Why would anyone sane add recent player friend request? Either you want some lulz from salty douchebag or you are asking for your feelings to get hurt. IMO
Its not about the combo cards really. as it was said - 14 dmg, 2cards, 9 mana and vulnerable to taunts is OK. the thing is you have to remove ALL other creatures on the board so that combo wont get any more value. even with one more creature on the board is becomes 16 dmg which is pretty imbalanced. Solution? i think of changing FoN to "destroy all your creatures. summon 3 2/2 charge treants" line to the card.
1. combo remains viable
2.savage roar remains playable outside of combo.
3. Stealth OTK setups wont work. You wont get extra value from combo as you have to attack before FoN.
Typical "balancing" mistakes. you should try to balance DECKS not cards. That means involving other cards in calculations and hero powers. Also, minions are designed with removal conditions in mind, so keep 0/7 2-mana drops and health buffs away please. the thing is health value in NOT linear (more like exponential with 1 health dies to ping and 7hp needs hard removal to be on par in card advantage), unlike attack. Extra turn the minion survives makes card attack value double (+any passive effect this card has). So your formula is completely irrelevant. Thats why you get such results when you use it to "balance" cards.
Imo concede is never an option, unless you play non-ranked maybe. i have won quite a few games with just taking my time, as my opponent DCed next turn. Bad for him, but you know - win is a win.
1
Why would anyone sane add recent player friend request? Either you want some lulz from salty douchebag or you are asking for your feelings to get hurt. IMO
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Its not about the combo cards really. as it was said - 14 dmg, 2cards, 9 mana and vulnerable to taunts is OK. the thing is you have to remove ALL other creatures on the board so that combo wont get any more value. even with one more creature on the board is becomes 16 dmg which is pretty imbalanced. Solution? i think of changing FoN to "destroy all your creatures. summon 3 2/2 charge treants" line to the card.
1. combo remains viable
2.savage roar remains playable outside of combo.
3. Stealth OTK setups wont work. You wont get extra value from combo as you have to attack before FoN.
1
Typical "balancing" mistakes. you should try to balance DECKS not cards. That means involving other cards in calculations and hero powers. Also, minions are designed with removal conditions in mind, so keep 0/7 2-mana drops and health buffs away please. the thing is health value in NOT linear (more like exponential with 1 health dies to ping and 7hp needs hard removal to be on par in card advantage), unlike attack. Extra turn the minion survives makes card attack value double (+any passive effect this card has). So your formula is completely irrelevant. Thats why you get such results when you use it to "balance" cards.
0
Imo concede is never an option, unless you play non-ranked maybe. i have won quite a few games with just taking my time, as my opponent DCed next turn. Bad for him, but you know - win is a win.
2
3/4 of my grandparents died to cancer. And I am not offended.