• 0

    posted a message on Until 99% of the community stops netdecking I dont see how wild or standard changes anything

    Yes, this would take a big chunk out of the competitive aspect and I wouldn't want it for ranked. I was mainly pointing out that it would technically be possible to 'punish' people for netdecking (or reward people with unusual decks, from whichever perspective you want to see it). Please don't disregard the second half of my post; I'm aware that something like this would effectively discourage building good or maximised decks.

    There are other issues as well, and this idea isn't new. Early on people suggested something similar when new players where overwhelmed by powerful cards, but you need this kind of 'unfair' advantage to keep the gameplay going. It's the same reason why they aren't buffing bad cards.

    Posted in: General Discussion
  • 0

    posted a message on Until 99% of the community stops netdecking I dont see how wild or standard changes anything
    Quote from Sherman1986 >>

    Guys, even when most people netdecking is not one of the best things for the game, we can't change that and I also doubt Blizzard can do it. So, really, what is the purpose of this thread?. To call other players silly for doing so and complain about them?.

    If someone has a really good idea to improve this game for everyone, please share it, because I haven't seen one yet, and many people are just complaining here.

     This being a server side controlled computer game, it is a technical possibility to determine how much of your deck matches with the most played decks on the server. Even Hearthpwn's deck builder has a similar functionality. It would be trivial to weighten, say, bonus stars around the match percentage. Or match up top-tier deck players only with other top-tier deck players. This could have been implemented since day one.
    The reason Blizz doesn't do that is because.. well, you can imagine the ensuing shitstorm. The complaints of top-tier deck players who can't rofl-stomp someone once in a while or who climb the ladder at snail pace would be deafening. It also essentially punishes building a good deck (as others have said, using good cards/synergy necessarily converges at an archetype).
    I dunno, I wouldn't mind a matching algorithm like that in casual, for example. Or make it a different game mode.
    Posted in: General Discussion
  • 2

    posted a message on Weekly Card Design Competition 3.06 [Submission Topic]

    Pirates? Mechs? Mech Pirates!

    Gor artwork by Robin Beneš http://www.tes3d.com/

    Posted in: Fan Creations
  • 15

    posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]

    Reverts the effect of Hex, Polymorph, Polymorph: Boar, Tinkmaster Overspark, Recombobulator and Gnomish Experimenter.

    Druid of the Fang, Druid of the Saber, Druid of the Flame and Druid of the Claw change into their untransformed state (like the cards were placed on the board by a Deathlord)

    Posted in: Fan Creations
  • 0

    posted a message on Love is in the Air - A Lovely Card Design Competition [Discussion Topic]
    Quote from DaTeamsOnMyBack >>
    Quote from freddoccino >>
    Quote from voidshaper >>

    First draft. The idea should be obvious, but I'm unsure about the wording and the stats- 4 mana seems reasonable, but then again that's the cost of Polymorph. As for card references in the text, I'm not sure if I should replace it with Sheep/Frog instead of the spell names to satisfy the condition. Let me know what you think.

     I REALLY like this idea. Honestly think it could be a 4/4 or something considering it's a very specific condition. I can't really say what I think the wording should be; Sheep/Frog is more accurate but Hex/Polymorph is more clear.
     Maybe like "return a beast to its original state."? That way it works as a silence on a beast that had been buffed, or it will return a hexed, polymorphed, or tinkmaster over sparked car to its original card. With this effect, I would maybe have it as a 3/4? With the other effect, a 4/4 would probably be balanced 
     I looked at Tink/Polymorph/Hex/Transmog and the (implicit) keyword seems to be Transform, so I changed the text to that effect. I don't want the card to be un-silence, and I don't think Princesses kissing Gah'zrilla to remove an Aldor effect fits the theme :)
    As for stats, it always strikes me a little strange when a tiny girl has almost the stats of a Yeti.. I reduced the mana cost and upped the stats somewhat. Thanks for the feedback!
    Now I lost the specific card references in the text though- hopefully the picture qualifies to meet the other condition.
    Posted in: Fan Creations
  • 1

    posted a message on Love is in the Air - A Lovely Card Design Competition [Discussion Topic]

    First draft. The idea should be obvious, but I'm unsure about the wording and the stats- 4 mana seems reasonable, but then again that's the cost of Polymorph. As for card references in the text, I'm not sure if I should replace it with Sheep/Frog instead of the spell names to satisfy the condition. Let me know what you think.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from DialM4Murloc jump
    Quote from iSinti jump
    Quote from DialM4Murloc jump
    Quote from Sahgos jump
    Quote from Thelkuzad jump

    I just decided to be silly.

    7 mana, 7 characters long, 7 appears in the text.

     This is funny but it is also horrifically broken and overpowered yet it has more votes than any other submission.  Mods should probably pull submissions that are obviously broken.

     We shouldn't really do that because people have different opinions about balance. One of the winners of season 1 was a card that I found highly unbalanced but it still won. It's up to the community.

     Sure its up to community, but this card in particular is total crap, u have to admit that. And this one is intentional and it is stated that it is intentional, such as should be rly not considered for the finals :P

     

     The thing is, if we were to come up with lots of rules for this competition, things would go south. This week has proven that haha. An outlining by us is good but micromanagement would probably not be. And that would make our work load larger. Remember that we aren't paid, we have this competition to fix, have an eye on the rest of the forum etc. It ain't as easy as it may seem, believe me ;)  Also, this is a casual competition and that's the way it is. Want something more hardcore? Well...;)

     Well, how about throwing in a shout-out for best joke cards (moderator's choice) in the results? If a card makes people giggle and obeys all technical restrictions, that would be fine imo. Keeps the two separate but allows for some silly entries once in a while. Having fun isn't a bad thing.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #21: Discussion Topic

    Damn, I come back from a day of work and the number of submissions is already overwhelming. I have some catching up to do, but there are some really nice ideas there already.

    Posted in: Fan Creations
  • 23

    posted a message on Weekly Card Design Competition #21: Submission Topic

     from the WoW Wiki:

    Ogre Shaman, hero and commander of the Duskbelch tribe. A beloved commander, he is so well-loved by his troops that if he were to fall, it would ignite them into a savage fury.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #21: Discussion Topic

    Cost down to 8. Tweaked the card text, a little clearer now but awkward phrasing. :P

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from IWanTPunCake jump
    Quote from voidshaper jump

     Great idea but it looks too slow to make the deathrattle worth, I'd suggest a mana cost of 8.

     Hm, maybe the class legendary bonus can carry that. I'm a bit reluctant because you could immediately Reincarnate on T10.

    Quote from OrderOfLenin jump
    Quote from voidshaper jump
     

     Seems a bit overpowered to me, but is an interesting idea. Maybe try:

    "Deathrattle: All friendly minions randomly receive either +7 attack or +7 health."

     Oh no no, that would imply that each minion would get either the full health or attack buff. The idea is to distribute a total of 7 point over all minions health and attack.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #21: Discussion Topic
    Quote from jazzfan27 jump

    Looking for feedback.  I'll try to reciprocate any I get.

     I think it's a bit too cheap. Al'Akir the Windlord is a class legendary for 8 with 3/5 and most of the bling. He needs some additional buff to make the windfury work, whereas a spell card can just be put on a body already in play. Card text wise, you could shorten the first blessing to (+1/+1). I guess the deathrattle health goes to the hero?

    Also, either my card or your card is against the rules, depending if the word 'seven' in the name counts or not, :P A clarification on that would be nice,

    That said, I like the theme of the card. Nice idea!

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #21: Discussion Topic

    He's from the WoW RPG and had the 'beloved commander' trait that buffs allies should he die. (Edit: oh yeah, he's a shaman. Thus the choice of class card.)

    If I understood the rules correctly, the "Seven" in his name doesn't count - ie, card text and name count as one.

    If someone can think of a more elegant way to phrase that the 7 points are distributed to either Attack or Health that would help, so feedback is appreciated.

    Balance-wise I think he should be ok. 7/7 for 7 is vanilla, and the buff is +3.5/+3.5 on average, distributed over several minions and a deathrattle. But let me know if you think he's off.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.