Okay, I think it's way past the time to address secret mage in wild.
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Member for 6 years, 3 months, and 27 days
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Tarious posted a message on New Mage-Hunter Common Card Revealed - Costumed SingerPosted in: News -
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Addy87 posted a message on New Priest Legendary Card Revealed - PelagosPosted in: NewsThe legendaries this expansion have been quite boring till now..
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N7spectre posted a message on New Paladin Epic Card Revealed - Radar DetectorPosted in: News2 mana draw 5, balanced
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Gray_Fox posted a message on New Demon Hunter Epic Card Revealed - Sigil of ReckoningPosted in: NewsYes, "random"
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Chewy2231026 posted a message on New Druid Epic Card Revealed - Capture Coldtooth MinePosted in: NewsThis is consistency for Vanndar Big Druid
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xanzan1 posted a message on New Neutral Epic Card Revealed - Abominable LieutenantPosted in: NewsSometimes Mutanus the Devourer will eat this. Sometimes it will eat Mutanus. Ingonyama nengw' enamabala, the circle of life.
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fusilli posted a message on New Warrior Epic Card Revealed - ProvokePosted in: NewsYou said it was like a pre-nerf Hysteria for 0-mana. I was countering by pointing out a) why Hysteria was nerfed (i.e. not for powerlevel reasons, thus a powerlevel argument is right out), and b) the differences between the cards and how they relate to different usage fo said cards. B) is the primary here. They're different cards with different uses, although both fall under the umbrella of "Cheap boardwipe".
You played Hysteria without cards on the opponent's board? So to kill your own deathrattles, proc acolytes etc.? I can see that use, though light on value it could work decently. But... you can't use this if your opp has an empty board (well, you probably can [though I'm not guaranteeng it], just to absoluetly no effect). Thus this isn't a pre-nerf Hysteria. You've just contradicted your original point. This doesn't do the stuff that pre-nerf Hysteria did in a lot of cases. What it does do is a very, very similar job to Shadowflame.I disagree with the Hysteria nerf, myself, FWIW - don't think it was the best solution to the problem. Really should have changed mechanics of immune, IMO, but Blizz have some wonky coding at times (Lord J getting repentanced for ages, overkill proccing on defence on your turn, and similar).
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Poghy posted a message on New Warrior Epic Card Revealed - ProvokePosted in: NewsIts cool, but a 3-card combo mass poly wont shift the wild meta. Warrior already has tools against rez priest.
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Beatsz posted a message on New Warrior Epic Card Revealed - ProvokePosted in: NewsHow much you wanna bet that you're wrong?
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Strongpoint posted a message on New Neutral Legendary Card Revealed - Auctioneer JaxonPosted in: NewsDo you understand that to get stitched tracker effect from this you need to spend the same 3 mana AND 2 cards instead of 1? I think not.
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You care about your health total in aggro mirrors. It is very relevant against slower deck that can output reasonable burst damage from hand. Spending health for board control can be worth it but you don't wanna pay 5 health to get a 0 mana 2/2. It's just not the way
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This card is not free. It's 5 health and 1 card. Patches is zero health and zero card (the real reason he is good is because u get it for no card advantage loss. Corridor creeper is a 5/5 easy to discount. This card isn't close to being that sort of card. It's more like wisp but even weaker
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The relevant part is the 10 extra free HP. The extra cards just make your deck inconsistant. Renathal is meta just for the 10 health he grants. It would see no play (no competitive play) if it didn't give extra health.
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Lol 4 mana draw 2 cards. Worst arcane intellect. It's the opposite of powercreep
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8 mana 9/8 deal 12 dmg to your own face
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Preventing some grown men to see incoming cards for a children card game is definitely a efficient way of protesting. Nicely done!
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Aggro gamer?
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Powercreep + created by
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what a bad weapon
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These cards are giga boring. Lady anacondra looks decent but the other ones are staight up trash. I don't even care if they are good. I'm excited by none of these cards.