Well, so much for my hope that HS might become more social... (at least optionally)
They instead could've expended that Fireside Gathering system to the digital realm where at any time and place in the world you might be able to join a given Fireside Gathering with unique Brawls and who knows what you could all do with that. But no, they just outright removed it to "re-align our focus towards features and programs that can serve more of our players throughout the world."
What does that even mean? I guess it means that most people don't like or even hate playing this game in a social setting, having a nice fun time with another player playing this game.
I suppose they really try to appeal to this audience. You know, there are decks called "solitaire decks" because there's not much interaction and the player is just trying to pull something off by themselves; pretty much neglecting the other player most of the time. In my quest to find new friends to play with I came across some of them. It seems it is really fun for them getting lucky drawing the right cards and then in like 10% of games or so they can pull off something absolutely disgusting that basically just wins them the game right on the spot. Often just cheating out huge stats on the board or alternatively some damage from hand OTK or something along those lines.
Is this what Hearthstone has become? Is this what they want to "realign their focus towards"?
Recently I also noticed that when sharing decks it doesn't share the Hero anymore. I suppose it was a bug. But that was so cool. Getting to let others play with cool Heroes or being able to play yourself with one you don't have. Now I'm even less inclined to get new Heroes basically because I can't even share them this way anymore. As if it isn't bad enough already that most are unavailable because of exclusivity.
But I guess this might be exactly what they want to "realign their focus towards". And I certainly don't like this direction...
Ever since they introduced the rewards track it feels like it just goes downhill. So much focus on like exclusive stuff to show off and more decks than ever that just "win or lose by turn 4" or are just super polarizing as in depending on the matchup it's either "stomp or get stomped". Where are games that are actually fun because it feels fair; where everyone tries their best with a lot of back and forth? Almost nowhere to be found except in friendly matches with the right people; with the right decks.
This game could be so much better in so many aspects but time and again they seem to almost always do the worst thing. The worst thing that doesn't kill the game. But indeed what makes them the most money I suppose. You can't really argue against it and that a lot of people don't care about this "social interaction" or like "having fun playing a fair game" etc. But I at least think they could do a little better also caring for that audience even if it might be small. I've met enough people like me to say that I'm not the only one. But yes, probably a small minority.
But what do they do? Remove the one feature that if properly adjusted would be the best to make this a more social game you can just play for fun with friends? ... I don't even know what to say anymore. It's just... so sad. I mean, maybe they have something else planned regarding the "social aspect", but this feature was always something that they would just need to fully "digitize" and it would be absolutely incredible. And now they just butchered it. ...
At least they didn't remove the option to play against friends. And I really hope they don't plan on removing the deck sharing feature. So I can at least still have fun with friends if I find them.
4
Memo do you know the total amount of downvotes you’ve racked up on this website so far? Just wondering
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Don’t give memo the time of day like this, he’s our unfriendly neighborhood troll
2
I think the post is saying that every game will have anomalies for the first week, not including Chogall’s effect. So during the first week, there will be a 100% chance of having an anomaly and a 25% chance of having two anomalies at once if a player is running Chogall
2
Are you kidding me
4
the fact that you had to wait over 2 minutes per matchup tells me one thing: there was no one to queue you up with at your specific MMR because you kept conceding to the bots. Your MMR kept falling because on paper, you were consistently losing to an AI that was supposed to help you boost your MMR.
3
Sorry but to be honest with you they are not as difficult to deal with as you are describing. I’m in diamond and I don’t run removal spells - I run rush minions and I trade when I run into one. The only titan that I find legitimately difficult to clear out is Sargeras or Primus if he eats a large minion. They have been way less polarizing than hero cards or quests, which to me is a great change. If the biggest problem with the meta is a deck that uses secrets, no problem. we’ve had bigger problems to deal with
2
Wow I don’t have a single card from any of those sets and there’s no way I’m crafting anything expensive. If anyone finds a budget aggro deck for this month I’m on the lookout for one
1
I’m willing to do a bet right now that even though hollow hound was nerfed to 3/4, it will still see more play than Gargon. The reason being that even though it has less health, it can get buffed to the point where it doesn’t matter. It will still hit once and heal you for 15+. Gargon cannot do that. you keep insinuating that cleave is the hot topic here but it’s not. If it was, all warriors would be running that one new mech that magnetized with cleave. But it’s so irrelevant that I forgot the name of the card.
4
Just craft the cards you actually want. This doesn’t seem worth buying more than 10 packs of for the guaranteed legendary unless I’m missing something
2
You’re missing the point of what makes Hollow Hound an issue in hunter. It can’t be compared to Gargon first of all - Gargon doesn’t have lifesteal for one, and it needs to be infused to gain cleave. But on top of that the main problem isn’t even that Hollow Hound has cleave, it’s that it regenerates massive amounts of health and can be copied, discovered, pulled out of nowhere, etc. That is where the issue lies because as far as I can remember, Hunter has never had access to that sheer amount of instant lifesteal before. The current hunter deck - which is topping every tier list by the way - places a ton of early pressure while also having a one card answer to recover almost all damage that the opponent inflicts. And that’s before King Krush even hits the board. If it wasn’t overtuned it wouldn’t be the most successful deck in the game.