• 11

    posted a message on Tentacle of N'Zoth

    I'd be fine with my enemy silencing a 1/1 for 1 minion. 

    Posted in: Tentacle of N'Zoth
  • 0

    posted a message on Forbidden Healing

    Actually with Tunnel Trogg you can get a 10/3 for 10 mana. or an 11/3 for 11 mana if you want to wait a turn... Although in actuality unless you have that get rid of overload spell it's more like using 21 mana for an 11/3

    Posted in: Forbidden Healing
  • 0

    posted a message on Battle of Tol Barad - Tavern Brawl #40

    Ended up with a really silly/crazy combo. If you play Anything with 9 cost you will get a tree of healing so what you do is have an Alextraza and then play gang up on it. You basically will be able to outheal most/all the burst your enemy does to you and end up making them die to fatigue... somehow managed to do that with a hunter deck...

    Posted in: Tavern Brawl
  • -1

    posted a message on Klaxxi Amber-Weaver

    Alright you may have heard most combos thinking Beckoner of Evil turn 2 and 3 into Klaxxi, but that is weak. What you really want to do is coin turn one into Beckoner of Evil into turn 2 Beckoner of Evil into turn 3 brann bronzbeard into turn 4 Klaxxi.  

    Just imagine it a turn 4 4/15 better stats then the 4/12 dragons turn 4.  

    Posted in: Klaxxi Amber-Weaver
  • 0

    posted a message on Klaxxi Amber-Weaver

    I'd prefer turn 1 coin beckoner, turn 2 beckoner, turn 3 something, turn 4 klaxxi

    Posted in: Klaxxi Amber-Weaver
  • 0

    posted a message on Stand Against Darkness

    kinda, maybe 1 mana more with something that modulates health?

    Posted in: Stand Against Darkness
  • 1

    posted a message on Stand Against Darkness

    So here is a potential thought. What if this somehow interacts with one of the old gods somehow? Like it looks at how many minions have died in the previous turn or two and then gains attack and health or something for every minion that died? 

    Posted in: Stand Against Darkness
  • 2

    posted a message on Raven Idol

    I don't really see any synergy this card has with any druid cards... This is just random for randomness sake

    Posted in: Raven Idol
  • 0

    posted a message on New Card: Elise Starseeker

    Not necessarily actually. You see you can draw the first map and get a monkey, but the second map/monkey is still in the deck. So you could have 2 golden monkeys. 

    Posted in: Card Discussion
  • 0

    posted a message on New Card: Elise Starseeker

    so the dream would be... Brann Bronzebeard turn 3 into Elise Starseeker turn 4 for a chance for 2 golden monkeys... then again 2/4 for 3 isn't the best and a chillwind yeti is better stat wise 

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Explorer's Hat

    ...so basically a more expensive banana that is sticky... Can already see some crazy thing involving lore walker cho and baron Rivendare... 

    Posted in: Card Discussion
  • 0

    posted a message on Tomb Pillager

    I can think of an interesting combo for this card. You coin it out turn 3... then it'll die some way allowing you to coin out Shado-Pan Rider turn 4 :)... or I suppose you could play it turn 4 have it die then coin out Kidnapper. 

    Posted in: Tomb Pillager
  • 0

    posted a message on Forgotten Torch

    ...So basically it's a frost bolt with no freeze for an additional 1 mana... however you get a 1 mana cheaper fireball. Sounds interesting. 

    Posted in: Forgotten Torch
  • 2

    posted a message on Sir Finley Mrrgglton

    Could imagine that this would work fairly... alright with poisoned blade. Like you get rid of the rogue hero power and get something that can be used when you have poisoned blade out. 

    Posted in: Sir Finley Mrrgglton
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