Dalaran Mage for 1 mana cheaper which isn't bad. 4 Health at turn 2 is far more difficult to answer than at turn one so I'd put this at somewhere between Kobold Geomancer and Bloodmage Thalnos in power level. But yeah, 2nd form is bad. Probably same power level as Tainted Zealot
- Registered User
Member for 7 years, 4 months, and 22 days
Last active Wed, Apr, 13 2022 13:17:12
- 0 Followers
- 513 Total Posts
- 988 Thanks
Apr 10, 2018vitorsly posted a message on SpellshifterPosted in: Spellshifter
4vitorsly posted a message on Vilebrood SkittererPosted in: Vilebrood Skitterer
I'd say the Rush is a lot better than Taunt personally.
4vitorsly posted a message on Rogue Legendary & Common Card Reveal - Tess Greymane & Blink FoxPosted in: News
7vitorsly posted a message on New Hunter Card Reveal - Rat TrapPosted in: News
Hmm... literally every Hunter Secret is 2 mana though...
Paladins are 1 mana
Hunter and Rogue are 2 mana
Mage are 3 mana
3vitorsly posted a message on New Card Reveal - Witch's CauldronPosted in: News
Grand Crusader is already a card, so this isn't too new
6vitorsly posted a message on New Priest Card Reveal - Coffin CrasherPosted in: News
It's a lot closer to Voidcaller since you need to have it in hand and at 6 mana, it's hardly as dangerous to cheat something big out. Seems good, but far from amazing.
4vitorsly posted a message on Hall of Fame Rotation Signals the End of These Standard DecksPosted in: News
Nah, that's been debunked already. If you have 2 regular Ice blocks, come rotation you'll get 800 (2*400) dust + 200 (2*100) from dusting them for a total of 1000 dust.
If you make the 2 Golden copies, you'll spend 3600 (2*1600) dust. Then, come rotation, you'll get 3600 (2*1600) dust, + 800 (2*400) from dusting the golden copies, and + 200 (2*100) for dusting the regular copies, making it a total of 1000 dust profit as well, due to the fact you don't get dust for having 2 golds and 2 regulars, just the 2 golds.
So if you're just planning on dusting it all, crafting golden copies or not when you already own regulars is not useful, although doesn't hurt anything either. Only exception is if they HoF a Common. Then you should craft them golden in all situations.
3vitorsly posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of FamedPosted in: News
You know you can edit/delete your post, right?
6vitorsly posted a message on Psychic ScreamPosted in: Psychic Scream
Combo with Violet Wurm (After trading) for 7 Weasels lategame. If your opponent is in topdeck mode, he will concede.90% of the time. Never have I felt so evil before...
4vitorsly posted a message on Violet WurmPosted in: Violet Wurm
Combo with Psychic Scream (After trading) for 7 Weasels lategame. If your opponent is in topdeck mode, he will concede.90% of the time.
- To post a comment, please login or register a new account.
6edion86 posted a message on Disenchanting all new WILD cardsPosted in: Standard Format
Honestly, if you don't really need to disenchant, don't do it. Wild is a fresh experience when you get bored of standard. There is way more variety in decks and is easier to find someone trying to do something wierd (funny). Or maybe just because you miss some cards...!
On top of that, if you stop playing hearthstone at any time, wild will always be there.
So no, there won't be any problem, but I wouldn't do it.
54linkblade91 posted a message on Disenchanting all new WILD cardsPosted in: Standard Format
Disenchanting en masse is a terrible idea for the long term, as the process will never end: you'll have to keep dusting to maintain the Standard pace, sacrificing thousands of dust (particles?). Instead of shunning Wild, people should embrace the fact that they will eventually have a collection that makes Wild a viable alternative, and play in both modes. Fighting against the inevitable leads to a major loss on investment.
5Always_Reno posted a message on Vote For Your Favourite Community Created Mathematically Boomtastic CardsPosted in: News
Divide by Zero is the dream card for Mecha'thun....
38AngryChicken posted a message on Weekly Card Design Competition 9.07 - Submission TopicPosted in: Fan Creations
I KNEW he was cheating on me with other class cards!!
Keyword: Discover, Mechanics: Spellstone/Upgrade, Rogue Secrets
5Jennifer posted a message on Dust Guide - These cards will be moved into wild early 2017Posted in: General Discussion
Who dusts cards just because they leave standard? :'D And why?
19Jennifer posted a message on Mike Donais: No Ladder Changes in the Next Set, Current Meta, Small-Time BuccaneerPosted in: News
I don't think buying decks is the way to go, it will make too much salt. I think a cool way to give new players access to more cards is to make some of the deck recipes available to play for free and then rotating which decks every week.
1Truffles20 posted a message on Post STB nerf, Pirate Warrior still alive & well...Posted in: General Discussion
I get what you are saying Dr scaphandre. Pirate decks have made otherwise obscure pirate cards see play. However the issue I have had with pirate decks is the fact that they can kill you so early. I have lost on turn 4 to a pirate deck and I have lost being grinded out in a long game against a renolock. While both ways of losing can be frustrating, at least against the reno deck I actually felt like I played an actual game and I lost because of a missplay. Against the pirate deck there was literally nothing I could do, I got a bad hand, the other guy had the nuts draw and I literally got faced down by turn 4. I did not feel like I played a game, I was just someone else's punching bag for 4 turns and I can tell you from experience that felt a lot worse than losing in a long game.
Overall I do not have a problem with aggro decks, they keep greedier decks in check and face hunter was actually the very first successful deck I used in hearthstone. I also think its good that pirate cards are actually being played, but I played during the undertaker hunter meta and I think it is always an issue if an aggro deck can kill you within 4 or 5 turns because it may be fun for the aggro player, but it certainly is never fun for the other guy to get their face bashed in with nothing that they could do about it. But that is just my opinion, I think personally that patches is not a good designed card, But I am always happy to agree to disagree and respect other people's opinions.
3vojza posted a message on Mean Streets of Gadgetzan - Hearthstone's Fourth ExpansionPosted in: Guides
Well, the legendary failed.
20DelireMan7 posted a message on New Mage Card Reveal: Lesser Ruby SpellstonePosted in: News
I prefer a game where the goal is to have fun instead of "have to win".
For me HS is not a competitive game. It's a sand box where you can experiment with hundreds of card and have a lot of fun.
HS is for me a relaxing game.
I understand the philosophy of "winning" but in this game it leads to a lack of creativity. People only use "good decks and cards" and don't touch the "bad" cards.
Removing the random factor of cards will kill the purpose of the game for me.
Gimmick and "random" card is all I ask to HS. ;)
But everyone enjoy the game for different reason.
1Tusina posted a message on Dust Guide - These cards will be moved into wild early 2017Posted in: General DiscussionQuote from TheImmondBeast >>
and soon, the "I DEd all my old cards, now I regret it and my collection is crap, shall I just quit the game for good?" threads will come...
:)I DE'd my old cards after 1st rotation and I've never regret that. I just like Wild and since Blizz won't balance it, I just don't want to play it.Wild is much more balanced than Standard right now. What do you feel is unbalanced? I see plenty of viable decks and no dominant deck/archetype like in Standard ( Shamanstone )Nope, its 80% aggro, even the secret Paladins play aggressively and just refill their hand with divine favor. I can't even play renolock anymore as I die turn 6 or 7 if I don't have reno in my hand. I am optimistic the wild meta will slow alot after the new expansion is out, Mistress of Mixtures being a pivotal card to punish aggro.Playing aggro in Wild is bad idea, because they lose to Freeze Mage AND Priest.
- To post a comment, please login or register a new account.