There is nothing to discuss here. Only 5 cards have been revealed for god sake...
- water2770
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Sherman1986 posted a message on (OP)inions about Ungoro?Posted in: General Discussion -
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Airikan1 posted a message on Prince MalchezaarPosted in: Prince MalchezaarInteresting to see this card rated so highly as a meta-defining card. What I see here is very similar to the Troggzor effect: Great on paper, mediocre in actual play.
Looking at this card in a vacuum, it seems great. Effect immediately activates at the beginning of the game so it's 100% consistent, the effect can be very powerful, and the Stats are optimal for the cost. Outside that vacuum assessment though, this card falls apart. As good as getting 5 random legendaries may seem, those legendaries are specifically going to be one's that you haven't put into your deck and probably for good reason. In essence, you're putting in 5 random cards you haven't already willfully put into your deck, and those 5 cards are now taking up draw spots which hurts the consistency of the original deck as a whole. This already rules out the card's use in aggro, tempo (and therefore midrange since almost every successful midrange deck is tempo-based), and combo decks as those 5 random legendaries go against the purpose these archetypes are trying to push, leaving it as more of a control/fatigue card instead. However, diluting your draw with 5 random cards not intentionally put into the deck, especially against an aggressive deck, is often going to be detrimental to your gameplay, rendering it's inclusion in control/fatigue which desperately need consistent early game draws to survive against aggressive decks as questionable, especially when Elise already exists.
It's a unique card and will doubtlessly find itself into quite a few archetypes initially, but I doubt this card is anywhere near a "meta-defining" card as popular opinion seems to suggest.
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kisa_kisa posted a message on Ethereal PeddlerPosted in: Ethereal Peddlernice Renounce Warlok buff.
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Demonxz95 posted a message on Fandral StaghelmPosted in: Fandral StaghelmAll the Choose One Shaningans we know of so far:
Druid of the Claw - 5 mana 4/6 with Charge and Taunt - Like an Al'Akir without Windfury or Divine Shield, but you get +1/+1 and save 3 mana, seems like a good trade to me.
Druid of the Flame - 3 mana 5/5 - Or as I like to call it, "Druid of the Flame Rager".
Druid of the Saber - 2 mana 3/2 with Charge and Stealth - Wait! Charge AND Stealth!!!???
Living Roots - 1 mana to deal 2 damage and summon 2 1/1 Saplings - I mean, I know Living Roots was already better than Arcane Shot but this is just crushing it now.
Mark of Nature - 3 mana for +4/+4 and Taunt. Meet the new Misha everybody.
Power of the Wild - 2 mana to give your minions +1/+1 then summon a 3/2 Panther. If only it summoned the Panther first (Ben Brode confirmed on Stream that it goes by what it says on the card).
Raven Idol - 1 mana to Discover a minion, then discover a spell. Always nice to have both, am I right?
Wrath - 2 mana to deal 4 damage to a minion and draw a card. That new Shaman card's got nothing on this.
Keeper of the Grove - 4 mana 2/2 deal 2 damage, then Silence the minion. If only it Silenced the minion first.
Nourish - 5 mana to draw 3 cards AND gain 2 mana. Maybe you can use those 2 mana to play one of those 3 cards you drew.
Starfall - 5 mana to deal 7 damage to a minion and 2 to all others. Pretty much a Swipe of steroids.
Ancient of Lore - 7 mana 5/5 that draws a card and restores 5 Health. That nerf must feel bad but now you can do both actions. Does that make you feel better?
Ancient of War - 7 mana 10/10 Taunt. BGH'able but still... pretty balanced.
Cenarius - 9 mana 5/8 that gives you 2 2/2 Treants and gives your minions +2/+2, making the Treants 4/4's.
Mire Keeper - 4 mana 3/3 that gives you an empty mana crystal AND summons a 2/2 slime.
Wisps of the Old Gods - 7 mana Mirror of Doom. You still suck but you now suck a LITTLE bit less, just a little.
And in Wild, we will have:
Anodized Robo Cub - 2 mana 3/3 Mech with Taunt. Watch out, he's in "Attank Mode".
Grove Tender - 3 mana 2/4 that gives both players a mana crystal AND a card. - I mean, symmetrical effect but still... VALUE.
Dark Wispers - 6 mana to summon 5 Wisps AND give a minion +5/+5 with Taunt. Hopefully he protects those Wisps, like a Wisp captain.
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icysilentsilences posted a message on Twilight FlamecallerPosted in: Twilight Flamecallerin most cases this is simply a better ironforge rifleman and arcane explosion (because for one extra mana you get a 2-2 body). however considering both of those cards see virtually no play in constructed decks, i dont think this will either unless the meta game is infused with 1 health minions. i think this actually would've been better if it were "all minions" instead of enemy minions, then maybe patron mage would become a thing
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TenguTheDrunk posted a message on Spreading MadnessPosted in: Spreading MadnessPretty good for the one person who wants to make that Grim Patron Warlock
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So you get an Amalgam and adapt it so it get's poison. Then you coin this and magnetize. Now you have a board clear.
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Could do something fun with priest with their 3 mana spell that can summon 1/1 copies of this thing. If only this thing was actually a dragon.
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yeah no... this doesn't compare to Primordial Glyph at all, and Chameleos works a lot differently. This one is 2 mana generate a card that probably has no synergy with your deck. Primordial Glyph refunds the mana and most random mage spells tend to be somewhat consistent in either burn or board clear at least. Then Chameleos himself requires no mana to activate his effect although is a lot worse when you top deck him. Point being this cloning device just isn't great.
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Because you can cheat out and copy VoidLords and have that mean something. There isn't a good way to cheat out Beryllium nullifier (besides mechwarpers which aren't that great or in standard) and there is absolutely no reason you would want to cube this minion.
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With Auchenai it's a 10/5 pyroblast, with the new dragon it's potentially a 6 mana 15/12 spread across 6 bodies.
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and then white dragon priest gains a 12/11 taunt.
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synergizes with quest priest. Just imagine if you could have umbra survive.
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if you destroy 1 totem you get a 4 mana 4/5 with taunt. You could call it slightly better than a yeti, but assuming the only totems you destroyed were basic totems then you actually gave up 2 stats and usually an affect. if it was the 1/1 then 2 stats for 4 stats so 2 stat plus, if it was the healing totem there goes some wide healing which can be useful and only plus 2 stats, if it's the spell power totem only plus 2 stats plus and your clear gets a little worse. Sometimes you can't get totems to stick as well so if you want to use the affect then it's more akin to a 6 mana 4/5 taunt which is pretty bad.
God help you if you actually kill card totems. It's bad and if you want a 6 mana 4/5 taunt then just get the apple tree which is a 5 mana 4/5 that heals you when it dies. The two things that this has over that is the fact that you can play it on 4 and maybe you'll already have a totem up, and it's a beast which isn't that important in Shaman.
I mean the situation why you would play this card over the apple tree is because somehow your board ends up flooded with totems and you need some board space... and if you can flood your board with totems you may as well be using totem buffing cards instead of this things. too bad this can't eat enemy totems... Also why isn't this a crab?!?
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eh, yes and no. They have the same number of stats, but worgen also costs 1 less mana and has more health meaning it's more likely to survive a turn or two. Second it doesn't hurt you, and you have a degree of control as to which minions are damaged. Arguably it's a better Baron Geddon is several situations.
Edit: For some reason was seeing this as a 6 mana 6/6. That said I still hold that there are several situations where this is better than barron.
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a best it gives 28/28 worth of value... Problem is it's incredibly slow. If we wanted a slow weapon that gives a lot of value we've already got Valanyr. Least with Valanyr you don't have to worry about weapon destruction (although this weapon does give you a more immediate affect).
At best on the turn you play it it's 3 damage plus mark of the lotus for 8 mana. That's a pretty bad tempo loss that you are hoping to get back,but since you just took a big loss your board can be a lot more easily contested or cleared, and then this weapon gets a lot worse.