because control shaman was such a problem these days
but, i'm just emotionally salty
19
because control shaman was such a problem these days
but, i'm just emotionally salty
2
Eh, I'm not on board with this change, the Frog having Taunt makes Hex quite a bit worse than Polymorph because you have to invest resources into the token.
1
This nerf really annoyed me, Hex wasn't played because it's some super powerful card or anything, it was played because there is literally no other hard removal in the game for shaman. Most of the time when you use hex you're just getting a 1 for 1, often times your opponent wins out from the exchange with most late game cards having an immediate effect, Such as Aya Blackpaw, The Lich King, Grommash, Ragnaros, Lightlord, Primordial Drake, Bonemare, and Y'Shaarj, Rage Unbound. Rather than nerfing the preexisting hard removal, blizzard should be making more hard removal, i especially would like to see hard removal with value attached to it, such as Meteor, plus it's fun to see Kripp whine how cards like meteor are such a problem because it ruin his curvestone arena experience.
3
This seems so unnecessary to me. Hex was the only reason control shaman could compete with certain decks like greed priest.
7
Shaman's only playable basic cards are Flametongue Totem and Fire Elemental now, they probably save them for new year rotation.
10
Quote from Sith90Lord >>ffs. Hex gives the minion taunt, so it was perfectly ok when comparing to poly...
10
At least remove the taunt
6
I don't play Shaman, but I'm very surprised to see this getting hit with the nerf bat. Feels to me like it was very unnecessary.
16
Even if the card was to be nerfed to 6 Mana it would still be playable. There is no reason to nerf it anyways.
35
And exactly why was this necessary?
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1
turn 3 mana tide, turn 4 piper, turn 5 lightwarden lightwarden beakered lightning healing rain, turn 6 windfury windfury on both lightwardens. Damage (13x2)+(13x2)+3=55 damage. Insanely lucky draw.
3
Eternal Sentinel
1
Runespear. Never a doubt in my mind that I was going to get this.
1
I definitely don't understand why this nerf was necessary. Is mid/control shaman running rampant over the other classes? Blizzard's justification for the nerf was that although the power level of the card was fine it didn't fit the IDENTITY of shaman? What does that mean and why is that viable reason for nerfing a card. This is the first time I have heard that as a reason for a nerf to a card. You nerf if it is OP and causing a problem or limiting design space of future cards. I don't see either of those things as being a problem with hex. Given that a nerf card has never been reverted in the history of HS, I don't have enough confidence in HS balance team to feel comfortable with them preemptively nerfing a card that is not currently a problem. It makes no sense.
For those who think it is a good change because it puts it at the same level as polymorph, you should compare the card in the context of it's own class and not other classes. If you start comparing spells from class to class, you run into problems. Frostbolt is run in nearly every mage deck that has ever existed. Frostshock has never seen play in competitive play except for "fun" OTK malygos decks. So should we nerf frostbolt so it's at the same level as frost shock? Lava Burst is a 5 mana (3 upfront + 2 overload) deal 5 damage and fireball is 4 mana deal 6 damage. It's hard to compare because of the overload but one is clearly better than other. Should we nerf fireball so that it's on par with lava burst? This is why the argument that hex should be at the same level as polymorph is silly. Not to mention in nearly every situation, leaving behind taunt behind is worse than leaving a 1/1. The only exception is in very rare cases you want to hex your own minion for the taunt.
-8
It amazes me that Blizzard keeps shoving the shitty murloc tribe onto shaman every few expansions. They don't know what to do with shaman so they get lazy and print some shitty murloc cards. It's never been good. It's never been competitive. The gameplay is extremely linear and gets blown out by AoE. And what is really annoying is that Paladin gets the really good murloc cards even though it doesn't seem to be a theme of the class, unlike shaman.
1
1
Terrible card. It won't see competitive play. It's a slow, gimmicky, win more card. Good for "fun" Timmy decks.
2
Wow. This card might actually topple Troggzor as the most overrated card in Hearthstone. Midrange shaman is in top deck mode by turn 8, more so now that azure drake is rotating out. I'm not convinced that you will be able to reliably chain together elementals to get these battlecries off, especially in the late game, unless you make an elemental control deck, in which case the Jade Lotus clan says hello. I'll re-evaluate this card when Aya says farewell in a year.
1
I agree with you Anton. The OP makes no sense. I have been playing mostly freeze mage the past 3 months. Control warrior is indeed a bad matchup but there is very little of it on the ladder. Once you get to rank 5 and below the most dominant deck is pirate warrior and it is an extremely unfavorable matchup. And secret paladin is good matchup for freeze mage, not a bad one. And aggro shaman is also a bad matchup, especially if they run doomhammer. Freeze mage excels at beating the slower midrange and control decks (except control warrior). It sucks against aggro decks.
6
I remember the days when dictionaries defined "literally" as actual meaning in a literal sense as opposed to figuratively.