Thank you for the good read Aehcus.My manners may be too polite or i may sound an elitist but as my native language is not English, i work with academy so i emphatize and agree with my irritable image within my way of typing.
I just feel sorry in a childish way that Varian's unplayability recks the good art that they've put effort leaving Grommash the only viable option for warriors.See im not thinking in an e-sports mindset considering this post. While other classes can tinker with their legendaries (well...thinking that may be its the same with any other class other than paladins rogues and druids. ) when making a warrior deck you only get Grom and Grom only with red borders.
Now I think you are being tunnel vision on how warrior is in hearthstone. You are only seeing warrior as armor up control fatique type. Yes, Varian is not good in control/fatique warrior. However, Varian is not a bad legendary, it's even one of the best out there. It's bad as much as how anub arak is bad. Anub'arak is so powerful it can win you game alone but noone uses it because rogue is not good in control. Varian isn't used because it is not a good control card. It often leads to overextend to aoe and terrible at fatique game. Not to mention it is bad with battlecry minions, some are warrior win condition like justicar/shieldmaiden/elise.
In another hand, this card is amazing at midrange. Why? Midrange want pressure, card advantage and regain board. Varian provide just that. They want to close the game before Fatique. Tempo warrior list uses next to none battlecry minion. Varian works best with charge and taunt, which are krokon elite/grom/brave. They use malkorok, but getting a 6/5 body out with 7/7 is fantastic on its own. Even drawing 3 cards alone scream pressure more than you think.
Again, you are arguing Varian is bad, but you are looking at wrong bad things.
I think you might be seeing Control Warrior as being pretty much the exact same as Fatigue Warrior, but it certainly doesn't have to be! Just like Ramp Druid doesn't care if it reaches fatigue faster the same goes with a super heavy control warrior....your threats will overwhelm your opponent as long as you keep Lightbomb, Equality and Brawl in mind when considering if you wanna put down more threats or not.
True, even control warrior has many styles. I guess my argument is more toward how Varian is bad in fatique deck that run elise/justicar. For more aggressive control, maybe Varian can fit in.
Thank you for the good read Aehcus.My manners may be too polite or i may sound an elitist but as my native language is not English, i work with academy so i emphatize and agree with my irritable image within my way of typing.
I just feel sorry in a childish way that Varian's unplayability recks the good art that they've put effort leaving Grommash the only viable option for warriors.See im not thinking in an e-sports mindset considering this post. While other classes can tinker with their legendaries (well...thinking that may be its the same with any other class other than paladins rogues and druids. ) when making a warrior deck you only get Grom and Grom only with red borders.
Now I think you are being tunnel vision on how warrior is in hearthstone. You are only seeing warrior as armor up control fatique type. Yes, Varian is not good in control/fatique warrior. However, Varian is not a bad legendary, it's even one of the best out there. It's bad as much as how anub arak is bad. Anub'arak is so powerful it can win you game alone but noone uses it because rogue is not good in control. Varian isn't used because it is not a good control card. It often leads to overextend to aoe and terrible at fatique game. Not to mention it is bad with battlecry minions, some are warrior win condition like justicar/shieldmaiden/elise.
In another hand, this card is amazing at midrange. Why? Midrange want pressure, card advantage and regain board. Varian provide just that. They want to close the game before Fatique. Tempo warrior list uses next to none battlecry minion. Varian works best with charge and taunt, which are krokon elite/grom/brave. They use malkorok, but getting a 6/5 body out with 7/7 is fantastic on its own. Even drawing 3 cards alone scream pressure more than you think.
Again, you are arguing Varian is bad, but you are looking at wrong bad things.
You are looking into Varian in a wrong way. He is not control warrior card, you dont put him in deck with justicar/elise as win condition. You dont put him in deck that goes into fatique. He is a midrange game closer, that's why he is in tempo warrior list. They needs extra pressure and varian excels in that.
You are trying to make fish climb tree and wonder why it is not good?
Velkor is Dr. 7 of Cthun, you have to have it if you want to play Cthun. Staghelm is good card but to tell the truth, I'm not sure about Druid currently since two of its most powerful choose one cards are nerfed, most other cards are good but not game winning effect.
So I would suggest Velkor if you want to play Cthun, again it's a must-have in Cthun.
From 20 games with Cthun Warrior I have to say I don't think Justicar fit here. Differ to what people think, Cthun warrior is not a control/fatique archtype but more of control/midrange. You don't want game to go to fatique since you are drawing quite a lot. Justicar is impressively good at fatique game but it's too slow and not a good body for threat. Your 2 shieldbearers are fantastic at stablizing already so Justicar is quite redundant. You want to use Cthun as swing turn and close out the game at same turn or some turns after that. Doomcaller is actually very impressive for me so far as it can be used as either removal bait, additional threat generator (i.e. kinda like elise).
I've been curious if anyone has done the math on the likelyhood of getting one of the 12 nerfed cards in a classic pack - and if, on average, buying Calssic packs right now is worth it for dust.
If you get a card you dont have and will play, its dust value is 100% because you will need to craft it. So when WoG release, almost every card in the set is 100% value. Getting WoG pack will be much more efficient until you get fair amount of WoG cards that you get duplicates a lot. So hitting 12 nerfed cards from classic pack to get full dust refund is a bad idea compare to getting WoG packs.
Well, earning enough gold for 50 packs the free way takes me like a year on average, so for me it was a no brainer. Think of the cost split over 12 months and its basically free anyway :)
just my opinion
A year is a bit too exaggerated, you average 50+ gold a day, so it's about 3 month or so. I started saving when wotog was annouced and just hit 5k gold.
Does it worth it? We dont know, we only see 1/2 of the cards. Wait to the end of april and judge it.
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Even sex becomes boring after a while, you are experiencing burnout, that's all. Find something else, different games to enjoy.
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Big yes, those are bottom tier cards that will never be played. They are more useful as dust.
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Did Blizzard print loatheb, healbot 2.0? If Blizzard decide to reprint, those cards are more likely to be reprinted than justicar ever is.
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Revenge+Upgrade ftw. Kill all zoo deck while can be good vs iceblock mage.
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You are looking into Varian in a wrong way. He is not control warrior card, you dont put him in deck with justicar/elise as win condition. You dont put him in deck that goes into fatique. He is a midrange game closer, that's why he is in tempo warrior list. They needs extra pressure and varian excels in that.
You are trying to make fish climb tree and wonder why it is not good?
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Well, shadowmaster of rogue is a better card, you can use battlecry and it's sooner and not even a legend.
Yes, herald can be use with all board. But really, I wouldn't count on this hitting two good minions without you already won.
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Yup twin emp is must have for cthun. Besides that, none of new legend is. The closest would be Nzoth if you plan to use deathrattle.
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Velkor is Dr. 7 of Cthun, you have to have it if you want to play Cthun. Staghelm is good card but to tell the truth, I'm not sure about Druid currently since two of its most powerful choose one cards are nerfed, most other cards are good but not game winning effect.
So I would suggest Velkor if you want to play Cthun, again it's a must-have in Cthun.
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From 20 games with Cthun Warrior I have to say I don't think Justicar fit here. Differ to what people think, Cthun warrior is not a control/fatique archtype but more of control/midrange. You don't want game to go to fatique since you are drawing quite a lot. Justicar is impressively good at fatique game but it's too slow and not a good body for threat. Your 2 shieldbearers are fantastic at stablizing already so Justicar is quite redundant. You want to use Cthun as swing turn and close out the game at same turn or some turns after that. Doomcaller is actually very impressive for me so far as it can be used as either removal bait, additional threat generator (i.e. kinda like elise).
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