I think that Elysiana will be changed towards "Discover a card 5 times. Replace your deck with a copy of each." to keep the identity of the card and at the same time lower his power level significantly. You'll keep the cost a 8 mana, but now bouncing or copying it will just give you the old Elysiana effect. Still, 5 turns of fatigue avoiding is still powerful, but it's not as mandatory as it is now.
I'm experimenting myself quite a lot with priest. Amidst the bad things that the rotation brought to the meta there's one key element that priest can benefit: the meta is slower than a few months ago. Cards that were too slow to matter, now can have their moment under the sun
Spirit of the Dead is atm the most powerful card avaible for a control oriented priest. The downside is that, even with the stealthed turn, it's quite easy to remove.
Seance it's another great card, with both offensive and defensive capabilities.
Omega Medic is insane in the current meta and helps a lot against bomb warriors.
I'm experimenting with the combo generated by those cards and Dollmaster Dorian, that can make your deck go infinite on value, since every minion that dies creates a copy, and every time you draw, you create another 1/1 copy. When the 1/1 dies it creates another normal copy that costs 1.
It comes with the ressurrection package, but instead of going for the dine spirit combo, it goes for the infinite value generation. I also want to try adding Jepetto Joybuzz or Hakkar, the Soulflayer. I'm even tempted by Shadowform , but i think it'll need more testing.
Anyhow, priest is in a bad spot atm and that opens the door to every sort of experiment. I suggest you to reach some kind of safe spot on ladder and start experimenting yourself. :D
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Raiding Party bumped up to 4 mana
Preparation changed to "The next spell in this turn that cost [3] or less now cost [0]"
Waggle Pick changed to "Dr: return a random friendly minion to your hand."
Any 2 of these nerfs are good imho to fix quite a lot of problems.
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I think that Elysiana will be changed towards "Discover a card 5 times. Replace your deck with a copy of each." to keep the identity of the card and at the same time lower his power level significantly. You'll keep the cost a 8 mana, but now bouncing or copying it will just give you the old Elysiana effect.
Still, 5 turns of fatigue avoiding is still powerful, but it's not as mandatory as it is now.
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I'm experimenting myself quite a lot with priest. Amidst the bad things that the rotation brought to the meta there's one key element that priest can benefit: the meta is slower than a few months ago. Cards that were too slow to matter, now can have their moment under the sun
I'm experimenting with the combo generated by those cards and Dollmaster Dorian, that can make your deck go infinite on value, since every minion that dies creates a copy, and every time you draw, you create another 1/1 copy. When the 1/1 dies it creates another normal copy that costs 1.
This is the deck i'm currently trying:
It comes with the ressurrection package, but instead of going for the dine spirit combo, it goes for the infinite value generation. I also want to try adding Jepetto Joybuzz or Hakkar, the Soulflayer. I'm even tempted by Shadowform , but i think it'll need more testing.
Anyhow, priest is in a bad spot atm and that opens the door to every sort of experiment. I suggest you to reach some kind of safe spot on ladder and start experimenting yourself. :D