• 1

    posted a message on Gentle Megasaur

    I imagine that when it says adapt your murlocs you just choose a single adaptation and then every murloc will get that. In a murloc deck it reminds me of Enhance-o Mechano. The big differences though is that Big Gentle Dinosaur only effects murlocs limiting the utility, also it's a beast and not a mech making their synergies different, and Big Gentle Dinosaur's stats aren't distributed the best for 4 mana however it's stats aren't those of a 2 mana card as Enhance-o Mechano was a 3/2 which is the stats of an average 2 mana card or the stats of a pre-nerf small time buccaneer or a flame imp. 

    Posted in: Gentle Megasaur
  • 2

    posted a message on Pyros

    2 mana 2/2 isn't that good, 6 mana 6/6 isn't that good, 10 mana 10/10 isn't that good as well. That said it's not as simple as that. it's more of a 2 mana 2/2 and draw a 6 mana 6/6, and the 6 mana 6/6 draws a 10 mana 10/10. If you combo this with n'zoth then you get another 6/6 and a 10/10. It's just REALLY slow though and while it's good for value it's not great tempo. 

    Posted in: Pyros
  • 0

    posted a message on Journey to Un'Goro is Hearthstone's Next Expansion

    I'd imagine because they have a card designed that may work like "every time x happens Adept". 

    Posted in: News
  • 6

    posted a message on Journey to Un'Goro is Hearthstone's Next Expansion

    let me think. This quest thing seems interesting. Awaken the Makers for instance seems pretty amazing in a n'zoth deck. After playing 7 deathrattle minions you basically get Super Reno. 1 less mana 8/8 in stats, taunt, and instead of healing your health to full it sets your health to 40, or 10 more health than Reno gives you and presumably that's the max hp for the rest of the game. That said there are a few big things that differentiate this from Reno. 

    1, this card takes up a slot in your opening hand and takes awhile to really do anything. 2, I'm assuming you have to play this card for the quest to start meaning your doing absolutely nothing turn 1 which with pirates right now can kinda be not so good. 3, you have to play 7 deathrattle minions before you can get her. In a lot of n'zoth decks that run deathrattles generally there are only a few great deathrattle cards instead of the deck mostly being entirely deathrattle. So it may be a bit tricky with the current cards to build a deck that can consistently play 7 deathrattle cards before your dead. 

    The first issue could be relatively bad since while the effect is massive it also takes time to pull off and your down in cards and tempo. second issue could be fixed if the meta slows down a bit more, if the meta doesn't slow down then it's possible that quests will be terrible. Then the last issue is something that can easily be fixed and seems to be being fixed in the expansion probably. 

    Posted in: News
  • 4

    posted a message on Mayor Noggenfogger is bribed or something

    I think the way it's supposed to be is randomly targeted out of all possible options. If you attack the enemy with a minion that minion can only hit something on the other side of the board

    Posted in: Card Discussion
  • 4

    posted a message on What Cards could be Rotated into Classic?

    Personally would like to see brann. an amazing card which just allows for so many combo's. Not necessarily an auto include but he just added so much to the game. 

    Posted in: Standard Format
  • 0

    posted a message on Pavel's Reno Mage - European Winter Playoffs 2017

    If only i had Archmage Antonidas

    Posted in: Pavel's Reno Mage - European Winter Playoffs 2017
  • 3

    posted a message on WingsOfWax's Top 100 Finish Reno Mage

    You play either Kazakus or Reno jackson then you use manic soulcaster to put a copy of Kazakus or Reno back into your deck. Since you played one of the cards that means there were no copies of Kazakus or Reno in your deck or hand when you added another copy into your deck. 

    Posted in: WingsOfWax's Top 100 Finish Reno Mage
  • 2

    posted a message on Mayor Noggenfogger

    welp... this is definetly one of those fun cards. I mean once your opponnent finally summons the old god through the blood then your opponnent can kill himself with it. 

    Posted in: Mayor Noggenfogger
  • 0

    posted a message on Greater Healing Potion

    First thought was me thinking cabal's version of flamestrike... then saw it was for friendly characters and a giant heal is still very useful. Combine with reno and free hero power and priest should be able to heal through a lot.

    Posted in: Greater Healing Potion
  • 0

    posted a message on Shadow Rager

    i mean it's power creep on magma rager probably in a better way than ice rager. unless of course you get his with one of the many ways to deal 1 damage to every minion on the board. 

    Posted in: Shadow Rager
  • 0

    posted a message on Finders Keepers

    technically your paying 2 not 1. 

    Posted in: Finders Keepers
  • 7

    posted a message on Celestial Dreamer

    coin Magma Rager into this for value turn 3

    Posted in: Celestial Dreamer
  • 4

    posted a message on Daring Reporter

    considering your opponent will always draw a card before they can do anything about this minion (ignoring things like dart trap or sacred trial) then it'll be a 4/4 for 4 every time. Not really great stats but there is potential. If you put this in a mill deck with coldlight seers then you can make your opponent draw with you and then you get basically a 6/6 for 4. 

    Also synergy with naturalize, nat, the darkfisher, and several other terrible cards that give your opponent more cards.

    Posted in: Daring Reporter
  • 1

    posted a message on New Shaman Card Reveal: Call in the Finishers

    I AM MURLOC!!!

    Posted in: News
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