss. You'll need to play your card carefully to manipulate her into changing to the Hero Power you want. As for her deck, she has a Control Mage/Warrior. With a few Taunts to protect her!
Rewards (Class Challenge: Mage):
Heroic Hero Powers
Boss 2: Ozumat
Decklist
Minions (22):
Spells (4):
Weapons (2):
As you would expect from a servant of N'zoth, Ozumat plays a Deathrattle deck! His tentacles will let him trigger Deathrattles earlier than usual, so watch out!
Rewards (Class Challenge: Priest):
Heroic Hero Power
Boss 3: Lord Slithin (plus Vanessa?)
Decklist
Minions (15):
Spells (15):
As a relics thief, Lord Slithin will play a Thief Rogue/Priest, stealing both your cards and minions!
Card Reward:
Heroic
Also, Cookie also changes:
Boss 4: Queen Azshara
Decklist
Minions (14):
Spells (16):
Azshara plays a Control deck, and she's more than eager to steal all your minions! Her Tidebringers will come in handy for the last phase of this battle, be prepared for then!
Rewards:
Heroic Hero Power
The fight starts in the last phase, this time with your own hero and deck.
Scrapped cards:
So that's the whole adventure. Maybe I'll balance the whole thing a bit, add the heroic hero powers left and stuff, change one or two arts, etc. What do you guys think right now?
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Alright, I ended all my decks, including Greenskin's crew ones!
@Klipce
You have a few typos in your boss cards, like Acorbearer instead of Acornbearer. Also, maybe I'm missing something but Lord Xavius having only 8 minions seems to go against his Hero Power. On the other hand, despite how simple the Hero Power is, Broken Lands sinergy with Jan'alai is genius.
EDIT: Not sure if understood correctly, but is there any submission topic this time? How are the showcase cards displayed if the answer is negative?
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@Klipce
Correct me if I'm wrong, but won't Mind Twister in Warlock just target always your hero? He's theoretically the only possible target. Still love the card though.
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Ok, it's review time! Btw, thanks @Klipce for yours!
@Klipce
About the bosses, Il'gynoth is good, not sure which decklist you pretend to go with but Zoolock could be cool because his HP nullifies near all demon negative battlecries.
About Elerethe Renferal, not much to say honestly. Kinga basic HP tbh, but it works well.
Cenarius vs his dark side is a great idea! Also, Betrayer! is a Hero Power wth a lot of applications. I'm thinking on Sacrificelock or things like that. Well, it's good for any kind of deck, just that it sinergises with it.
Lord Xavius with Endless Nightmare can be fun, infinite Nightmares can provide for a lot of swing turns! Not sure if the battle will end too quick, though.
Also, I would suggest to try to change the art of Elerethe and Cenarius' dark side. It isn't a really big deal, but 3D models aren't as good as normal art. Just think about it if you got time after creating the decklists.
Now for the minions, Nightmare Golem is a fun twist of Elementals sinergy, with being better played if the last turn you played a Demon instead. 6/6 on turn 4 is a big deal, but not as much as Flamewreathed Faceless so it shouldn't get out of balance. However, Shaman Demons? I know you've made a lot of neutral demons, but not sure if they're enough to justify many sinergies with Shaman.
Recurring Nightmare, it could create a fun Miracle Warlock. Not sure if it is enough to create a whole archetype, but it's a really good card. If you manage to play like 20 spells, then this is really powerful, and you can play it 3 times thanks to Phantasm. Warlock doesn't lack draw engine so it could be cool to try.
Lingering Soul is maybe too OP for it's deathrattle. Not sure if it's possible to balance but infinite minions are a big deal. Also, not sure if needs Phantasm, maybe it's even counterproductive due to filling your hand.
Mind Twister is pretty original, Buffadin would love it! Maybe raise the cost a little bit because of Dinosize. Give at least time for the opponent to have mana to remove it.
Not much to say about Zealous Sectator, it's a good tutor and that's enough.
Lord Xavius is really good but pretty risky, however that's how demons should be! Cool for the last legendary of the adventure!
@Wailor
Let's start with the bosses, coming first Grommash! As @Klipce said, you should specify what you mean with permanent attack. I hope it doesn't mean it's mantained during your turn, because sacrificing each minion when attacking must be frustrating.
Gara could be a race to be the one who empties the opponent's health first, but maybe you can also take it defensively, specially due to it not having a damaging Hero Power unlike hunter. Heck, I even thing that mage would benefit more from the Hero Power! Mantain it a Face Hunter though, even if it's just for the flavor.
Mannoroth is good, also including a Battlegrounds minion is a great idea! The fact that it's also a pit lord (I even think that the pit lord in Annihilan Battlemaster is Mannoroth himself!) matches the flavor perfectly!
Haha, Lord Garithos was quite an expected boss. Making him fel corrupted is a good way to put the logical outcome of the adventure in a really unexpected way (I honestly thought the bastard was going to ditch you)! Good Hero Power, but not sure if enough to mantain the fight long enough. I would raise his Health to avoid the battle ending too quick.
About cards, Fel Blademaster is an original take on original Blademaster, but maybe it should deal damage to friendly minions only.
Fel Horde seemed good until I readed all characters. In my opinion, it should only check for friendly minions. then it would be balanced and it would still fit Enrage Warrior nicely.
I think Lost Netherwolf is good as it is. It won't likely survive a turn, and a 5 mana 4/3 Beast deal 2 damage to your hero and 4 to your opponent is not bad. If you manage to keep it it could go nuts, but though t's easier than the witchwood mech it won't happen constantly I think.
Dire Fel Orc is nearly a powercreep on Gurubashi Berserker. Which isn't really a good card, but still. Maybe at 6 Mana it would be better, or reduce it's health to 4.
Stoicism is good, nothing too flashy but a Paladin Secret is always welcome.
Was expecting Lord Garrithos as the last wing card :D. Not to say I'm dissapointed, Mannoroh makes more sense in a lot of ways. He was the one to create the fel orcs and thus a really important factor in the First Invasion after all. About the card itself, if you don't have a board already and your opponent does, it's Deathrattle can leave you very open. The same can be said the other way around, but the opponent will have at least a whole turn to decide. However swingy cards are cool, and it could really win you the game if used correctly and your opponent doesn't have a good way to answer it, and with cards like Necrium Vial you could active the Deathrattle safely. Deathrattle Rogue could make fun uses of this card now that I think about it. Imagine Necrium Apothecary drawing that for example!
Ok, so here are my reviews! I find it funny that for now, I'm the only one who haves 2 Class Challenges in the last wing, but most minions are still neutral!
1
I honestly want a year which lore resolves around Lich King and Kel'Thuzad trying to recreate the Scourge or some shit like that. hobestly I would like both characters to return.
0
Sorry for not giving feedback yet, I'll try tomorrow:
The Treasures of VanCleef
Boss 1: Abyssal Commander Sivara
Decklist
Minions (16):
Spells (14):
Rewards (Class Challenge: Mage):
Boss 2: Ozumat
Deathrattledeck obviously. With big deathrattles like Anubisath.
Decklist
Minions (22):
Spells (4):
Weapons (2):
Rewards (Class Challenge: Priest):
Not sure which version of faceless s better, I guess the second?
Boss 3: Lord Slithin (plus Vanessa?)
Decklist
Minions (15):
Spells (15):
Card Reward:
Boss 4: Queen Azshara
Azshara will sport a control deck, don't know which kind yet.
Decklist
Minions (14):
Spells (16):
Rewards:
1
Limitations don't make any fucking sense. They say that Priest card draw is limited but it's the class I've drawn most cards in a turn (15-20) and I used to have a miracle Priest that drew 10 cards in good turns, and normally at least once per game. It just requires more investment than most classes.
0
It's kinda funny ("kinds" because it's pretty sad) because they HoF'ed cards that aren't really good like Vanish and Naturalize because of this Class Identity bs. I don't get why it's so hard to understand that class identity means that they can have weakness cards but they must be worst than similar cards from other classes
0
Not sure if new to the game (well, or just 1 year into it), but I started during Year of the kraken and always thought it was in a pretty bad position during that year. Heck, I was even surprised when someone told me about old Face Hunter.
0
Is this card really used? I've literally never seen it. Ever. And everyone said it was trash when it came out. Only used onxe on meme Aggro priest. Sounds super weak unless against Embiggen Druid. And even then you should kill Embiggen Druid befor neesong this card.
1
Didn't found any error this time (well, this time you can only vote a single entry but with only 4 entries that isn't a big problem), but I would like to thanks @McF4rtson for the big labour he's doing with this competition. Putting all those entries together is a necessary task, but must really be a very hard one.
Also, great entries everyone, cannot wait to see the conclusion of all adventures!
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Showcase Cards
First Boss: Mr. Smite
Mr. Smite, the old captain Greenskin's first mate, hasn't taken well being completely removed from World of Warcraft! After defeating him, you'll obtain
Angrathtwo taurens from his tripulation, to boost even more your pirate decks!Decklist
Minions (12):
Spells (6):
Weapons (12):
Card Reward:
Heroic Hero Power:
Second Boss: Captain Cookie
Cookie, the Defia's chief, doesn't take lightly the task of protecting Edwin's treasure. With his Mill deck and Hero Power, he'll try to defeat you doing what he does best: filling you up! His defeat will give you some of the most evasive murlocs, to help you swarm your opponents.
Decklist
Minions (23):
Spells (7):
Card Reward:
Heroic Hero Power:
Third Boss: Memory of VanCleef
She'll have a deck focused in customizing your hero power. The following cards are the ones her deck will be formed with:
Vanessa is tasked with retrieving the treasure while the others get their loot from the last boss fight, but she gets surprised by an apparition of nothing less than her father! Of course she won't like to fight him, but while being under Greenskin's service she doesn't has any other chance... VanCleef have a Combo deck that focuses around his hero power, but with Vanessa poisons you don't have nothing to worry about! After Edwin vanishes, you'll obtain a ghastly reward and, at last, the treasure! Or so it seems...
Edwin's Decklist
Minions (16):
Spells (12):
Weapons (2):
Vanessa's Decklist
Spells (30):
Card Rewards (Class Challenge: Rogue):
Heroic Hero Power (Vanessa stays the same):
Fourth Boss: Priscilla Ashvane
Initial Dialogue:
Decklist
Minions (30):
Just when you thought, you'll bath in riches, the Ashvane company enters the scene! Priscilla is trying to steal what's yours (well, it's yours from five minutes ago). Expect Stonetusk Boars (Yeah, it's one meme battle) and the likes from her deck. But, at turn 5...
Defeating Ashvane will grant you access to her forces. But, don't think everything ended! During the battle Azshara stealed the treasure to lure you into her realm, the Eternal Palace!
Ending Dialogue:
Card Rewards (Class Challenge: Paladin):
Heroic Hero Power: