• 4

    posted a message on New Demon Hunter Cards Revealed - Fall of Ulduar Demon Hunter

    Memo do you know the total amount of downvotes you’ve racked up on this website so far? Just wondering

    Posted in: News
  • 7

    posted a message on New Demon Hunter Cards Revealed - Fall of Ulduar Demon Hunter

    Don’t give memo the time of day like this, he’s our unfriendly neighborhood troll

    Posted in: News
  • 2

    posted a message on TITANS Mini Set Announced: Fall of Ulduar - Launch Tuesday September 19th!

    I think the post is saying that every game will have anomalies for the first week, not including Chogall’s effect. So during the first week, there will be a 100% chance of having an anomaly and a 25% chance of having two anomalies at once if a player is running Chogall

    Posted in: News
  • 2

    posted a message on Bestial Madness

    Are you kidding me

    Posted in: Bestial Madness
  • 4

    posted a message on Apprentice is torture

    the fact that you had to wait over 2 minutes per matchup tells me one thing: there was no one to queue you up with at your specific MMR because you kept conceding to the bots. Your MMR kept falling because on paper, you were consistently losing to an AI that was supposed to help you boost your MMR.

    Posted in: General Discussion
  • 3

    posted a message on OK so - Titan gets played and the game ends.... is this Standard now?

    Sorry but to be honest with you they are not as difficult to deal with as you are describing. I’m in diamond and I don’t run removal spells - I run rush minions and I trade when I run into one. The only titan that I find legitimately difficult to clear out is Sargeras or Primus if he eats a large minion. They have been way less polarizing than hero cards or quests, which to me is a great change. If the biggest problem with the meta is a deck that uses secrets, no problem. we’ve had bigger problems to deal with 

    Posted in: Standard Format
  • 2

    posted a message on Caverns of Time Expansion Release & The First Official Twist Season

    Wow I don’t have a single card from any of those sets and there’s no way I’m crafting anything expensive. If anyone finds a budget aggro deck for this month I’m on the lookout for one

    Posted in: News
  • 1

    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from Gnorf >>
    Quote from Tarious >>

    "Hound isn't a problem, Gargon, that no one plays, is the problem."

    Hunter cleave is not a problem, correct.  No one plays Gargon *right now*, but if Hound is nerfed, don't be surprised if they do.  Hunters have cleave for the 8 months at least.  It's a skill-check for hunters' opponents: learn to play around it.

    Or, QQ some more.

    I’m willing to do a bet right now that even though hollow hound was nerfed to 3/4, it will still see more play than Gargon. The reason being that even though it has less health, it can get buffed to the point where it doesn’t matter. It will still hit once and heal you for 15+. Gargon cannot do that. you keep insinuating that cleave is the hot topic here but it’s not. If it was, all warriors would be running that one new mech that magnetized with cleave. But it’s so irrelevant that I forgot the name of the card. 

    Posted in: General Discussion
  • 4

    posted a message on Caverns of Time - Card Changes & New Cards

    Just craft the cards you actually want. This doesn’t seem worth buying more than 10 packs of for the guaranteed legendary unless I’m missing something

    Posted in: News
  • 2

    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from Gnorf >>
    Quote from DatMageDoe >>

    Hot take: Hollow Hound will dodge the next nerf. The main reason for this is because it's also a Death Knight card, where the Hound is substantially more fair, and it doesn't make sense for the DK decks struggling to maintain relevance get nerfed for the sins of Hunter.

    I've got a hotter take: hunter is fine.  Yes, it's strong relative to the current meta -- I get frustrated when I lose to it, too -- but nothing it does seems unfair.  Hound gets most of the complaints, and my guess is that it's the card that'll get nerfed, but hunter also has Gargon, which is 2 mana cheaper... so learn to play around cleave (yes, it can be done).  As for the Krush finisher: that's turn 10, and gets stopped by a 2 mana taunt; compared to mage and shaman killing you over the top, from hand, on turn 7... that's very reasonable.

    Hunter is fine.  Hunter gameplay is what hearthstone should be.  Buff the under-performing classes.

     You’re missing the point of what makes Hollow Hound an issue in hunter. It can’t be compared to Gargon first of all - Gargon doesn’t have lifesteal for one, and it needs to be infused to gain cleave. But on top of that the main problem isn’t even that Hollow Hound has cleave, it’s that it regenerates massive amounts of health and can be copied, discovered, pulled out of nowhere, etc. That is where the issue lies because as far as I can remember, Hunter has never had access to that sheer amount of instant lifesteal before. The current hunter deck - which is topping every tier list by the way - places a ton of early pressure while also having a one card answer to recover almost all damage that the opponent inflicts. And that’s before King Krush even hits the board. If it wasn’t overtuned it wouldn’t be the most successful deck in the game.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.