• 0

    posted a message on New Druid Card - Mire Keeper

    Shredder comparison's aren't that great, it's not a sticky minion. You can't board clear and still have something to deal with. The 3 attack vs 4 hurts it too. It might see constructed play, but it's no piloted shredder.

    Posted in: Card Discussion
  • 0

    posted a message on New Cards per Class

    Okay I changed the numbers to reflect, that's why I was asking, not sure if we knew what we were getting yet, but according to that reddit post there will be more.

     Actually really glad to know there's more, lot's more stuff for each class to come then, can't wait to see what other mage cards will be revealed.

    So that's 9 class cards per class, in a total of 81 class cards and 53 neutral cards.

    Posted in: General Discussion
  • 0

    posted a message on How many WoG packs are you planning to open

    I pre-ordered the 50, and then I had 40 gold a week ago, started playing arena a lot and am up to over 1500 gold (probably won't keep playing it as aggressively)

     

    I also have over 7200 dust to make cards.

    So I'll open at LEAST 65 packs, I will probably buy more when the expansion releases and end up opening between extra gold gained and extra bought packs around 80-100 packs, maybe i'll buy another 60 to make it 130-140 total. I'll 100% be able to craft anything I want with all the dust saved and all the dust i'll get from so many packs (de'ing a lot of the shitty legendaries/epics was nice, especially because I really only want to play standard, not including murk eye i'll be able to DE once standard hits too)

    Posted in: General Discussion
  • 0

    posted a message on New Cards per Class

    So someone correct me if i'm wrong, but it looks like there will be

    3 common (edited per a reply)

    3 rares (edited per a reply)

    2 epics

    1 legendary

    per class? Edited thanks to a reply showing that there will be 3 commons, 3 rares, 2 epics and 1 legendary.

     

    Basically it seems like that's what it's shaping up to be. Personally I play a lot of mage, slightly disappointed at the flame epic, the cabalists tome seems really good for potential value. 

    Posted in: General Discussion
  • 0

    posted a message on New Card - Skeram Cultist

    I mean this card represents, if you play c'thun, a 7/6 that gives another card +2/+2 and deal 2 dmg.

     

    a 6 mana 9/8 that deals 2 dmg is pretty good, now sure it doesn't work that way, but that's just the value breakdown of it.

     

    Far better than ogre if you play c'thun.

    Posted in: Card Discussion
  • 0

    posted a message on Extrapolating C'Thun

    I'm looking at these cards, and it definitely looks like blizzard wants a slow meta. Would be a shame if it ends up being fast and no one uses any old god stuff.

     

    Slow meta's are fun. I want all fast decks to get destroyed.

     

    Hard removal will be a must in every deck, have to deal with the 16/16 c'thun somehow.

    Posted in: General Discussion
  • 2

    posted a message on New Card - Stand Against Darkness

    You can tell who plays paladin in this thread and who hates it.

    Posted in: Card Discussion
  • 1

    posted a message on [LoE] Heroic Skelesaurus

    Played both armors, he removed them both with spells.

     

    First armor on 4 mana, 2nd armor on 5.

     

    Useless deck is useless?

    Posted in: [LoE] Heroic Skelesaurus
  • 0

    posted a message on Summoning Stone Freeze Mage

    Haven't won a game with this deck yet. First match freeze mage lost, second match control warrior lost.

     

    And probably going to continue to lose because those two are ALL over the meta right now.

     

    make that 0-3

     

    Ill keep playing and probably losing. And before anyone says im bad, I can ladder fine, I get rank 3 pretty easily each season, and I was doing EXTREMELY well with freeze mage so far since yesterday. I am not the issue, this deck just gets countered so easily by so many decks. It's like freeze mage but worse.

     

    Yup 0-4

     

    You're only win condition is summoning stone, if they die you lose, if you get overrun early, you lose. If you don't get a summoning stone, you lose. Too much reliance on the stone. If you want this deck to work you have to have other win conditions. This deck is complete and utter garbage. Does not work at all. It's SO easy to remove two 0-6 minions when they're you're only good minions in the deck. By the time you play them they have removal. This deck does not work. If you got 400 to 150, good for you, you must have had amazing rng and really good match ups.

    Posted in: Summoning Stone Freeze Mage
  • 7

    posted a message on Top 100 Cancermage

    This deck just runs out of steam too quickly and is way too draw dependent with only 2 card draw cards...Ive played 2 matches and seen enough. There is a reason people play other aggro decks and not aggro mage.

    Posted in: Top 100 Cancermage
  • 2

    posted a message on TGT - The most fun and efficient Mage deck. [+ LoE Notation]

    I feel like this is leaning way more torwards control, than tempo. So cards like mana wyrm, sorc apprentice and flamewaker feel out of place.

    Replacing wyrms for chows, flamewakers for spellslingers and sorc apprentices for potentially flame cannons would probably be better. Gonna try it.

     

    It didn't work better.

    But I do feel like the deck is a bit slow in the current meta. I was able to hit rank 3 with it, but as soon as I did I lost from 3 and 1 star to 5 and 0 stars. and now stuck at 5.

    Posted in: TGT - The most fun and efficient Mage deck. [+ LoE Notation]
  • 2

    posted a message on TGT Mage hero power.

    Deck is way too slow in the meta. Played a few ranked matches at rank 14....lost them all.

    Posted in: TGT Mage hero power.
  • 5

    posted a message on [StrifeCro's] Mech Mage

    This deck is absolute garbage, literally nothing you can do once you start losing momentum, for ex against a priest you can not kill them if they have 2 sludge belchers.

    Posted in: [StrifeCro's] Mech Mage
  • -1

    posted a message on [v1ci0us] Mage "I'll show them all!" - s5 / Secrets Mage

    First time using the deck, I got the "perfect coin hand" and still did really bad. Undertaker got silenced and killed. The priest was constantly getting cards from the stupid 1/3 cleric on the board.

    I got the best starting hand and still did bad. I had the ethereal arcanist but the counterspell got proc'd before I could play it...

    It';s pretty bad when the best hand does garbage.

    Deck lacks serious draw, this priest was garbage and I would have destroyed it with any other regular mage deck, but your deck was so damn bad it couldn't beat it. THis deck is absolute garbage.

    Posted in: [v1ci0us] Mage "I'll show them all!" - s5 / Secrets Mage
  • 0

    posted a message on season 1 aggro mage

    About to try this deck, the fanatiks strategy aggro deck did not work for me. ended up 6-5, win one lose one win one lose one. Just a bad deck at rank fricken 16.

    1-0

    1st game won against a warlock who did a lot of dmg to himself lol. 

    2nd game priest. Lost. Feel like this is another 50/50 win lose shit and im only rank 16. My murloc deck did better for me at fricken rank 13 than any of these decks. No aoe removal is just bad. You can't win against over half the decks with no fricken aoe removal. and no control! I don't get why people praise this shit as amazing and gets me this rank, it does crap tbh. With half the decks people put on here. I just want a deck thats better than a murloc deck that is a mage, and I honestly can't find it and it's pretty infuriating.

    Posted in: season 1 aggro mage
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