• 2

    posted a message on Faceless Summoner

    too bad brann's ability doesn't increase with more branns. 

    Posted in: Faceless Summoner
  • 3

    posted a message on Faceless Summoner

    eh... technically injured blademaster has 1 more stat. It's more about whether you need that 1 more attack or not. 

    Posted in: Faceless Summoner
  • 3

    posted a message on Possessed Villager

    uh, it survives consecration just as well as an argent squire

    Posted in: Possessed Villager
  • 0

    posted a message on New Druid Card - Wisps of the Old Gods

    well it's 7/7 for 7. or potentially a 14/14 for 7... although more likely to be 7/7 for 7 or a 6/6 for 7

    Posted in: Card Discussion
  • 1

    posted a message on Cho'gall

    So if you Brann him... Then do you get the effect twice? or do you get double the damage?

    Posted in: Cho'gall
  • 0

    posted a message on Spreading Madness

    but you can kill 8-10 drops potentially

    Posted in: Spreading Madness
  • 2

    posted a message on Yogg-Saron, Hope's End

    You know what this card really needs? Brann... Just imagine the chaos. 

    Posted in: Yogg-Saron, Hope's End
  • 0

    posted a message on Blood Warriors

    more reno jacksons?

    Posted in: Blood Warriors
  • 2

    posted a message on Y'Shaarj, Rage Unbound

    but the text on the card also says "from your deck" So you choose what cards that yshaarj could potentially summon

    Posted in: Y'Shaarj, Rage Unbound
  • 0

    posted a message on Scaled Nightmare

    well it has dragon synergy... Aside from that I feel like unless you go through the trouble of buffing it then it may be a worse version of Validated Doomsayer. It takes 2 turns for it to turn into an 8/8 where it'll probably end up dying and it costs 6 mana... or a 1 turn 7/7 for 5 mana. 

    It may have some viability in control decks like freeze mage, and if you build a deck around it then nightmare dragon can probably become a literal nightmare. However why would you build a deck around a single card whose entire purpose can be destroyed by a shadow word pain... or a shadow word death... or several other removal cards... or just minions because the first turn it's played will be turn 5 at the earliest normally (Technically you could play it turn 1 with double innervate coin... and your enemy couldn't really do anything about it... however how likely is that hand ever going to happen?), and several minions and cards that are available then can easily deal with a tauntless deathrattless deathlord... Also silence hits it rather hard basically turning it into a slightly bigger turtle with wings. 

    Posted in: Scaled Nightmare
  • 2

    posted a message on Mark of Y'Shaarj

    If you have 1 beast then this card is basically a 2/2 for 2 that lets you draw a card. Pretty decent with potential for combo... and with all the beast cards it wouldn't be hard to have 1 or 2 beasts in a deck. 

    Posted in: Mark of Y'Shaarj
  • 0

    posted a message on Ragnaros, Lightlord

    what if you have a board filled with slightly damaged minions and need to heal yourself quickly?

    Posted in: Ragnaros, Lightlord
  • 0

    posted a message on Xaril, Poisoned Mind

    When I first saw the card I thought "Oh god, Cobra's and Pit snakes galore!" then I saw that the toxins were their own thing... It synergies with both unearthed raptor and Brann. It is a card that will definitely be interesting and need some experimentation to tell if it'll be good, playable, or just bad since who knows what kind of impact it'll make? 

    Posted in: Xaril, Poisoned Mind
  • 1

    posted a message on Renounce Darkness

    This may be interesting for inspire effects. Let's say you have a kvaldir raider or Mukla's champion with a minion or two. You then hero power,  renounce darkness, hero power, renounce darkness, hero power giving your three hero powers in a single turn... or if you had out a maiden of the lake and a sir finely you can get 4 hero powers.... And that's everything I can think of that you could really plan for...

    Anyone else think it would be funny to renounce darkness and then sir finely drags you back into the dark hero power?

    Posted in: Renounce Darkness
  • 0

    posted a message on An Evil Exchange - Tavern Brawl #41

    So here is one very interesting combo I was able to do. As Kel I was able to summon Gothik as my first minion and he died relatively quickly making him summon the first spectral Gothik. Then I resurrected him and played duplicate. Keep on summoning more Gothiks and reviving them and my enemy's board was filled with spectral Gothik's and just bled to death. 

    Posted in: Tavern Brawl
  • To post a comment, please login or register a new account.