Help Sign In

Hearthpwn

  • Join us on Discord!
  • Follow Us On Twitter
  • Like Us On Facebook

Festival of Legends Cards List & Guide

  • Home
  • Cards
    • Ability
    • Minion
    • Weapon
    • Hero
    • Hero Power
    • Location
    • Core Set
    • Classic
    • Voyage to the Sunken City
    • Murder at Castle Nathria
    • March of the Lich King
    • Festival of Legends
    • Card Back Gallery
    • Card Tooltips
  • Decks
    • Hot Standard Decks
    • Hot Wild Decks
    • Hot Classic Decks
    • Hot Budget Decks
    • Death Knight
    • Demon Hunter
    • Druid
    • Hunter
    • Mage
    • Paladin
    • Priest
    • Rogue
    • Shaman
    • Warlock
    • Warrior
  • Forums
    • Home
    • Latest Threads
    • Blue Tracker
    • Members
    • Site Achievements
    • Dungeon Run Bundles
    • Quests and Dailies
    • Hero Level-up Rewards
    • Pack Opener
  • Deckbuilder
    • Standard Mode
    • Wild Mode
    • Classic Mode
    • Arena Simulator
    • Secrets Calculator
  • Festival
    • Card List & Release Date
    • Build a Deck
  • Expansions
    • Goblins vs Gnomes
    • The Grand Tournament
    • Whispers of the Old Gods
    • Mean Streets of Gadgetzan
    • Journey to Un'Goro
    • Knights of the Frozen Throne
    • Kobolds and Catacombs
    • The Witchwood
    • The Boomsday Project
    • Rastakhan's Rumble
    • Rise of Shadows
    • Saviors of Uldum
    • Descent of Dragons
    • Ashes of Outland
    • Scholomance Academy
    • Madness at the Darkmoon Faire
    • Forged in the Barrens
    • United in Stormwind
    • Fractured in Alterac Valley
    • Voyage to the Sunken City
    • Murder at Castle Nathria
    • March of the Lich King
    • Festival of Legends
    • Curse of Naxxramas
    • Blackrock Mountain
    • League of Explorers
    • One Night in Karazhan
    • Galakrond's Awakening
  • Game Mode
    • Duels Advanced Guide - With Deck Lists and Treasure Tiers
    • Duels: Practical Guide to go Infinite in HC Duels
    • Duels Tips & Tricks Guide
    • Duels Cards
    • Duels Heroes
    • Duels Hero Powers
    • Battlegrounds Cards
    • Battlegrounds Deckbuilder
    • Battlegrounds Minions
    • Battlegrounds Heroes
    • Battlegrounds Hero Powers
  • Collections
    • Complete Guide to Card Backs
    • Complete Guide to Coins
    • Demon Hunter Skins Guide
    • Mysteries of Castle Nathria
    • Mysteries of Stormwind
    • Mysteries of the Phoenix: Warrior and Rogue
    • Mysteries of the Phoenix: Druid and Hunter
  • Innkeeper
Desktop View
  • Home
  • Member List
  • vitorsly's Profile
  • Send Private Message
  • vitorsly's avatar
  • vitorsly
  • Registered User
  • Member for 7 years, 4 months, and 22 days
    Last active Wed, Apr, 13 2022 13:17:12
    • 8
    • 34
    • 126
  • 0 Followers
  • 513 Total Posts
  • 988 Thanks
  • Member
  • Posts
  • Decks
  • Card Collection
  • Favorites
  • Packs
  • Threads
  • Achievements
  • Reputation
  • Comments
  • Received
  • Given
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 27
  • Next
  • vitorsly's avatar

    3

    Apr 10, 2018
    vitorsly posted a message on Spellshifter

    Dalaran Mage for 1 mana cheaper which isn't bad. 4 Health at turn 2 is far more difficult to answer than at turn one so I'd put this at somewhere between Kobold Geomancer and Bloodmage Thalnos in power level. But yeah, 2nd form is bad. Probably same power level as Tainted Zealot

    Posted in: Spellshifter
  • vitorsly's avatar

    4

    Apr 9, 2018
    vitorsly posted a message on Vilebrood Skitterer

    I'd say the Rush is a lot better than Taunt personally.

    Posted in: Vilebrood Skitterer
  • vitorsly's avatar

    4

    Apr 6, 2018
    vitorsly posted a message on Rogue Legendary & Common Card Reveal - Tess Greymane & Blink Fox

    No

    Posted in: News
  • vitorsly's avatar

    7

    Apr 2, 2018
    vitorsly posted a message on New Hunter Card Reveal - Rat Trap

    Hmm... literally every Hunter Secret is 2 mana though...

    Paladins are 1 mana

    Hunter and Rogue are 2 mana

    Mage are 3 mana

    Posted in: News
  • vitorsly's avatar

    3

    Apr 2, 2018
    vitorsly posted a message on New Card Reveal - Witch's Cauldron

    Grand Crusader is already a card, so this isn't too new

     

    Posted in: News
  • vitorsly's avatar

    6

    Mar 28, 2018
    vitorsly posted a message on New Priest Card Reveal - Coffin Crasher

    It's a lot closer to Voidcaller since you need to have it in hand and at 6 mana, it's hardly as dangerous to cheat something big out. Seems good, but far from amazing.

    Posted in: News
  • vitorsly's avatar

    4

    Mar 2, 2018
    vitorsly posted a message on Hall of Fame Rotation Signals the End of These Standard Decks

    Nah, that's been debunked already. If you have 2 regular Ice blocks, come rotation you'll get 800 (2*400) dust + 200 (2*100) from dusting them for a total of 1000 dust.

    If you make the 2 Golden copies, you'll spend 3600 (2*1600) dust. Then, come rotation, you'll get 3600 (2*1600) dust, + 800 (2*400)  from dusting the golden copies, and + 200 (2*100) for dusting the regular copies, making it a total of 1000 dust profit as well, due to the fact you don't get dust for having 2 golds and 2 regulars, just the 2 golds.

    So if you're just planning on dusting it all, crafting golden copies or not when you already own regulars is not useful, although doesn't hurt anything either. Only exception is if they HoF a Common. Then you should craft them golden in all situations.

     

    Posted in: News
  • vitorsly's avatar

    3

    Feb 27, 2018
    vitorsly posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of Famed

    You know you can edit/delete your post, right?

    Posted in: News
  • vitorsly's avatar

    6

    Dec 12, 2017
    vitorsly posted a message on Psychic Scream

    Combo with Violet Wurm (After trading) for 7 Weasels lategame. If your opponent is in topdeck mode, he will concede.90% of the time. Never have I felt so evil before...

    Posted in: Psychic Scream
  • vitorsly's avatar

    4

    Dec 12, 2017
    vitorsly posted a message on Violet Wurm

    Combo with Psychic Scream (After trading) for 7 Weasels lategame. If your opponent is in topdeck mode, he will concede.90% of the time.

    Posted in: Violet Wurm
  • To post a comment, please login or register a new account.
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 27
  • Next
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 181
  • Next
  • edion86's avatar

    6

    Mar 14, 2019
    edion86 posted a message on Disenchanting all new WILD cards

    Honestly, if you don't really need to disenchant, don't do it. Wild is a fresh experience when you get bored of standard. There is way more variety in decks and is easier to find someone trying to do something wierd (funny). Or maybe just because you miss some cards...!

    On top of that, if you stop playing hearthstone at any time, wild will always be there.

    So no, there won't be any problem, but I wouldn't do it.

    Posted in: Standard Format
  • linkblade91's avatar

    54

    Mar 14, 2019
    linkblade91 posted a message on Disenchanting all new WILD cards

    Disenchanting en masse is a terrible idea for the long term, as the process will never end: you'll have to keep dusting to maintain the Standard pace, sacrificing thousands of dust (particles?). Instead of shunning Wild, people should embrace the fact that they will eventually have a collection that makes Wild a viable alternative, and play in both modes. Fighting against the inevitable leads to a major loss on investment.

    Posted in: Standard Format
  • Always_Reno's avatar

    5

    Mar 6, 2019
    Always_Reno posted a message on Vote For Your Favourite Community Created Mathematically Boomtastic Cards

    Divide by Zero is the dream card for Mecha'thun.... 

    Posted in: News
  • AngryChicken's avatar

    38

    Feb 21, 2019
    AngryChicken posted a message on Weekly Card Design Competition 9.07 - Submission Topic

    I KNEW he was cheating on me with other class cards!!

    Betrayal

    Keyword: Discover, Mechanics: Spellstone/Upgrade, Rogue Secrets

    Posted in: Fan Creations
  • Jennifer's avatar

    5

    Nov 25, 2016
    Jennifer posted a message on Dust Guide - These cards will be moved into wild early 2017

    Who dusts cards just because they leave standard? :'D And why?

    Posted in: General Discussion
  • Jennifer's avatar

    19

    Jan 12, 2017
    Jennifer posted a message on Mike Donais: No Ladder Changes in the Next Set, Current Meta, Small-Time Buccaneer

    I don't think buying decks is the way to go, it will make too much salt. I think a cool way to give new players access to more cards is to make some of the deck recipes available to play for free and then rotating which decks every week.

    Posted in: News
  • Truffles20's avatar

    1

    Mar 4, 2017
    Truffles20 posted a message on Post STB nerf, Pirate Warrior still alive & well...

    I get what you are saying Dr scaphandre. Pirate decks have made otherwise obscure pirate cards see play. However the issue I have had with pirate decks is the fact that they can kill you so early. I have lost on turn 4 to a pirate deck and I have lost being grinded out in a long game against a renolock. While both ways of losing can be frustrating, at least against the reno deck I actually felt like I played an actual game and I lost because of a missplay. Against the pirate deck there was literally nothing I could do, I got a bad hand, the other guy had the nuts draw and I literally got faced down by turn 4. I did not feel like I played a game, I was just someone else's punching bag for 4 turns and I can tell you from experience that felt a lot worse than losing in a long game.

    Overall I do not have a problem with aggro decks, they keep greedier decks in check and face hunter was actually the very first successful deck I used in hearthstone. I also think its good that pirate cards are actually being played, but I played during the undertaker hunter meta and I think it is always an issue if an aggro deck can kill you within 4 or 5 turns because it may be fun for the aggro player, but it certainly is never fun for the other guy to get their face bashed in with nothing that they could do about it. But that is just my opinion, I think personally that patches is not a good designed card, But I am always happy to agree to disagree and respect other people's opinions.

    Posted in: General Discussion
  • vojza's avatar

    3

    Nov 20, 2016
    vojza posted a message on Mean Streets of Gadgetzan - Hearthstone's Fourth Expansion

    Well, the legendary failed.

    Posted in: Guides
  • DelireMan7's avatar

    20

    Nov 24, 2017
    DelireMan7 posted a message on New Mage Card Reveal: Lesser Ruby Spellstone

    I prefer a game where the goal is to have fun instead of "have to win".

    For me HS is not a competitive game. It's a sand box where you can experiment with hundreds of card and have a lot of fun.

    HS is for me a relaxing game.

    I understand the philosophy of "winning" but in this game it leads to a lack of creativity. People only use "good decks and cards" and don't touch the "bad" cards.

    Removing the random factor of cards will kill the purpose of the game for me.

    Gimmick and "random" card is all I ask to HS. ;)

    But everyone enjoy the game for different reason.

    Posted in: News
  • Tusina's avatar

    1

    Nov 26, 2016
    Tusina posted a message on Dust Guide - These cards will be moved into wild early 2017
    Quote from Ace1a >>
    Quote from TheImmondBeast >>
    Quote from xHAT3R >>
    Quote from skaven >>

    and soon, the "I DEd all my old cards, now I regret it and my collection is crap, shall I just quit the game for good?" threads will come...

    :)

     I DE'd my old cards after 1st rotation and I've never regret that. I just like Wild and since Blizz won't balance it, I just don't want to play it.
     Wild is much more balanced than Standard right now. What do you feel is unbalanced? I see plenty of viable decks and no dominant deck/archetype like in Standard ( Shamanstone )
     Nope, its 80% aggro, even the secret Paladins play aggressively and just refill their hand with divine favor. I can't even play renolock anymore as I die turn 6 or 7 if I don't have reno in my hand. I am optimistic the wild meta will slow alot after the new expansion is out, Mistress of Mixtures being a pivotal card to punish aggro.
     Playing aggro in Wild is bad idea, because they lose to Freeze Mage AND Priest.
    Posted in: General Discussion
  • To post a comment, please login or register a new account.
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 181
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

MOBAFire Network

  • MOBAFire.com
  • Leaguespy.gg
  • CounterStats.net
  • Teamfight Tactics
  • WildRiftFire.com
  • RuneterraFire.com
  • SMITEFire.com
  • DOTAFire.com
  • ArtifactFire.com
  • HeroesFire.com
  • VaingloryFire.com
  • MMORPG.com

© 2023 Magic Find, Inc. All rights reserved.

Mobile View