As a midrange hunter player, I feel like priests and control warriors are the hardest match ups. Priests more so because of their high hp minions with dragon synergy, and you never know what to expect from a priest because of the many varied control builds around.
Seems like a pretty solid deck, similar to mine and many other midrange decks I guess. I have had a lot of success with captured jormungar and cult master in my midrange hunter deck, they are also cheap to craft and highly effective. Put a hound master on captured jormungar and he is an insane dps machine/taunt tank for your field.
One of the problems I face at times with the deck is that if I am to get a good amount of stability on board, I need the proper cards, and putting one (or two) cult masters can really swing the game around. When you get like 3-5 cards after a turn, that is insane value!
One card I feel is underrated is cult master, lay him down after your field minions trades and you get insane card draw value. He doubles as a minion too so theres that! That being said, what minion and or card do you feel is underrated (or underused, whatever you want to define it as!)
As a fairly new player to hearthstone and newcomer all together to the hunter class, what classes pose the most trouble? I am reading control warrior, any others? Also should I just insta concede these matchups, or are they winnable? Thanks.
Just went like 1-6 with this deck. Ive gotten to rank 4-5, thing is if you dont pull the right cards, you are just gonna lose tempo. Relying on getting scientists, wyrms, and sorcerers every game is folly. If you don't get these picks, you are going to lose the tempo and suffer mid game, and get steam rolled over.
Highly unreliable deck, and requires you to snowball. Each loss, I just get frustrated and I am always asking: "where were you wyrm? Where were you sorcerer? Where were you frostbolt?"
When it works, it works of course; just highly inconsistent.
I replaced Mysterious Challenger with Justicar trueheart. I find by the time I do get mysterious challenger, most of my secrets are spent. Also if it does last in to the mid - late game, I find the synergy from justicar + murloc knight to be way stronger.
9
Unfortunately, unlike you I have disposable income. Judging by your spelling of "payed," no wonder you find 10 dollars an expense.
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It heavily depends on if your deck can win the jousts. What are your other minions like?
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As a midrange hunter player, I feel like priests and control warriors are the hardest match ups. Priests more so because of their high hp minions with dragon synergy, and you never know what to expect from a priest because of the many varied control builds around.
0
Seems like a pretty solid deck, similar to mine and many other midrange decks I guess. I have had a lot of success with captured jormungar and cult master in my midrange hunter deck, they are also cheap to craft and highly effective. Put a hound master on captured jormungar and he is an insane dps machine/taunt tank for your field.
One of the problems I face at times with the deck is that if I am to get a good amount of stability on board, I need the proper cards, and putting one (or two) cult masters can really swing the game around. When you get like 3-5 cards after a turn, that is insane value!
8
I use her because of her sass, her "oops" emote is probably one of the best in the game. Hmph a mistake.
0
One card I feel is underrated is cult master, lay him down after your field minions trades and you get insane card draw value. He doubles as a minion too so theres that! That being said, what minion and or card do you feel is underrated (or underused, whatever you want to define it as!)
3
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Good to know, thank you for your help.
2
As a fairly new player to hearthstone and newcomer all together to the hunter class, what classes pose the most trouble? I am reading control warrior, any others? Also should I just insta concede these matchups, or are they winnable? Thanks.
0
He is one of the cards I would say is irreplaceable in this deck. After Mysterious Challenger, he is one of your core threats and defenses.
3
Just went like 1-6 with this deck. Ive gotten to rank 4-5, thing is if you dont pull the right cards, you are just gonna lose tempo. Relying on getting scientists, wyrms, and sorcerers every game is folly. If you don't get these picks, you are going to lose the tempo and suffer mid game, and get steam rolled over.
Highly unreliable deck, and requires you to snowball. Each loss, I just get frustrated and I am always asking: "where were you wyrm? Where were you sorcerer? Where were you frostbolt?"
When it works, it works of course; just highly inconsistent.
-1
SECRET PALADIN SUCKS TO PALY AGAINST!
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I replaced Mysterious Challenger with Justicar trueheart. I find by the time I do get mysterious challenger, most of my secrets are spent. Also if it does last in to the mid - late game, I find the synergy from justicar + murloc knight to be way stronger.
0
What do you suggest for card draw in this deck? Its a bit slow in that respect.