I've been playing a Shadow variant of this list (with Raise Deads, Wandmakers and Pandaren Exporters) so naturally my deck looks different from yours, but I've had fair success with Goldshire Gnolls. It's easy to get them discounted with the amount of spell generation + Raise Dead, they seem to tilt pirate warrior matchup in my favor quite nicely.
I'm pointing this out because Scrapyards seem excessively greedy (Lightshowers are plenty enough) and they overlap with N'Zoth.
I don't understand why you want to farm exp. The real issue is farm tasks. You can simply put the merc low in the team while you are farming tasks.
It seems very pointless to me your idea.
Free exp = free gold = more of whatever you want.
It's a low commitment, easy way to get exp without roping people out on ladder or tanking matches in BGs. I support this method.
I've done this a little bit at work, while my phone is sitting on my desk next to me. Just start a bounty, queue up your attacks, then set a timer for 30 minutes. Rinse and repeat for 202xp per battle.
It's not free at all you still gotta do things, you just turned a fun game into a garbage clicking/semi idle game.
Checking back and repeat all the steps every 20 minutes sounds horrible and depressing and I don't see what else the op can do in his life that is so significant within these 20 minutes, so yeah it's pretty much strictly worse than playing the game whenever you want and getting xp from it, extremely alienating and unneffective farming method, makes zero sense to use it unless you actively want to sabotage your life.
You'd be amazed what you can do in 20-30 minutes. For example, you can:
- start making a lunch/dinner, once your food is in the oven you've got some downtime.
- do some housekeeping chores.
- do some warmups and a 10-15 min workout routine.
- watch an episode of your favorite show.
As for "sabotaging your life", I'm perfectly content with mine. I get to be on a computer maybe 2-3 hours a day (because real life obligations) and the current Standard meta just doesn't cater to my interest. While waiting for next expansion or possible nerfs, I might as well just rake the free XP & Gold and hope the meta becomes more varied at a later date.
30 mins of playing whatever game I want -> alt-tabbing into HS to click some stuff -> Back to playing whatever I want for 30 mins -> Rinse and repeat. Really ain't no skin off my back.
1. Start a new bounty run on Mercenaries. Doesn't matter which one.
2. Select any party you've got and start the run.
3. Select the 1st encounter on the bounty map and choose Begin. Wait for the match to load up.
4. When you get to the game board screen (the one where you see your enemies, choose your mercs etc.), just shut down the game. You can either close the app (on phone) or hit Alt and F4 (on PC).
(Optional) 5. Feel free to shut down your PC or mobile device and get some sleep, do your schoolwork or go out for a walk. No need to rack up your electricity bill for nothing!
(Also optional) 6. Check back after 25-ish mins. You should still be in the encounter, which you can now power through for more EXP. Select the next encounter and repeat steps 4-5.
(Also optional) 7. Repeat steps 1-6 many time as you want. Enjoy the free XP while conserving your electricity bill :)
And there you have it! Next time you log in to HS, check your Journal for current XP. If you were gone long enough to "get disconnected" from the match, you should have gotten 120 XP (no BP) or 144 XP (with BP).
Winning encounters, at most, nets you 168 XP (no BP) or 202 EXP (with BP). This caps out somewhere around 30 min mark, so if you really wanna milk it, check back after every 25-27 mins so you don't lose out on XP.
At worst you're sleeping overnight and wake up with free 120 XP.
If you want experience you're far better off playing the other game modes than Mercenaries to begin with.
if i remember correctly, you can get a max of 400 XP per hour. Exactly what you get, when you do the method described in the op
400 XP per ingame-hour is the theoretical max you can get from Constructed. Just keep in mind "per ingame-hour" =/= "per hour" because you'll have downtime between games:
- Post-game victory/defeat screen - Time spent in deck selection menu - Time spent in the match queque - Possible "failed to start the match" disconnects & other disconnects.
Also, winning a match nets more exp than losing. So unless you play actively & manage to keep a consistent 100% winrate for 2 hours, you're not gonna hit that 400 XP per hour. Same thing applies to Mercenaries PvE, but if you keep doing first bounties with overleveled groups, you literally can't lose those encounters unless you concede.
tl;dr: PvE Mercs has less downtime between fights and you can bulldoze your way through low lvl bounties w/o losing a single fight.
Thank you Funki for another fun deck idea! Initially I had a bad start with this deck, but after tweaking it a bit it feels quite strong.
I ended up taking out Dark Portals (too much of a win-more imho), Mortal Coils and Felosophies for more traditional QuestLock package:
1x Demon Seed (vs fatigue games mostly, once you run out of big threats) 2x Blood Shard Bristlebarks 1x Battleground Battlemaster 1x Mutanus (for lulz, but probably fast enough to eat quest rewards if it gets discounted).
Went 4-1 with a tweaked list, lost to an aggro pirate war. but I managed to beat a taunt druid. So far seems viable!
Hate to admit it, but you're right. This worked out fairly well before recent nerfs, but now it's all Elemental Shaman, Deathrattle DH and Druids. They're all bad matchups.
At the moment it seems like Rustwix, Y'Shaarj and TIckatus (probably Tamsin too) are just too slow & impractical to use right now. And without them, Cascading Disasters are nigh-impossible to corrupt anyway. This deck would need a lot more proactiveness to stand a chance vs meta decks.
I would be surprised if Shaman doesn't get a nerf. Rockbiter weapon has a 71.2% played winrate. They've nerfed cards at a lower played winrate than that.
It has such a high play winrate because you play it to close out the game, not because it's broken
Didn't say it was broken, but they still nerf cards with that high of play winrate.
If you can point me to another wincon I'd gladly hear more about it. Without Bloodlust we're stuck to Doomhammer or Al'Akir + Atk boosting card. Shaman simply doesn't have the tools to outvalue Control decks nor the tools to survive from-hand face damage (DH, Rogue and Mage), that kinda locks shaman into an aggressive playstyle.
Mankrik has some anti-synergy with Dungeoneer, but at least it cycles itself after summoning the 3/7 token... which might not be a bad thing either. Interesting idea!
I don't think Vashj is good in this type of list. You've got several high-cost minions in your list and no reliable way to fish the Prime, and on top of that your spells aren't that expensive to begin with. If you want more spell tutoring in your deck (which might not be necessary), try Malygos. Or just a Cagematch for tutoring out the Dagger.
Personally I'm not a fan of Dunk Tank. In burn shaman list it's usually 4 damage "Deal 4 to face", which just feels way worse than Fireball. I'd rather go for pair of Wandmakers because most of the 1-mana spells are above average for burn shammy (Lightning Bolt, Devolving Missiles, Primal Studies and Guidance). That gives you a chance to get dual-class spells without flunking your Dungeoneer's draws.
These are just some random pieces of theorycrafting w/o actually playing your list, so take my post with a grain of salt.
So the first thing people theorycrafted Primal Dungeoneer on was the Doomhammer list. It's obviously a good tool for tutoring Cagematch Cust. + Atk boosting spells, but I'm sure there's plenty other ways to utilize it.
For example, Lightning Bloom + Marshspawn seems like another good package to tutor from your deck. Both cards are reasonably easy to fit in most shaman decks (let's face it, that Poisonous 3 mana 1/3 is nice value card but it's too slow for Thrall).
Midrange Elemental deck could benefit from Vivid Spores + Menacing Nimbus. Seems sticky enough to get you through board wipe or two.
What other uses have you guys thought for Dungeoneers?
1
Let's give encourage aggro decks even more by giving them cheap card draw! Everybody loved Voracious Reader!
2
I've been playing a Shadow variant of this list (with Raise Deads, Wandmakers and Pandaren Exporters) so naturally my deck looks different from yours, but I've had fair success with Goldshire Gnolls. It's easy to get them discounted with the amount of spell generation + Raise Dead, they seem to tilt pirate warrior matchup in my favor quite nicely.
I'm pointing this out because Scrapyards seem excessively greedy (Lightshowers are plenty enough) and they overlap with N'Zoth.
1
You'd be amazed what you can do in 20-30 minutes. For example, you can:
- start making a lunch/dinner, once your food is in the oven you've got some downtime.
- do some housekeeping chores.
- do some warmups and a 10-15 min workout routine.
- watch an episode of your favorite show.
As for "sabotaging your life", I'm perfectly content with mine. I get to be on a computer maybe 2-3 hours a day (because real life obligations) and the current Standard meta just doesn't cater to my interest. While waiting for next expansion or possible nerfs, I might as well just rake the free XP & Gold and hope the meta becomes more varied at a later date.
30 mins of playing whatever game I want -> alt-tabbing into HS to click some stuff -> Back to playing whatever I want for 30 mins -> Rinse and repeat. Really ain't no skin off my back.
1
"We are literally 1 day away from a new UiS meta..."
Yeah, you're not fooling anyone.
2
What, you don't like to rack up free Gold while you could do something else on your device? Alright, your loss.
7
1. Start a new bounty run on Mercenaries. Doesn't matter which one.
2. Select any party you've got and start the run.
3. Select the 1st encounter on the bounty map and choose Begin. Wait for the match to load up.
4. When you get to the game board screen (the one where you see your enemies, choose your mercs etc.), just shut down the game. You can either close the app (on phone) or hit Alt and F4 (on PC).
(Optional) 5. Feel free to shut down your PC or mobile device and get some sleep, do your schoolwork or go out for a walk. No need to rack up your electricity bill for nothing!
(Also optional) 6. Check back after 25-ish mins. You should still be in the encounter, which you can now power through for more EXP. Select the next encounter and repeat steps 4-5.
(Also optional) 7. Repeat steps 1-6 many time as you want. Enjoy the free XP while conserving your electricity bill :)
And there you have it! Next time you log in to HS, check your Journal for current XP. If you were gone long enough to "get disconnected" from the match, you should have gotten 120 XP (no BP) or 144 XP (with BP).
Winning encounters, at most, nets you 168 XP (no BP) or 202 EXP (with BP). This caps out somewhere around 30 min mark, so if you really wanna milk it, check back after every 25-27 mins so you don't lose out on XP.
At worst you're sleeping overnight and wake up with free 120 XP.
Not bad for doing such minimal effort!
0
400 XP per ingame-hour is the theoretical max you can get from Constructed. Just keep in mind "per ingame-hour" =/= "per hour" because you'll have downtime between games:
- Post-game victory/defeat screen
- Time spent in deck selection menu
- Time spent in the match queque
- Possible "failed to start the match" disconnects & other disconnects.
Also, winning a match nets more exp than losing. So unless you play actively & manage to keep a consistent 100% winrate for 2 hours, you're not gonna hit that 400 XP per hour.
Same thing applies to Mercenaries PvE, but if you keep doing first bounties with overleveled groups, you literally can't lose those encounters unless you concede.
tl;dr: PvE Mercs has less downtime between fights and you can bulldoze your way through low lvl bounties w/o losing a single fight.
0
Thank you Funki for another fun deck idea! Initially I had a bad start with this deck, but after tweaking it a bit it feels quite strong.
I ended up taking out Dark Portals (too much of a win-more imho), Mortal Coils and Felosophies for more traditional QuestLock package:
1x Demon Seed (vs fatigue games mostly, once you run out of big threats)
2x Blood Shard Bristlebarks
1x Battleground Battlemaster
1x Mutanus (for lulz, but probably fast enough to eat quest rewards if it gets discounted).
Went 4-1 with a tweaked list, lost to an aggro pirate war. but I managed to beat a taunt druid. So far seems viable!
1
Most issues with quests would go away if the quest reward was shuffled into player's deck rather than added to hand.
It would retain the quests identity while giving other player time to react.
0
Yes, but how many hours do you PLAY in a day?
Then again, at the game's current state I can't blame you for not wanting to play the game.
23
United in Solitaire, amirite guys?
0
Hate to admit it, but you're right. This worked out fairly well before recent nerfs, but now it's all Elemental Shaman, Deathrattle DH and Druids. They're all bad matchups.
At the moment it seems like Rustwix, Y'Shaarj and TIckatus (probably Tamsin too) are just too slow & impractical to use right now. And without them, Cascading Disasters are nigh-impossible to corrupt anyway. This deck would need a lot more proactiveness to stand a chance vs meta decks.
0
If you can point me to another wincon I'd gladly hear more about it. Without Bloodlust we're stuck to Doomhammer or Al'Akir + Atk boosting card. Shaman simply doesn't have the tools to outvalue Control decks nor the tools to survive from-hand face damage (DH, Rogue and Mage), that kinda locks shaman into an aggressive playstyle.
0
Mankrik has some anti-synergy with Dungeoneer, but at least it cycles itself after summoning the 3/7 token... which might not be a bad thing either. Interesting idea!
I don't think Vashj is good in this type of list. You've got several high-cost minions in your list and no reliable way to fish the Prime, and on top of that your spells aren't that expensive to begin with. If you want more spell tutoring in your deck (which might not be necessary), try Malygos. Or just a Cagematch for tutoring out the Dagger.
Personally I'm not a fan of Dunk Tank. In burn shaman list it's usually 4 damage "Deal 4 to face", which just feels way worse than Fireball. I'd rather go for pair of Wandmakers because most of the 1-mana spells are above average for burn shammy (Lightning Bolt, Devolving Missiles, Primal Studies and Guidance). That gives you a chance to get dual-class spells without flunking your Dungeoneer's draws.
These are just some random pieces of theorycrafting w/o actually playing your list, so take my post with a grain of salt.
0
So the first thing people theorycrafted Primal Dungeoneer on was the Doomhammer list. It's obviously a good tool for tutoring Cagematch Cust. + Atk boosting spells, but I'm sure there's plenty other ways to utilize it.
For example, Lightning Bloom + Marshspawn seems like another good package to tutor from your deck. Both cards are reasonably easy to fit in most shaman decks (let's face it, that Poisonous 3 mana 1/3 is nice value card but it's too slow for Thrall).
Midrange Elemental deck could benefit from Vivid Spores + Menacing Nimbus. Seems sticky enough to get you through board wipe or two.
What other uses have you guys thought for Dungeoneers?