The best K&C weapon imo.
- weedovore
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Member for 7 years, 4 months, and 15 days
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Twitchy posted a message on New Rogue Card Reveal - WANTED!Posted in: NewsI'm pretty sure this will show up as one of the worst cards in the community compendium, and end up being pretty decent.
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Targin posted a message on Kolento's Kingsbane Rogue 70% Winrate!Posted in: Kolento's Kingsbane Rogue 70% Winrate!Kolento didn't post this here it was submitted by
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thazud posted a message on % Kingsbane Miracle and Tempo KingsbanePosted in: % Kingsbane Miracle and Tempo KingsbaneInteresting deck for sure.
However, I have a few concerns regarding building a deck around Kingsbane.
- It’s a strong card if you play it on curve and has all the buffs you need for it. However, playing it on curve means that Cavern Shinyfinder is a dead card in your hand for at least three turns – meaning he will be a dead draw as a 3/1 body is weak.
- If you do not draw Kingsbane or Cavern Shinyfinder in the first half of the deck, then Deadly Poison and Leeching Poison loses a lot of value as you might need to play them in a suboptimal situation to regain tempo or not get killed.
- This decks survivability depends on Leeching Poison, and if that card finds its way to the bottom of the deck then you lack heal against aggressive decks.
I am not trying to trash talk your deck (I’ve upvoted because it looks interesting). These are just my concerns about Kingsbane. However, I do hope you and other people have fun with the deck and my concerns are proven wrong. :-)
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NiUG posted a message on Popular HearthPwn Standard and Wild Decks of the Week for February 18Posted in: NewsIt's You again...
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Bluelights posted a message on Opening Moves Week Day 1 - Choosing a Win ConditionPosted in: News"cast Pyroblast randomly until a hero dies"
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Bluelights posted a message on HearthPwn Community Choice Awards: Year of the Mammoth EditionPosted in: NewsMost annoying deck to play against: Big Priest. Unbelievable that I had to to put that in "other".
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RavenSunHP posted a message on Murloc Paladin might need another nerfPosted in: Standard FormatRotation will cut Vilefin and Grimscale, which is already a big nerf for Standard Murlocadin.
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Rapidosamurai posted a message on Seven Decks From Hearthstone Pros That Put The Boom in BoomsdayPosted in: NewsYes. That suckss... There are players that play only wild (like we do).. It would be NICE if they post SOMETHING for us...
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"Hey there, so as expected we nerfed the 5-mana staple that everyone was playing therefore that doesn't impact Standard that much.
We also nerfed Wild Druids, period, although we decided not to touch on Standard Druid at all.
And we decided to exterminate Tempo Mage at the root for no reason, even if it hasn't been a dominant archetype since GvG. Just because we can.
Oh, and don't forget to keep playing the game and buying packs !"
So apparently they secretly have most of MTGA's shares and deliberately want their players to stop caring about HS...
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Haven't called anyone an idiot; having a poor understanding of a class or trying to deliberately do something counter-intuitive with it is not a matter or intelligence and I don't mind it at all. I've myself spent quite some time with another player trying to make non-mill Kingsbane deck work immediatly after K&C's release; we made a guide for it here and did our best to update and answer our bagillions of comments. I also had a blast playing Reno Jackson Rogue decks, in Standard and Wild.
What I'm criticizing here is the choice of Myra's Unstable Element as a draw engine in durdly decks that want to play intricate combos. Sprint, Gadgetzan Auctioneer and basically every other controllable draw engine helps you get your synergy pieces with basically no risk; without putting yourself on a Fatigue clock, and without being a useless draw until turn 10+.
You'd never think about playing Aluneth in your Exodia Mage decks, right ? Well running Unstable Element in a deck with a slow win condition is exactly the same.
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No wonder Myra's Unstable Element is having poor stats when 2/3 of the players are using it to durdle with whacky rabbits, Malygos pieces or value, instead of Burst and tempo-efficient cards.
That's pretty astonishing considering how people quickly got the hang of Aluneth and The Soularium.
The average playerbase, proving every expansion how little of a clue they have about how to play the Rogue class.
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Hench-Clan gets removed asap because it's bonkers, dude.
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In fact, I might readapt the guide in a week or so. I'm taking some time to test how the new cards interact with Miracle and Tempo Rogue right now, and simply made the + Cheap Shot // + Cutthroat changes to update the deck with WW. That said, very few cards rotated out in the end, so I don't feel like the list is completely outdated or something =)
Cutthroat Buccaneer was an obvious inclusion but I'm also really loving Cheap Shot. In a deck with so much situational but tempo-efficient removals, having an extremely flexible card to soften the board and setup the perfect trades or just spend your turn killing all of their guys to stall when you don't need the Tempo pushes produced by Eviscerate and Sap, that is just nuts. Rogues are very well known to end up with some very awkward hands that either force them to play passively and get behind on tempo, or throw away their stuff hoping for the best and loosing the game if they topdeck badly, and the versatility of this Echo card completely counteracts that. After having played a dozen of games with Cheap Shot, the card really feels like a glue holding all your situational removals together, and making your games more stable.
But anway yeah : I'll probably work on a new guide soon :)
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https://hsreplay.net/decks/#playerClasses=SHAMAN&sortBy=winrate
"Broken Shaman".
Meanwhile any kind of Paladin trashpile is between 60-70% Winrate...
https://hsreplay.net/decks/#playerClasses=PALADIN&sortBy=winrate
"Broken Shaman"...