Um... Darkglare and Flesh GIant?
- user-24703847
- Registered User
-
Member for 7 years, 11 months, and 24 days
Last active Tue, May, 10 2022 13:00:46 -
- 6
- 28
- 62
- 0 Followers
- 216 Total Posts
- 187 Thanks
-
-2
DropDeadCynical posted a message on Balance Changes Coming Tomorrow - 8 Changes In Total!Posted in: News -
3
ShadowAldrius posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter themPosted in: General DiscussionYeah I don't like this at all, I don't honestly think the actual quests are the problem.
I think they should start with nerfing Incanter's Flow, Stealer of Souls and HoFing Auctioneer and then see where things land from there.
And if there's further nerfs needed I would probably nerf the actual rewards or make the quests a little more challenging to complete.
Paladin also probably needs nerfs. -
4
Tycon posted a message on Incoming buff predictions (post for your fav class in bad need of them)Posted in: General DiscussionI don't understand why they are changing any cards, the game is fine right now. Pretty disappointed.
-
1
Sherman1986 posted a message on Why do people not take the most obvious clues?Posted in: General DiscussionQuote from TheArcanist236>>People just rush face and kill me as soon as they can.
Sorry, but that's exactly what I would do 100% of the time if I faced you. Why should I waste my time just because a random opponent decided not to play the game in order to win?
Yeah, that sounds selfish, but depriving others of having an entertaning match (which is probably one of the main reasons they are playing a video game in the first place) is too.
-
1
TwistedCardmaster posted a message on Too many nerfs?Posted in: General DiscussionI think they should have more buffs and less nerfs.
Buffs also increase power creep, which is bad, because total health pool is constant and balance should always be related to it.
-
10
AAZ posted a message on Tickatus need a changePosted in: Card DiscussionSure. Tickatus definetely needs a change!
Card is just unplayable! 6 mana 8-8 do nothing, while you get killed by turn 4-5.
Guess it should either heal you for +15 hp at 6 mana
or make it 4 mana 8-8 with taunt.
might see some play above tier 3 decks then... -
1
x0chipilli posted a message on How would you nerf oh my yogg?Posted in: Card DiscussionI wouldn’t, the card is fine
-
1
SirJohn13 posted a message on Nerf suggestions / ideas – emphasis on soft nerfsPosted in: Card DiscussionQuote from RomanKnight >>Quote from user-24703847 >>Pen Flinger is played my two classes and is not a power card in any one of them. Then yeah... dont need a nerf.
Tickatus is a bad card so... it would not be nerfed.
1.Pen flinger is used in 2/3 classes that are being played.
2.That single card is able to deal more then a pyroblast during the course of the game
3. It fills your mana curve even in bad turns, making you have no weak turns at all
4. It cant be distracted or interacted with. There is no way for opponent to destroy that card, except for warlock.
5. And worst of all, it makes your opponent sit and watch you play it over and over again every turn, making turns extremely long and unfun.
Are these enough reasons for you? This card is basically a neutral raza priest...
There are 2 decks that abuse Pen Flinger. Libram paladin who takes advantage of multiple 0-cost librams and aggressive weapon rogue decks that run a very low curve with a ton of cheap spells and use pen flingers to fill their mana curve. The latter deck is not even that popular. Miracle Rogue is also running Pen Flinger, but primarily to either target their own Efficient Octobot or to get some cheap draw with Field Contact. However this deck doesn't have too many spells to really abuse Pen Flinger, making it only slightly better than an Elven Archer most of the time. The other decks that see quite some play (Mages, Warlocks, Priests, Aggro Paladin) don't run the card at all.
Even if it casts a total of 2 Pyroblasts over the duration of the game, the player who does that pays 20 mana for it. Spending 1 mana to deal 1 damage is not an efficient use of mana in many cases.
Actually instead of filling the mana curve in 'bad' turns I have seen the card leading to badly played turns where for example some paladin player will play Pen Flinger face into First Day of School into an 1-drop at 2 mana, instead of developing more tempo. This is not the card's fault of course, but it is some evidence that Pen Flinger is a relatively high-skill cap card and not everyone understands when you should spend 1 mana to deal 1 damage rather than actually playing your cards
Leading to long turns is quite annoying indeed, a fix in its animation is the primary nerf it needs
-
19
xskarma posted a message on Hearthstone Esports suspends ZalaePosted in: General ChatJust to get ahead of this early: If you are going to victim blame, you can expect your post to receive moderation attention.
-
7
shad0wseek3r posted a message on Am I the only one worried about the Rogue reverts?Posted in: General DiscussionYes you are, i'd rather play rogues all day than priests and mages.
- To post a comment, please login or register a new account.
1
Such a dumb ideas
0
nope, if this is good mean you need to hold it, unplayable card, for few late game turns, when you wil be just killed.
1
Not sure that this deck even need nerfs
14
Mage was much, much worste
7
thats great right?
2
meta is not 100% and never was
-1
well... but its not true, shaman is not a problem.
-5
Cuz aggro is not a problem now.
1
Priest should be nerfed more.
1
Cuz its a bad card