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    posted a message on Ranking the Questlines

    I like to think most of the new quests as tech cards that you put in an existing archetype deck and just provide that little extra something against unfavourable match ups.

    1) Priest. I am looking forward in trying the priest one the most.It's a win condition against control decks.I assume it works best in some kind of tempo deck that struggles to find wins against control decks.

    2)Druid. Druid one is i think the most obvious tech card.5 mana 8/8 taunt with a battlecry is super good.You dont have to make a deck around it.Just play the druid deck of your choice and if you happen to complete the quest is a bonus.Think people will be surprised of how good it actually is.

    3)Hunter.Again a tech card.Put it in an existing archetype it will almost always complete at some point and then you get that sweet little extra reach with the 0 mana hero power.

    4)Paladin.Ok this one is not  a tech card,i admit.It brings back the dudes.It should be fine,good matchups bad matchups etc.

    5)Warlock. It can be used as a tech card where if you happen to complete it is a nice little reach while getting some heal on the way there or it can be used as a super aggro deck that mills you and wins the game by fatigue yourself.I think i like the tech card choice more.

    6)Mage. Again tech card.Put it in an existing archetype and if it happens to complete you get a nice 5 mana drop and have that juicy +3 spell damage.Problem is i dont think mage was lacking reach.I could be wrong though.

    7)Shaman.Tech card once more.I assume it is meant to give some reach in some kind of tempo shaman.

    8)Rogue. Well maybe not obvious tech card since you need to add the SI7 cards to your deck but looks like it improves tempo rogue.I like the SI 7 cards nothing too broken.But then again tempo rogue has always been strong.

    9)DH .Not a tech card. This one is complicated.Maybe it becomes broken when next expansion hits.I dont like it as it is.Miracle DH could be fun though who knows till we try it.

     

    Posted in: General Discussion
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    posted a message on What are safe deck crafts day 1?

    What rank do you usually play around?Do you grind to legend?Some decks are easier to pilot than others.I see some cards with very strong potential at the moment.Also what legendaries do you already have?There is no easy answer.

    I have seen a lot of cards reviews.People rate Reno Relicologist low but i personally see him as a better 4 mana yeti combined with 2 mana deal 10 damage to enemy minions in highlander mage and that deck already existed before and its gonna be stronger now.

     

     

    Posted in: Standard Format
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