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- vbalint
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Member for 7 years, 4 months, and 17 days
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User-4142015 posted a message on How many packs for full AOO setPosted in: General Discussion -
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Perry1776 posted a message on 10 subscriber thank you videoPosted in: Streams and Videos -
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Chimera posted a message on 1500 XP Quest Trading - Play A Friend! (#7)
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Consistently breaking the rules or causing problems may get you blacklisted as well.
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THE PROOF CHALLENGE
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1. Check the blacklist.
2. Player 1 challenges adding user to prove they have the quest.
3. Player 2 declines the challenge.
4. Player 2 challenges posting user to prove they have the quest.
5. Player 1 accepts and game #1 is played.
6. Player 1 challenges adding user and game #2 is played.
7. Profit!!
If you made it to the bottom of this post and found this thread useful, let us know with an up-vote!
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Mansfield92 posted a message on DH is killing the game!Posted in: General DiscussionI agree :D Actually that is kinda the reason I switched to DH - if you can't beat broken, join them.
But don't worry, I'm in Wild Legend already, so I will play some reno DH instead :D
Anyway, overall winrate of my deck in this very limited sample was 83%, with score of 15:3. I lost to reno warlock, reno mage (with 2 iceblocks and topdeck reno with 1 health) and DH going first (with priestess drop turn 7 on empty board). Final boss was pirate warrior with no chance.
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Ilyanthiel posted a message on DH is killing the game!Posted in: General DiscussionLOOK LOOK! :O . its too op dude, 54% winrate......... help us blizzard. Nerf DH again :*(
Quote from Mansfield92 >>I have no idea what you're talking about, I had only 100% winrate yesterday :(
deck code?? :O
Please Blizzard stop this deck. It's got a 54% win rate... Hey, hold on...it's 100%... I wanna play it....
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Macinstosh posted a message on Demon Hunter is the best thing that could happen to this game:Posted in: Demon HunterBuuuuuuuuuuuut nothing else was getting played either. Just a little detail you missed.
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Geoff posted a message on The Battlegrounds Salt ThreadPosted in: BattlegroundsMost of the games I can see there's one player who got extremely lucky and is basically guaranteed to win.
From mid-game you can easily recognize who will snowball the most. And if you are not the one, you pretty much know for most of the time that you are fighting for a 2nd place max. It's infuriating, when you know that there's a fixed top spot, based basically mostly on luck (just getting a snowballing core earlier than others).
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Wellingt0n posted a message on Albatross too strong?Posted in: Card DiscussionWhen a Card sees a ton of Play in wild - then it is probably among the strongest of Cards. That is true for Albatross without the shadow of a doubt. The card has a deck winrate and played winrate of 59% in wild and is among the top 20 Cards played there Right now.
In Standard the numbers for this card are not so much different - 58%. And OP is Right: The popularity of this Card makes certain decks Pretty much unplayable.
Now does this mean it should be nerfed? People are Right in calling it a tech-card. My guess is that the Card is WAY too universally strong for a tech Card. I am guessing that it outperformes most other tech Cards in Terms of winrate. A tech Card should be somethign that you put into your deck to counter specific strategys, not to be just a superstar-Card no matter what. I'll go check some other tech Cards now...
Ok lol. The next best tech card in Terms of winrate is sacrificial pact. And that one is WAAAAAAAAAY more narrow. Looking at the numbers for Albatross is actually pretty ridiculous… The guy has a higer deck and even PLAYED winrate than Zephrys the Great.
Albatross should probably just be a 3/3 to make it more of a sacrifice to run the card in your deck. -
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sPacEtiMe19 posted a message on Albatross too strong?Posted in: Card DiscussionQuote from Ilyanthiel >>Quote from sPacEtiMe19 >>People are funny how they define tech cards. And it clearly shows that most people don't know what a tech card should be.
Albatross is not a tech card, because it doesn't really have a downside. 3 4/3 is a fair body, and puts 2 dead draws into the enemy deck. That is it's absolutely worst case scenario. Against spell mage, Reno, etc. it adds those same dead draws while also shutting down more cards in their deck. It is not a tech card.
Hungry crab is a tech card. It's an absolutely abysmal card unless it hits a murloc.
Ooze and Harrison are tech cards. They have 0 upside, unlike albatross, unless their effect goes off. These are tech cards.
Black knight is a tech card. Very strong if it hits a big taunt, absolutely terrible if not.
When a cards worse case scenario is an amazing case scenario, it is not tech.
People salutes you: Tech card
Thank you for YOUR definition of tech cards. I don't see any reason a card should be underwhelming (if not fulfilling its tech effect) to be defined as tech... A tech card is simply a card that has no specific role in your deck but may have an important role on your opponent's deck.
Tech cards, in all of history in most card games, are supposed to be weaker than comparably costed cards when not fulfilling their effects. All tech cards in hearthstone, other than albatross, have followed this rule.
And the "examples" list on that link proves my point by including Kayne on it. A 4 mana 3/5 charge is just good by itself. The taunt bypass is just extra. And when we look at what a tech card really should be, it should be specific. 90% of decks are going to have some taunt or another, so if the 10% absence is enough to define a card as "tech," then yes I do disagree with that definition. There is not one single decent player that would look at kayne and think "that's a tech card I should include because lots of people run taunts." That is ludicrous, and no one thinks "tech" when looking a kayne. He is absolutely not a tech card. If only 10% of played decks ran taunts aggro DH would still play him because his stats with charge for his cost are good. Which can absolutely not be said about ANY card on that list other than albatross, kayne, and loatheb.
Loatheb was also not a tech card, because other than zoo specifically he had an effect on the opponent, regardless of what they are playing.
Every single other card on that list is an example of my point that the body/effect do not warrant the cost unless their effects come to fruition. Albatross' ability literally has an upside against EVERY playable deck if they draw even 1 bird, whereas something like crab or platebreaker would not.
But again, Kayne being on that list discredits it, because he is absolutely not a tech card.
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Fog_za posted a message on Albatross too strong?Posted in: Card DiscussionIt is not overpowered. It is annoying, but not op.
Right now I believe only priest is playing albatrosses. If this was op, every deck would be playing it.
It doesn't make highlander unplayable, you can still win without zephrys or alex. Or you can wait till 1 albatross drawn and then play your zephrys.
As @Monsu said, pure paladin sucks anyway. There is like one reason to play pure pally Lightforged Zealot and it is not even that good.
You obviously haven't been playing. I see it everywhere, warlocks run it, I've seen rogues run it, and mages. I even saw a demon Hunter run one, admittedly that's rare.
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You do realize a DH mirror means a loss and win for DH, right? So every single mirror brings the winrate closer to 50/50. Now if there are so many mirror matches, yet the winrate is as high as 70%, it means DH pounds other classes 85-90% of the time. Sounds fair and balanced.
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My first time posting here. Who the f in their right mind thought DH would be okay? I've been playing this game for quite some time but this is beyond belief. I put together a Pala deck based on Librams which seems pretty okay. First 8 games, all Demon Hunters. 0 wins, I got stomped on turn five 2 times, not even Zoolock can do it that often. Either by the charge ignoring guy with that 10/6, either Priestess of Fury combined with some other unearthly bullshit. Feast of Souls should have never come alive with cards like Command the Illidari, and neither should the 3/1 which deals 3 damage when a minion dies.
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I've got the lesson but still, it should not be working like this.
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Superb for Wild Control Mage.
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Blizzard's action is disgusting and unacceptable, but on the bright side, it's really great to see how so many people stand up for the cause. This whole thing got as much recognition as it actually deserves, and weirdly enough, this is mainly due to the fact that blizzard banned Blitzchung. I hope they will realize how big this mistake is when the next expansion hits.
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Battletag: vbalint#21168
Region: EU
Trade only?: Yep, you go first
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If you don't care about his/her opinion, just don't read it. Absolutely no need to act like a complete douchebag. This is a forum, where people write their opinion about things and that's what happened now. The baby rage support group for those who pointlessly and thoughtlessly complain about someone writing his argument-based opinion is also next week. Cheers
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"Her favorite food is the Naga Sandwich."
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A 12 mana 10/10 which destroys all other friendly minions at the end of your turn would be a fair deal.
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Supreme Archeology has insane synergy with Plot Twist. Meta breaking.