On turn 2 with the coin as mage you can go double elemental evocation then play siamat, pick wind-fury and probably divine shield then follow with a conjurer’s on turn 3, it’s an Edwin for mage
- unstable_shapeshifter
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Member for 6 years, 4 months, and 21 days
Last active Fri, Aug, 9 2019 04:51:49 -
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Tendu21 posted a message on New Legendary Card Revealed - SiamatPosted in: NewsHeart of Vir'nal + Siamat = all the keywords?
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thebananya27 posted a message on New Neutral Card Revealed - Mogu CultistPosted in: Newsi would also add Witchwood Piper
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domoVSdomo posted a message on New Neutral Card Revealed - Mogu CultistPosted in: NewsHere we go... it's slow af...but in three turns...Rogue MoguYou're going to need 2 Myra's Unstable Element. I've gotten this through discover spells plenty of times. I know it's janky but what the hell?!With 8 Mana or more and with Toggle scheme, Mogu, 2 Myra's and a Banker in hand...run the first Myra...then Toggle Mogu.The next turn, run your second Myra and don't die. On the third turn, run 7 Mogus and Bank Ra. GG!I know this setup is super inconsistent. But it has to at least print a few times. Which makes it worth. -
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AveryPhoenix posted a message on New Warlock Card Revealed - RiftcleaverPosted in: NewsFeels pretty niche. I'm not convinced it's good enough to auto include in any warlock deck. Could be good if you play it with cards like Nethersoul Buster so that the drawback isn't so huge. Maybe that deck will finally be a thing. Otherwise taking 8 damage to kill a Mountain Giant is a really big deal - strong tempo play but don't be surprised if you just die next turn to burn.
To compare, you get 6 stats over a Big Game Hunter for one more mana which is good value and can target any minion but BGH has no immediate take damage drawback. BGH doesn't really see play in Warlock at all even though the meta has loads of Mountain Giant everywhere.
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GuardThomas posted a message on New Card Revealed - Desert ObeliskPosted in: NewsThis is definitely a "Johnny" card
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retry9000 posted a message on New Card Revealed - Salhet's PridePosted in: Newsquest paladin reward : give your 1-health minions reborn
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Trollbert posted a message on New Card Revealed - Plague of MadnessPosted in: NewsHarrison Jones combo would be nice. 6 mana, draw 2, 5/4 on board with a shiny knife only you have. Also cheap spells are always good for fueling miracle rogue type shenanigans.
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Wrathblade posted a message on Blizzard Responds to Artwork CriticismPosted in: NewsWe just want to assure you there's no SJW bs
and want to let you know that it's not about china
we have removed blood from eviscerate and stopped those poor tauren cow things impaled through by deadly shot we have noticed that's a good thing and helps everyone jerk off to the whimsical nature of the game
we have also removed visually voluptuous features because insert "bs" it's important that they are depicted in their true artform ways and it's important that we adhere to the netease criteria. we are working hard and well to make sure that's flows through in all work we do so all parts of the world can enjoy the blizzard standard. We want all players to feel a huge sense of pride and accomplishment as we have made such a general universally accepted game especially to our mandarin speaking foreign neighbours.
anyways how's net ease doing with the china? stay tuned to let us know PS please upgrade your phones diablo immortal is coming out so it has a new link feature to your bnet balance also it's has tap to pay with credit card these are the innovations that we keep in mind a forefront to improving the gaming community
"COUGH COUGH JARGON Disgusting corporate mouth piece"
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Hero Power
Ancient Blades (2m)
Effect: Equip a 3/2 weapon, you are immune while attacking
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So you're on that level when you can control rng? I have no choice but accept defeat then. That's beyond my capabilities.
Basically the goal is to have in your opening hand, mulligan included: Ship's Cannon + 1-cost Pirate (N'Zoth's First Mate on a good opener or Patches the Pirate on a "mediocre" opener). Its actually very advantageous to go second as you get the coin and pull it off on your turn 2. Keeping a Warpath in your hand is good for basically stopping what your opponent is doing. A god opener would involve 2x Ship's Cannon and 1x N'Zoth's First Mate but drawing zero Patches the Pirate as that is basically 21 damage split amongst enemies which can result in the opponent conceding. Getting a Skycap'n Kraag early instead of a second Ship's Cannon is also a very potent play that can also result in opponent conceding. From there it just involves things like Salty Dog and beating your opponent's face in.
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Explosive Trap 2.0
+ Does 1 more damage to enemy minions
- Doesn't hit face
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Not a bad idea.
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Mogu Cultist + Tak Nozwhisker + Togwaggle's Scheme
Enjoy
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This can get you a Shimmerfly and Shimmerflycan get you another of this spell which has the chance of getting you another.
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I mean... you say this but this opens up a slippery slope. For example, why bother with card arts or card visual effects if the mechanical aspect of the card itself remains unchanged?
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So why wasn't the Succubus done in the same vein as Mistress of Pain (now Queen of Pain) again?