You only need to have no minions jn hand, not an empty hand.
- volt229
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Member for 10 years, 5 months, and 7 days
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Jagu posted a message on New Druid Cards - Crystalsong Portal & Fluffy Squirrel WhispererPosted in: News -
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calico posted a message on New Card Reveal - BatterheadPosted in: News0.0
Guys.......this card is potentially INSANE on turn 10+. It can be buffed in so many ways by every class except Mage, particularly Priest, Rogue, Paladin, and Warrior. Look at these buffs you can put on a 3/12 rush minion with "if it kills a minion it can attack again".
Blessing of Might + Blessing of Wisdom (or maybe Lightforged Blessing)
Power Word: Shield + Inner Fire
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DomBlaze posted a message on New Paladin Card: Duel!Posted in: NewsDo they both attack if they survive the initial attack, like Mass Hysteria?
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XIVcaliber posted a message on New Card Reveal - Unseen SaboteurPosted in: NewsPeople are talking about this card as an anti-combo tool but it's quite more than that; this card can really screw with control mirror matches. This on an empty board pulling out a Brawl that does nothing, or a Twisting Nether for only one card, or an upgraded Hagatha's Scheme, or a Mass Hysteria... The list goes on.
Losing important AoE cards can be devastating for the victim. I can see this card seeing play in the tournament scene easily. Ladder, maybe, but definitely pro level.
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tacky187 posted a message on Two Shaman Card Reveals - Muckmorpher & Walking FountainPosted in: NewsHoly shit, these are potentially amazing cards.
Muckmorpher transforms into the minion, so on the same turn as your 4/4 zilliax, malygos, Al'Akir, etc, you can Ancestral Spirit or Bog Slosher it back to your hand.
At a stout 8 health, Walking Fountain becomes "do 8 damage up to two minions and heal 8 life", and if it sticks around or you go Ancestral Spirit, it just gains more value. I'm seeing Barnes or Primordial Drake effectiveness here. And it's an Elemental, if that's still a thing.
FeelsGoodMan
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KingSevault posted a message on Paladin Card Reveal - Lightforged BlessingPosted in: NewsWild Pyro, Lightforged Blessing, 3x Sound the Bells. Against aggro, that clears the board, heals to full, and leaves you with a 6/4 lifrsteal pyromancer . Dunno if any paladin deck will exist that needs anti aggro tools, but that's a really strong option
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SinAscendant posted a message on Druid Legendary Reveal - Keeper StalladrisPosted in: NewsThis is a more flexible Fandral.
This is not a Fandral at all.
This is a card that adds a "generate two additional cards" effect to your Choose One cards. Fandral was a tempo card, this is a value card. They have completely different slots
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TMRobinson posted a message on New Hunter Card Reveal - Unleash the BeastPosted in: NewsThis is gonna be a fair card for spell hunter. Not as good as too my side but more consistent. Also I'm sure there is going to be some other good disrupt hunter spells/secrets on the way that will allow for a card of this cost to still make it in a deck.
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MurocAggroB posted a message on Druid Legendary Reveal - Keeper StalladrisPosted in: NewsIf anyone is wondering about this guys' story, it looks like he's based on Crystalsong Forest, which has Dryads that were turned into living crystal. This is the first example of a Keeper of the Grove being affected, but it's a nice nod to an obscure bit of lore.
Also, that's noteworthy since Crystalsong is in Northrend. Kalecgos and Nomi are from the Broken Isles version of Dalaran. I guess they're doing a fusion of the two rather than any specific period.
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I wonder if this works with Lakkari Sacrifice
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If a mage uses it on you.
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It's not Discover tho.
It says "Add a random" yadda yadda
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Additional info came up, so let's add the cards with 6+ attack from expansions:
Un'Goro:
Tyrantus, Ultrasaur, Giant Mastodon, King Mosh, Charged Devilsaur, Kalimos, Primal Lord, Blazecaller, Swamp King Dred, Frozen Crusher, Hemet, Jungle Hunter, Sabretooth Stalker, Bittertide Hydra
Mean Streets:
Kun the Forgotten King, Krul the Unshackled, Abyssal Enforcer, Grimestreet Protector, Kabal Trafficker, Leatherclad Hogleader, Worgen Greaser
Karazhan:
Arcane Giant, Medivh, the Guardian
Old Gods:
C'Thun, Deathwing, Dragonlord, Faceless Behemoth, Yogg-Saron, Hope's End, Y'Shaarj, Rage Unbound, Blood of The Ancient One, Anomalus, Doomcaller, Eldritch Horror, Giant Sand Worm, Ragnaros, Lightlord, The Boogeymonster, Ancient Shieldbearer, Bog Creeper, Cho'gall, Hogger, Doom of Elwynn, Malkorok, Skeram Cultist, Corrupted Healbot, Princess Huhuran, Twilight Darkmender, Flamewreathed Faceless
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Possible gets from expansions, starting with
Un'goro:
Ozruk, Tortollan Primalist, Giant Anaconda, Sated Threshadon, Volcanosaur, Ornery Direhorn, Elise the Trailblazer, Verdant Longneck, Gentle Megasaur, Sherazin, Corpse Flower, Elder Longneck
Mean Streets:
Mayor Noggenfogger, Don Han'Cho, Inkmaster Solia, Jade Chieftain, Aya Blackpaw, Defias Cleaner, Kabal Crystal Runner, Luckydo Buccaneer, Wind-up Burglebot, Cryomancer, Drakonid Operative, Kabal Songstealer, Lotus Agents, Lotus Assassin, Raza the Chained, Spiked Hogrider, White Eyes, Crystalweaver, Genzo, the Shark, Naga Corsair, Shadow Rager, Unlicensed Apothecary
Karazhan:
Menagerie Warden, Ethereal Peddler, Prince Malchezaar
Old Gods:
N'Zoth, the Corruptor, Soggoth the Slitherer, Grotesque Dragonhawk, Dark Arakkoa, Faceless Summoner, Herald Volazj, Mukla, Tyrant of the Vale, Thing from Below, Servant of Yogg-Saron, Usher of Souls
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This is sort of a comeback enabler. Freezes all enemies, including the heroes and gives you a potentially huge burst of health. It will most likely eat up your whole turn so you better hope that you can clear next turn. Because at turn 8, 4 attack is not that uncommon in minions.
Overall, I think this is balanced enough. You have to survive to the point in the game where you can play it, as well as have a plan B when all the enemies are thawed.
Art Used: "Alchemist Norrin'thal" by Warren Mahy
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Thank you! Glad to hear the card struck a cord with you!
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Good old Reno. Savior of many, dynamo of others.
It is going to be extremely sad to see him go with the League of Explorers. But maybe we don't have to.
The big supposed theme of the next expansion is going to be related to the jungles and possibly treasures of Un'Goro. And where there's big, expansive jungles, there's usually adventure! And where there's adventure, there's loot! And who knows loot best if not the riches seeking scoundrel himself: Reno, The Great Explorer*
*and an avid salesman
Introducing an idea for the next Reno:
He really wants to show you what he's gotten over the time adventuring in Un'Goro. Spell scrolls, resurrectable fossils and some definitely ancient weapons!
They are totally worth the price he's asking for!*
*According to Reno Jackson
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I do believe the card itself is fairly self-explanatory.
You can set up a huge board clear with prep+this+vanish, for example, for 9 mana.
Or you could use this to draw out a combo you need.
It's fairly versatile and has quite a huge effect if you play your cards right.
Also, if drawing a full hand would result in a player fatiguing, they stop drawing the moment they run out of cards. To prevent possibility of an otk from just this cards.
(Art Credit - Scott Altmann)
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Next, a card that punishes the opponent for going face.
Explanation: Your opponent will see you play this card as you playing shadow form and transforming into the shadow version of yourself.
Attack order chosen randomly.
The character will not die until they have attacked every minion.
Weapons' durability will not deplete until every minion is attacked (If a player attacked your face)
Next: A Kabal (Gadgetzan) weapon, that fits the style. You can choose either specifically Priest, Mage or Warlock OR go for the second ever "neutral" weapon (I'm counting medivh as a weapon dispenser) with the three in mind, it being a kabal weapon and all