- wg15
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Member for 9 years and 10 months
Last active Wed, Nov, 23 2022 05:44:09 -
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KittyB52 posted a message on Weekly Design Competition #18 - [Ended]Posted in: Fan Creations -
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Vonrith posted a message on Weekly Design Competition #18 - [Ended]Posted in: Fan Creations -
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ZamperHs posted a message on Weekly Design Competition #17 - [Ended]Posted in: Fan Creations -
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Stingy_Eyes posted a message on Weekly Design Competition #16 - [Ended]Flavor: You win if you stab his back first.
Design: Dreadlords are deceitful beings, so summoning them may not be a good idea. Whose side are they on really? I want the players to debate whether this card being on the board is good or bad for them.
Obviously, extremely powerful stats for 3 mana. Will eat up everything on your opponents board, but also prevents you from damaging him. The dreadlord knows you need him, for as long as the game lasts anyway..
Against aggro, this is a powerful minion to have on turn 3 as it clears most things out of the way easilly, which is what you want. But against certain control, his presence has very little threat (eg, vs freeze mage). Weapon control also benefits from the immune effects. Obviously, decks who strive for face damage wouldnt run him.
To win the game, the summoner needs to find a way to kill it when the time is right, before it causes you to be killed. Whether its via your opponent, or yourself, you need a method to kill him or you never win. 6 attack puts him slightly out of BGH range, so a warlock has only a couple options to kill it straight out, like running Sacrificial Pact, which is really another drawback. If your opponent is smart, he would keep the card on the board when it benefits him.
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Firehead24 posted a message on Weekly Design Competition #16 - [Ended]Doesn't hesistate to change the side...
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matj1986 posted a message on Weekly Design Competition #16 - [Ended]Posted in: Fan CreationsHop, hop, my submission for this week's challenge.
A threat for opponent, leave him with choices : should I let this creature live until next turn so I can get free spell ?
Can I afford 4 to the face if it's bluff ? Wow, wo much questions. -
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Holysnowva posted a message on Weekly Design Competition #16 - [Ended]Posted in: Fan Creations -
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Shnayzr posted a message on Weekly Design Competition #16 - [Ended]Posted in: Fan CreationsSpell Stealer
Stronger than 4-Cost vanilla cards (4/5) but with a draw back
and of course if in any case a spell normally deals 0 damage, this card wont make it deals -1 damage
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Dracossack posted a message on Weekly Design Competition #16 - [Ended] - To post a comment, please login or register a new account.
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think the same
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Priest Mirror, Turn 1 Northshire Cleric from me. His followup was coining out his two copies.
Thank you for the low rank mistake and let me mill you from turn 2 on.
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And the argument again..."I have a real life, job and family"... so do I and I managed legends easily a few times.
And to be honest, if you act like this in a game you must be really disgusting in real life, too. Everything is unfair there, too, right? All those bad politicians, that unfair world.
And you act like all others are the bad ones while you are the most innocent person in the world. We all get it. You expect everything presented to you because otherwise its totaly unfair.
You are a joke. Not the community. You are a joke like the vast majority of humanity is right now. DO SOMETHING TO ACHIEVE YOUR GOALS AND DON'T EXPECT OTHERS DOING IT FOR YOU, HUMAN GARBAGE.
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Don't forget more $$$ through people buying more packs to get everything :)
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It is simply extremely hard to balance Charge. You have limited design space, that sucks. Rush is really good compared to that.
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I just love when I enter a match and see cyrillic names.
9 of 10 are playing like monkeys.
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So, the new Ranked system hit the game. People were expecting changes.
Of course there are changes. But not in the player experience.
So, after not playing standard ranked for two season I am still only rank 18 after a handful games. There is practically no difference between rank 20 and legend. You see the same decks, rarely a newbie deck. Of course it is extremely unhealthy for this game. Even though those players are playing wose, because they are low rank because they suck or they just haven't played, like me.
I am able to adapt my tactics and beat those bad players. The experience for other players is destroying as I experienced from friends.
Do you have a solution in mind how to fix this?
This is something that accured since standard was put into the game. I celebrated it first but I think it is the worst that could happen to the game right now. But removing standard won't change a damn thing now.
Maybe it would be less frustrating to those if there were more safety steps while laddering, maybe for each rank? Would it make a big difference? No one really loses multiple ranks while ranking. I don't think something like this would be bad for the game, as the direction is clear as fuck the devs take -> Casual.
Possible solutions from the community?
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All people thinking more people can become legend with less grind -> No.
It's still the same. 1-5 takes way longer than 20-5. If you never managed to get legend because of "time" you still won't. For the best players it is definetly a good change. Won't make a lot difference for the other players.
Beside that, made one game on rank 19, Control Lock :D
Second game Token Druid. Low rank aka normally new player experience is still unplayable. Even me lost the control warlock, because fuck this game and it's casual direction.
There is simply no difference. The low rank tier 1 deck low shits will forever be low rank Tier 1 bullshits.
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