Excelent nerfs. I guess rogue nerfs were in response to the other nerfs, since it'd be OP. Also, I think that this deck rewarded RNG more than I like. Pretty similar to Pre-first nerf Alex. If you got lucky, 100% winrate.
The hard one to see is the nerf to Dragoncaster. Currently I see no problem with it. But think about it with these changes. Rogue wouldn't be able to response at turn 7 your turn 6 Dragoncaster + Power of Creation / Box. Neither DH, since usually at turn 5 they used the weapon, and after you used your Dragoncaster, they would buff the heck of it to deal with the minions.
The only thing I think they missed is Murloc Paladin. This deck will be DISGUSTING right now, Odd paladin level. Right now it has a disgusting win rate. It's only stopped by DH and Warrior. But with these classes being punched so hard, nothing will counter. Mage also had a chance with that Dragoncaster. Now it won't. Same with Rogue. The problem with this deck is the dormant murloc. The synergy between this one and the ones that buff (+2 health and +1/+1) is just OP. Expect to see some nerfs to this deck...
Rogue was barely holding on in Tier 2. This pointless nerf to their Galakrond will have them slipping to T3 or worse. Dumb move, Blizzard.
Risky Skipper did not need a nerf, so not sure what some of you are crying about in that regard.
The Dragonqueen nerf feels legit and right.
The Dragoncaster nerf feels.... too weak? Like maybe keep the cost the same but reduce the next spell by 2 or 3 mana? Reducing to 0 makes it almost feel like a legendary card.
1) It greatly disadvantages average f2p players like me
2) It kills the creativity of the game.
I play at platinum rank and mainly self-brewed decks that I find fun to play and I manage to stir my deck and win sometimes also vs similarly ranked players who play tier 1/2 decks. Now what happens is that as soon as I have a decent win rate the system immediately and repeatedly matches me vs legend players who play high tier decks forcing me into loss streaks that push my rank back and making it almost impossible for me to progress. Mind, I have never been legend, mainly because I usually don't play meta decks but I can easily realise that my overall win rate now is a lot worse than it used to be with the old system.
So basically playing an off meta deck is a lot more punishing now and players are even more discouraged to do so than before. Also the fact that you're not matched to equally ranked players frustrates your effort to climb the ladder as an occasional player who does not play so often.
I agree. Long games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
I agree. Short games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
How is autopilot 3-minute repeat-rinse game meaningful? Answer - conceding by turn 5. Indeed, enjoyable, for the non-aggro players.
Let me open your eyes... PEOPLE LIKE DIFERENT THINGS. Thats something new, huh?
Yes, for you, and here it is - people like phrasing things sarcasticly, and I'm one of them.
It's a different thing, but you'll get it.
just go to school and stop pretending you are funny.
I agree. Long games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
I agree. Short games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
How is autopilot 3-minute repeat-rinse game meaningful? Answer - conceding by turn 5. Indeed, enjoyable, for the non-aggro players.
Let me open your eyes... PEOPLE LIKE DIFERENT THINGS. Thats something new, huh?
I agree. Long games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
I agree. Short games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
Long games tend to rely heavily on RNG and what value you get, and the one who gets the best value from the RNG cards often wins.
Shorter games, e.g. aggro vs aggro is where the true skill is. Every decision matter and even a single mistake can cost you the game. Control mirrors is more forgiving and a mistake or two does not mean you lost.
Aggro versus aggro tends to rely on who draws better earlier and can gain the upper hand on board. Still Rng...
Truth is... every type of deck need sklill if you want to play it good, just diferent type of skills for aggro and diferent for control (I dont talk about Priest tho - its a joke not a class now)
-1
Thats good
1
Stop crying
0
Still like this card for the reasons you said.
-4
And I like this card. Its good to have cards against control drcks.
3
Murlock pala is mot even a deck
2
Murloc pala? Its unplayable mow and cant be good
0
Shadowstep? Wtf?
5
Plague should be nered too
-2
Skipper need nerf
0
1) Nope
2) Nope
0
just go to school and stop pretending you are funny.
0
Let me open your eyes... PEOPLE LIKE DIFERENT THINGS. Thats something new, huh?
0
I agree. Short games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
0
Truth is... every type of deck need sklill if you want to play it good, just diferent type of skills for aggro and diferent for control (I dont talk about Priest tho - its a joke not a class now)
0
Guess you are a bad player then/...