Its a 5/5 deal 2 damage, because if the targeted minion had exactly 3 health, that would be just 5 mana 3 damage
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M7sn113 posted a message on New Hunter Spell - Baited ArrowPosted in: Card Discussion -
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arpitduelist posted a message on DAY 1. Legendary craftingPosted in: Card DiscussionDollmaster Dorian is definitely not a safe craft. It might turn out to eb completely broken or completely trash. The only safe crafts are Countess Ashmore, Lord Godfrey and The Glass Knight.
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DaddyGoat posted a message on [UNCONFIRMED] New card boissssPosted in: PaladinEbon Dragonsmith might help make dragon pally a thing?
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WhiteWolfe posted a message on New Hunter Spell - Lesser Emerald SpellstonePosted in: Card DiscussionExcellent combo potential with Tundra Rhino.
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TBeeez posted a message on N'Zoth Deathrattle HunterPosted in: N'Zoth Deathrattle HunterVery strong. Rode a win streak from rank 11 to rank 8 without losses!
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Gang Gang
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This was what I was thinking. People keep saying dust, but literally my Treant Druid deck carried me from 10 to 5 with a pretty nice winstreak. You have: Witchwood Apple, Landscaping, Soul of the Forest, Force of Nature, Living Mana, Tending Tauren, Cenarius, and Mulchmuncher.
While nobody really plays the card, Floop's Glorious Gloop is a fantastic card in this deck, as you are always generating 3+ minion boards. Also, it combos very well with Living Mana in board-based matchups because you typically only have 1 mana crystal to spend the turn after you play it, and Floop's Glorious Gloop can turn 1 mana into a ton of mana when you trade wide boards.
I will definitely experiment with Treespeaker at some point.
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He was left by his parents as a whelp, thus leaving him helpless. Until a wild Misha appeared, taking the young one in it’s care. The whelp has only ever known Misha as it’s mother, and therefore thinks it’s a beast.
Edit: it’s a dino
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I imagine they realized the best business plan would be to release the most obvious and base mechanics first, so they are guaranteed to deliver more interesting stuff each expansion over time. I’m looking forward to the wealth of possibilities we have to explore this expansion as well as future expansions!
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His commentary was beneficial and he even went out of his way to highlight previously revealed cards for those who either missed them or were holding out until he reveal. I think you miss the point of having someone like Kibler on the stream- he is in the MTG HoF, has worked and consulted for multiple game companies (including the WoW TCG), and always brings an optimistic/positive attitude to any event like this. Also, the fact that you are posting on HearthPwn makes me suspect that you could have easily looked at a still on the site
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Glad to see Blizz printing cards with Wild Synergy.
Interesting to see if there is a Fandral Jr. otw: 2 mana 1/1, your next Choose One card has both effects combined.
Edit: 3 Mana 2/2, your next Choose One card has both effects combined. For the Odd Druid synergy
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More like IceCycle
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Likely because the played win rate is comprised of good and bad players’ results. It’s the DK with the most decision making, therefore the most difficult to play optimally.
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TL:DR at the Bottom!
So we have confirmation that there will be one Hero card in the set, that that card will be Zul'Jin, and that Zul'Jin is the Loa Champion for the Hunter class. Therefore, we can deduce that Hunter will be receiving the only Hero card this expansion. (I know this may seem obvious, but there are still a few people debating this...)
Hunter already has the best DK in the game. Deathstalker Rexxar is single-handedly carrying the class on its back (barring Baku-Hunter). So, once the KFT heroes rotate, Hunter will be left in a pretty debilitating spot. I believe this is why Hunter is receiving the new hero– so that once rotation hits, the class just won't be outright uncompetitive. However, to wait until the new rotation to release the card would result in it existing for 6 xpac cycles. As some of you may or may not know, the 3rd set released in any of the previous standard years is always the shortest (4xpac lifespan).
So, I'm predicting based on that information that the card will not be as good as DK Rexxar (how could it?) but will be good enough to warrant it only be around for 4 xpac cycles instead of 6, and will be decent enough to include in a fair number of decks. There are a few criteria to consider, such as cost, armor gain, battlecry, and replaced hero power.
Cost is the first thing to consider as you know exactly the deck constraints without even having to read the effect. 6 or 8? It can go in Even Hunter but not Odd. 5 or 7 or 9? It can go in Odd Hunter but not Even. Armor is less significant than other criteria. I would imagine it would either be 5 armor or X armor where X is the mana cost of the card. Battlecry is very important, as it could determine what type of card it is and what deck it could go into. DK Rexxar is currently good at wiping up your opponent's weak or damaged minions, thus making it a good midgame defensive tool. The battlecry will help determine the cards viability and is likely to be tied for second most important behind the hero power and the cost. Hero Power is probably the most important criteria. What will this card allow me to do differently for the rest of the game? This is probably the least predictable aspect.
Based on those four criteria, I would guess the card will be: 7 Mana (not a lot of good 7 Mana cards for Hunter; plus, creates more deck diversity because it's eligible in Odd Hunter); 7 Armor (keeping in line with Dr. Boom Hero); Battlecry would maybe be equip some kind of weapon or give all of your minions Overkill: deal 2 damage to the enemy hero; Hero Power could be deal 3 damage (Building on Overkill synergy with proposed battlecry and would make Odd Hunter the aggro deck to beat. Not unlikely, seeing as the flavor of the xpac is Midrange-y)
TL:DR: Predict Zul'Jin
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Gotta pay it if you want to... well, you know