Why do we get only packs for reward? Am I the only one who misses Blackrock Mountain, One night at Kharazan and League of Explorers -kind of small expansions that introduced new cards? This type of single player content got old after Witchwood...
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Greator posted a message on Tombs of Terror - All The New Info and The New Store Bundle!Posted in: News -
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TianBao posted a message on Saviors of Uldum Gameboard Secret!!!!!!!Posted in: Streams and Videos-8 Second intro and a hint to subscribe
- 7 Second outro with a hint to subscribe
- 32 Second Video of a known secret
That is what I would call a bad video.
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XanXon posted a message on NEW - Achievements in Hearthstone!Posted in: Fan CreationsGreetings, Traveler!
Hearthstone is now ~ 2 years old, but there aren't any achievements in it yet. My question is: why not? This would be a great way to motivate players over a long periode of time, especially now with the upcoming formats. So I thought about possible some achievements ... but there was a problem: where should they be placed Ingame? After a few hours, I created some graphics to explain my result.
Okay, let's get started. First of all I placed the Achievement button next to the Collection, directly on the right side. By clicking on it a new layer opens:
(Click here to watch the full sized grafic)
On the left side, you can see, that there are 3 categories: Collection, Account and Conditions. The first one contains Achievements based on generell all Hearthstone cards. Summoning a minion, activate a spell for the first time, collection a special amount of a cardgroup etc. Here's an example:
The thing is, that you don't have to own this minion for this achievement, you also just can play it in Arena/Brawl. After reaching, this achievement get's a 'tick' and coloration.
But that wasn't all! When you have this achievement, you can work on the next one:
Simple, isn't it?
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The next categorie is Account. Here are all achievements, which depends on the own progress like completing an adventure or reaching a rank in a season.
The last categorie are the Conditions, as shown in the graphic. These achievements needs special Ingame situation like winning a match with a complete-murloc deck, killing your opponent with e.g. the Leper Gnome-Deathrattle, summoning Thaddius and many different more (there are like endless ideas, but I just made three as an example in the graphic).
Normally, you can only reach the achievements in Play mode, Arena, Brawl or sometimes also while fighting adventures, but some achievements shows the following icon:
This means, that you can solve them also in a match against friends (because they may not be solvable in normal matches). The reason of this is, that achievements should be a longtime-motivation.
Collection:
Work in progress! =]Account:
Work in progress! =]
Conditions:
Work in progress! =]
Okay, that was my "short" explaination for the achievements. What do you guys think? Do you want this in Hearthstone or not? And what are your ideas for achievements (also different ones!)? Let's start a collection for Blizzard! :)
Sorry for grammar-mistakes, I'm not a native speaker. ^^
Greets, XanXon
Some other graphics from the next sides:
=== >
This is a new design. You can find the old one here:
Greetings, Traveler!
Hearthstone is now ~ 2 years old, but there aren't any achievements in it yet. My question is: why not? This would be a great way to motivate players over a long periode of time. So I thought about possible some achievements ... but there was a problem: where should they be playced Ingame? After a few hours, I created some graphics to explain my result.
Okay, let's start. First of all, I plaiced the Layer directly next to the Quests. So instead of just showing the Hero-level, Quests and Co., it also now opens a Layer with the Achievements - something like this:
(You can open a fullsized version of this graphic by clicking on it!)
On the right side, you can see, that there are 3 categories: Cards, Account and Conditions. The first one contains Achievements based on generell all Hearthstone cards. Summoning a minion, activate a spell for the first time, collection a special amount of a cardgroup etc. Here's an example:
The thing is, that you don't have to own Ysera for this achievement, you also just can play her in Arena/Brawl. After reaching, this achievement get's a 'tick'.
But that wasn't all! When you have this achievement, you can work on the next one:
Simple, or?
-------
The next categorie is Account. Here are all achievements, which one depends on the own progress like completing an adventure ore reaching a rank in a season.
The last categorie are the Conditions, as shown in the graphic. These achievements needs special Ingame-situation like winning a match with a complete-murloc deck, killing your opponent with e.g. the Leper Gnome-Deathrattle, summoning Thaddius and many different more (there are like endless ideas, but I just made three as an example in the graphic).
Normally, you can only reach the achievements in Play mode, Arena, Brawl or sometimes also while fighting adventures, but some achievements shows the following icon:
This means, that you can solve them also in a match against friends (because they may not be solvable in normal matches). The reason of this is, that achievements should be a longtime-motivation.
Cards:
Account:
Conditions:
Okay, that was my "short" explaination for the achievements. What do you guys think? Do you want this in Hearthstone or not? And what are your ideas for achievements (also different ones!)? Let's start a collection for Blizzard! :)
Sorry for grammar-mistakes, I'm not a native speaker. ^^
Greets, XanXon
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1xbenx1 posted a message on New Priest Card - Mana GeodePosted in: Card Discussiona fine card, but there's way too much overreaction.
In order for this to gain value, you need to buff it (power word, +3 guy, Divine Spirit), incur damage, survive a turn, and then heal. Will it happen? Sure sometimes. But that's slow as hell.
Do you play it in priest? Of course, but it's more because you lack better options than it is because this guy is nuts. It needs to be dealt with quickly, which buys priest some time...but still too much overreaction.
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Ophiussa posted a message on Druid Card Reveal - Jade BlossomPosted in: Card Discussion -
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Rade01 posted a message on Weekly Card Design Competition #4.19 - Submission TopicPosted in: Fan CreationsPayback: Does something if the opponent dealt more damage to your hero than your minions last turn, but only if you had any minions that turn.
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rjcv posted a message on Finally new Demons in MSG?Posted in: WarlockHopeful that these cards would exist in this exp.
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periald posted a message on Your guess on the new Priest legendary ?Posted in: PriestDiscover a friendly minion that died this game and put it on the battlefield.
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dccm posted a message on Dr. MerkelPosted in: General ChatI swear the threads on this forum get stupider by the day. Keep your political discussions off of a forum for a game, if you really want to discuss it that bad, find a different site. All these posts lead to is pointless slinging of insults (similar to the state of politics right now--ironic) and the thread getting locked. Find something better to do.
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Exactly what i think. I totally loved one night at kharazan . It would be nice to see a mix of the new mode with the old unlock mechanics.