Sooo many awesome cards, but a few are so op that everyone plays the same deck.
Exact same story every expansion for over 5 years straight now. Is playtesting truly that much more difficult than we can see as a community?
Why do so many people seem to think that Galakrond Shaman has like a winrate of almost 100 percent and a playrate of 50 percent? The winrate is 60 percent and the playrate is around 8 percent according to hsreplay
Pretty sure Highlander decks will bye bye without the need to include the seagull thanks to all these dragons that are coming. And that's fine, because that's what Blizzard wants: people to stop playing their old decks and spend money on new ones.
If Blizzard had wanted that they would not have printed another no duplicates card
I think it will more of the same...just few cards will actually be used and the rest will be crap. The new expansion will not change what the meta is now.....dominance of a few classes and you will meet over and over again the same decks after the meta settles...It's been like this for some time now and we still play the game right? Like I said nothing new..
I mean, how is a game like Hearthstone supposed to work differently? There is always a meta and the intention is not to have all 135 cards played.
Paladin's ADD design was its downfall, I think. Aside from them, most other classes have at least solid packages. No one class (besides Paladin) really lost out this time around.
What???????? Quest Paladin is a really good deck, you have to be kidding
Bomb Warrior actually represents the real meaning of "uninteractive": the opponent has no way to interact with the bombs in their deck, its just random when you draw them
Long control fatigue games are great at times but I don't think it's a "healthy meta" if there's nothing but control decks and no viable aggro decks. And vice versa. A healthy meta in my opinion (plz don't get triggered) is when there are several different types of decks that have close to a 50-50 match up. *NOT different decks* bc you can have 6 different aggro decks- not a healthy meta. But different types of decks (aggro, midrange, zoo, secrets, control, etc.)
Don't think CW is the savior of ranked by any means though.
True. Actually in meta there are several aggro decks, and only 1 control deck. So, we need more control, right? I am following your arguments.
I would like to get rid of the coin too. The downside of the second player will be corrected by having 1 more card in the mulligan. They should just stick with that.
No, overall going first is such a big advantage that even with coin and 4 cards the second player is still slightly unfavored in the majority of the matchups
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Why do so many people seem to think that Galakrond Shaman has like a winrate of almost 100 percent and a playrate of 50 percent? The winrate is 60 percent and the playrate is around 8 percent according to hsreplay
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Bullshit it has 60 percent winrate
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I am sorry but that is nonsense, the best Shaman deck does not even run the quest, it is Galakrond Shaman
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Stats do not lie mate
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If Blizzard had wanted that they would not have printed another no duplicates card
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Why 5/2 isnt it a 5/5
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It doesnt even need dragons, it is good by itself
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dude stats dont lie you can not disagree with them
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I mean, how is a game like Hearthstone supposed to work differently? There is always a meta and the intention is not to have all 135 cards played.
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What???????? Quest Paladin is a really good deck, you have to be kidding
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Bomb Warrior actually represents the real meaning of "uninteractive": the opponent has no way to interact with the bombs in their deck, its just random when you draw them
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2 mana 3/2 "draw a very good card you can play on curve" is insane i dont know what you mean
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It isnt RNG it is an algorithm so if you use him and know he is going to give you lethal, then he will give you lethal
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You saw that he wrote "close to 50-50" right?
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No, overall going first is such a big advantage that even with coin and 4 cards the second player is still slightly unfavored in the majority of the matchups