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    posted a message on So what is a good meta in your opinion?

    Meme decks only.

    Posted in: General Discussion
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    posted a message on Activision Blizzard to lay off hundreds on Tuesday

    Agreed. Even though IMO they catered way too much to the competitive audience lately (a lá Juicy Psychmelon) and let's not forget the King Rastakhan fiasco where they made him an alternative Hero instead of the actual Hero Card of the set that he deserves; I still think HS is amazing enough to fully support it in the hope that they release more fun cards like Griftah, Witch's Cauldron, and Marin the Fox in the future. (Maybe even revert the Yogg nerf? Who knows.)

    Posted in: General Discussion
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    posted a message on Hearthstone Ranked Play Changes Coming February - A Faster Climb

    I think you misunderstood. I want to stay at Chicken Rank. But if they don't change the requirement of 5 wins to unlock the card back and still have the "you can't lose stars at this rank" in place, I'm forced to "rank up" to ugly Leper Gnome to get the card back. And in my opinion Angry Chicken > Leper Gnome. Actually it's Angry Chicken > everything else. So yeah... that sucks (for me).

    Posted in: News
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    posted a message on Hearthstone Ranked Play Changes Coming February - A Faster Climb

    No, that's terrible. Now I have to become an ugly Leper Gnome and can't stay an awesome Angry Chicken if I want the card back! Except you can get it with 5 combined wins in both Standard and Wild. I sure hope so, I don't want to have this ungodly portrait next to my username.

    Posted in: News
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    posted a message on OTK Decks

    I agree. But it depends on what you want with this game. I personally like just to play the game but others might only care about winning. If you disrupt their combo it's game over. If you survive the onslaught of aggro it's game over. Only control vs. control or just mirror or similar matchups are really interesting to me. Or of course if people would play more for fun and not focus so much on winning. As I always say, playing with your friends is still the best game mode in Hearthstone.

    Posted in: General Discussion
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    posted a message on Griftah - actually a decent card

    Griftah is an amazing card. My favorite of the expansion even. Although after playing with it I have to say it's not that great, but surprisingly it's still the most fun card. So it's still my favorite, but for the most part it's because all the other cards feel somewhat lame to me. I think it's just the theme of the expansion for me. Everything is just so "competitive" and only a few cards like Griftah, Drakkari Trickster are really fun. For example the Mage Loa is pretty tryhard. Ragnaros for one mana less and it can be triggered multiple times. But nonetheless Griftah would be a very cool card even if there would be better fun cards around. The only reason people complain is because it's Legendary. It's a decent card but it might not feel worthy of a Legendary. But otherwise a really fun card in my opinion. And you can basically run it in pretty much any deck.

    Posted in: General Discussion
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    posted a message on Cauldron Hunter

    I have one which is basically about spamming beasts which I initally created back at Kobolds & Catacombs. I've got the idea from the card bundles in Dungeon Run. It's really good with Cauldron because of all the sticky minions and in general that you're constantly spamming beasts.

    Beast Summoner
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    Minion (23) Ability (6) Playable Hero (1)
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    And another one where I try to make a bunch of different cards work. Especially new ones like Revenge of the Wild, Master's Call, and Untamed Beastmaster. I based the deck on the quest and also included Dire Frenzy for the memes. And last but not least there is Zul'jin to repeat all the Shaman spells you've got from Cauldron for a crazy Yogg-like effect.

    Revenge of the Lynx Witch
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    Minion (16) Ability (11) Weapon (2) Playable Hero (1)
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    Posted in: Hunter
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    posted a message on What are you wishes for 2019 Hearthstone and the Next expansion?

    Revamp of the daily gold reward structure to incentivize more mutual beneficial games - After each game both players rate the match (like/dislike) and if both players do, the player who received a good rating will be credited with this amount of time as "good games" and negative ratings substract that amount of time from the previous amount of "good games". At the start of each day the time of "good games" form the previous day (or last login) is calculated that way and you get rewarded with gold accordingly (like 1 gold per minute, max. 100 per day). For the tryhards playing Ranked: The rewards there should probably be increased to outweigh the fact that you will probably don't give a fuck about others and therefore will get almost or no gold at all from "good games".

    An awesome Hero card for mages. Frost Lich Jaina is quite boring and so powerful that she immediately closes some games on her own. I'm thinking something like "Battlecry: Your spells have Lifesteal this game" with a Hero Power like Primordial Glyph or Cabalist's Tome.

    A way to make Yogg great again. For example with a cultist or a quest to make him fully complete his Battlecry.

    An option to have no turn timer (rope) at Fireside Gatherings.

    Some Tavern Brawls as separate game modes. (Espeically that Deck Assemble one, my favorite.)

    In future single-player content with the style of Dungeon Run to have more deckbuilding options. For example offer five cards per bucket and allow us to remove some cards from the deck. Currently it's rather "all or nothing" and sometimes you get stuck with quite a terrible deck because of it.

    Some obvious Tavern Brawl ideas we didn't see yet - Double starting Health, no class restriction, no duplicate restriction. Also I think they could do more with the Hero Power. For example in the webspinner Brawl the Hero Power could be "Summon a 1/1 Webspinner" and it might be much more interesting or at least much cooler and more flavorful.

    More social features like "guilds". (The Blizzard group thing in the app is rather lame from my experience. Better to have something in-game.)

    An option to "turn off" golden cards or the option to be able to disenchant golden basic cards. Also for Heroes. I don't like to be stuck with a golden Hero (the animation is nice, but especially the "goldenness" of the Hero Power looks ugly IMO).

    More deck slots. (Currently I would like to have ~200, lol)

    More incentives to play Arena for someone that has a full non-golden collection already and doesn't want to go for a full golden collection. (Like that Taverns of Time event.)

    "Global Quests" - Quests that the entire playerbase has to complete. Like in the Lich King fight at that one big Fireside Gathering; bringing him down to 0 Health from like 1 million. Not sure what could be the reward though. But that would be pretty cool.

    Posted in: General Discussion
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