So meta made of 100% aggro isn't a problem, huh?
meta is not 100% and never was
So meta made of 100% aggro isn't a problem, huh?
meta is not 100% and never was
well... but its not true, shaman is not a problem.
Cuz aggro is not a problem now.
Priest should be nerfed more.
I know Warlock is at the bottom of the barrel now, but Tickatus still feels absolutely awful to have dropped on you.
Blizzard has gone on record multiple times over the years saying that they consider player feel, not just winrate.
Remember when the first Quest Rogue was nerfed at least 3 separate times, despite it being tier 3?
Do we need to Kibler to complain about Tickatus so it'll get changed or are we just cool with one card being able to delete up to a 3rd of our decks?
P.S. the refreshing spring water nerf wasn't enough.
Cuz its a bad card
Making a deck and seeing how well it does against other decks, experimenting with different classes and archetypes, discovering a play style and cards that you enjoy is what makes TCG fun.
So what's the point in playing hearthstone then? I've been playing from open beta and every new meta I've tried to make my own decks, even if they were bad I tried to enjoy the building and experimenting part of the game to it's fullest. However, as more and more websites relating to HS sprouted and netdecking became more relevant, the huge aspect of experimenting and figuring stuff out on your own is completely dead. Playing against the exact same decks over and over and over and over and over and over and over and over... Just killed any point in me trying to make something.
Can someone please answer me - "Is it fun to just copy decks from a website?", "Is it fun not to put any thought in the cards that are in *your* deck?", "Is it fun to play the same exact deck for more than a couple of years?". It can't be, right? Well...
A good example is secret mage. Really wish they would stop printing cards that support the archetype. And if you say - "Well, uhm the deck changed over the years" or "There are stronger decks out there", then you are a moron. For how long secret mage remains as one of the most popular decks in wild? And as for the other part, the deck just replaced cards for better cards that do more or less the exact same thing. What's the difference between 1 card that can draw 4-6 cards and has a cost of 6 mana, and 2 secrets that cost 0 or 3 mana and can draw you 6 cards? The funny thing is people don't even know why secret mage doesn't run the weapon or the minion anymore. And again, for those of you that say that the secrets are just better - go back to netdecking. The answer is tempo, reliability, disruption, counterplay and symbiosis with other cards. Hope I don't need to digest and explain every part further, since this thread will become too long.
Now back to the main topic. I just can't imagine that someone actually finds it fun to copy a deck and then play only that one deck for more than a year. What's the point in playing then? Why not let someone else play the game or let the computer play for you as well, since you already undermine half of the game already.
I know this is salty and all. And everyone finds pleasure in different things. But I'm just really tired of playing and seeing more or less the exact same decks and loosing to the exact same stuff for years. Every time I play against a unique deck I stop caring about winning or loosing. I just try to figure out what their deck is and what are they trying to do with it. Nowadays, I'll be lucky to play against even 1 unique deck in a week. And the most hilarious part is, that people copy the strongest decks and play casual as well. The only thought that crosses my mind in such situations is what kind of clown am I playing against?
just dont play and stop making forum your trashcan.
Did nothing. Paladin is still way too OP and now gets THREE fucking minions for 1 mana instead of two for zero mana. Really? NO other hits to their unlimited buffing and bull shit? OMG. What. A. Joke.
Imagine thinking it was a buff not nerf XD
Fairly good round of nerfs and buffs.
I was worried they would buff some aggro/face stuff and just make the game even less enjoyable, but they largely just buffed mid range cards.
The only thing I didnt like was the Hysteria nerf. I didnt think warlock and priest were doing all that hot to deserve one of their best cards getting nerfed.
But, hysteria will still be run in those decks, it is just too important not to.
I would have nerfed oh my yogg instead.
And for buffs, i would have given the 3/4 secret tech card some different text. Anti-secret tech is pretty needed and the one they gave us isnt what we need.
LOL... priest was one of the best clsses
Paladin is pretty hard to nerf. You would need to hit multiple cards.
I think I would start with oh my yogg. Nerf that and hope it drops the win rate a point or two.
Deck would still be strong, but hopefully be vulnerable to removal heavy decks.
I'm genuinely curious, how would you nerf OMY? You can't nerf it by mana because it's a pala secret and those can only be 1 mana. Its effect is not scalable so you can't change that either (unless you want to change it to cast a spell that costs 1 more or something...which is pointless) so unless team 5 does a "give your charge minions +1 attack" kind of nerf, I really can't envision how OMY could be changed.
There is no need to nerf that card.
I don't understand why they are changing any cards, the game is fine right now. Pretty disappointed.
People just rush face and kill me as soon as they can.
Sorry, but that's exactly what I would do 100% of the time if I faced you. Why should I waste my time just because a random opponent decided not to play the game in order to win?
Yeah, that sounds selfish, but depriving others of having an entertaning match (which is probably one of the main reasons they are playing a video game in the first place) is too.
Sure. Tickatus definetely needs a change!
Card is just unplayable! 6 mana 8-8 do nothing, while you get killed by turn 4-5.
Guess it should either heal you for +15 hp at 6 mana
or make it 4 mana 8-8 with taunt.
might see some play above tier 3 decks then...
Pen Flinger is played my two classes and is not a power card in any one of them. Then yeah... dont need a nerf.
Tickatus is a bad card so... it would not be nerfed.
1.Pen flinger is used in 2/3 classes that are being played.
2.That single card is able to deal more then a pyroblast during the course of the game
3. It fills your mana curve even in bad turns, making you have no weak turns at all
4. It cant be distracted or interacted with. There is no way for opponent to destroy that card, except for warlock.
5. And worst of all, it makes your opponent sit and watch you play it over and over again every turn, making turns extremely long and unfun.
Are these enough reasons for you? This card is basically a neutral raza priest...
There are 2 decks that abuse Pen Flinger. Libram paladin who takes advantage of multiple 0-cost librams and aggressive weapon rogue decks that run a very low curve with a ton of cheap spells and use pen flingers to fill their mana curve. The latter deck is not even that popular. Miracle Rogue is also running Pen Flinger, but primarily to either target their own Efficient Octobot or to get some cheap draw with Field Contact. However this deck doesn't have too many spells to really abuse Pen Flinger, making it only slightly better than an Elven Archer most of the time. The other decks that see quite some play (Mages, Warlocks, Priests, Aggro Paladin) don't run the card at all.
Even if it casts a total of 2 Pyroblasts over the duration of the game, the player who does that pays 20 mana for it. Spending 1 mana to deal 1 damage is not an efficient use of mana in many cases.
Actually instead of filling the mana curve in 'bad' turns I have seen the card leading to badly played turns where for example some paladin player will play Pen Flinger face into First Day of School into an 1-drop at 2 mana, instead of developing more tempo. This is not the card's fault of course, but it is some evidence that Pen Flinger is a relatively high-skill cap card and not everyone understands when you should spend 1 mana to deal 1 damage rather than actually playing your cards
Leading to long turns is quite annoying indeed, a fix in its animation is the primary nerf it needs
Yes you are, i'd rather play rogues all day than priests and mages.
Problem is not the 20+ min duration. The problem is when you outvalue/outplay your opponent for 19+ minutes and then you lose because of cards you couldn't possibly play around or prepare against cause they were randomly generated. Do you like playing chess for 19+ minutes and then, while you win, the opponent decides he wants to switch to dice for the last minute? A little randomness is good..but this is.......