They nerfed Pirate Warrior/Jade Druid/Token Druid and Murloc Paladin,which I think is good cause all these Decks were top tier... The thing is the did it in the wrong way...
- Innervate: No way this card will see play after the patch.... It's just Counterfeit Coin now but Druid doesn't have combo cards to activate so the card is pretty pointless.... I think changing it to "Refresh 2 Mana Crystals" would have been a way better nerf... No more turn 1 Vicious Fledgling or turn 8 Ultimate Infestation but the card would still have been useful,especially in Token Druid...
- Fiery War Axe: As much as I love seeing Pirates being nerfed hard now this card just sucks..... It's basically a vanilla Rallying Blade/Shadowblade/Eaglehorn Bow and right now that's just not enough to see play.... It's too slow for Pirates and probably also for Control.... I agree that this card was a nightmare in the early game but now no one will dare to play it again.... Now how is a Warrior supposed to deal with Mana Wyrm and co? Control Warrior was struggling already and this nerf is most likely the nail on the coffin for the Deck.... Pirates are more or less a problem but nerfing this card is certainly not the right way to fix them....
- Hex: I don't know,I'm simply speechless.... Seriously,this is gotta be one of the most ridiculous nerfs I've ever seen..... Just why? Why would you do that? I mean,the first card you'd compare this one to is obviously Polymorph.... Now, imo Polymorph cost more cause the sheep doesn't have Taunt and Mage can ping it while Shaman needs to waste an attack or another card to get rid of the frog,so why on earth would you change this card? The only Shaman Deck that viable right now is Token and that doesn't even run Hex! And Control Shaman has never been viable in Standard, so again why would you do something so stupid?!?!
- Murloc Warleader: I don't think it was that needed but I hate Murlocs with a passion (and will gladly get the dust refund from this card that I never use) so I'm happy about it.... At least this nerf doesn't outright make the card trash....
- Spreading Plague:This is probably the most anticipated and the only nerf that really makes sense here.... I'm just glad they didn't make it 7 mana or it would've been utterly awful,at 6 mana I suppose it's still playable maybe not in double copy but it still should be ok in a board centric meta...
P.S. When are we going to admit that the Jade mechanic and especially Jade Idol was an utter failure and just get rid of that instead of releasing pointless "tech" cards or nerfing other cards instead of the one that is the real problem?
4
Give your reasons before stating your stupid opinion
4
" Both changes were slated to go live with the official launch of Knights of the Frozen Throne in August.". You might want to read your sources correctly.
-5
Dust. :)
1
they changed their mind if you read the thread.
4
But are you willing to pay $25?
-1
I'm not sure if I understand this correctly. I opened some classic packs that i saved up from a brawl. Im getting duplicate rares and commons! Whats going on?
2
Balanced Mysterious Challenger.
-6
THEY SHOULD HAVE TOLD US WHEN THE DOUBLE GOLD ENDS! IM SO MAD UGHHGHGHHHHH
1
I had 3 quests remaining. They should have let us know when this double gold thing was gonna end. Im so mad..
1
he just said nice deck...