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    posted a message on Hypothesizing New Tribes

    The title is pretty self-explanatory. I believe tribes and cards that work with specific tribes (Kill Command, Murloc Warleader, etc.), cards that merge tribes (The Curator, Zoobot, etc.) and even cards that belong to one tribe, but synergize with another (Captain's Parrot) all work to make the game more interesting by adding deck-building parameters that reward the player for staying within them. For example, there are a few good Murlocs that are beneficial on their own without the tribal synergy (Hydrologist, Brrrloc, etc.), but when put in a deck with a lot of Murlocs they grow even stronger due to the synergies that they provide for one another. If we look at the Ungoro meta, we can see that Hydrologist was good in both Control Paladin and Murloc Paladin, but for different reasons. Now imagine that cards which had no previous synergies with one another were given the same tribal tag and given a unifying card that grants synergies to these newly tribed cards. Not only would previously unplayed cards be given a new life, the newly created tribe would also give players a new deckbuilding challenge that could potentially spawn entirely new decks. Imagine if Youthful Brewmaster, Ancient Brewmaster, Madam Goya, and White Eyes were all given a Panderan tag... With a unifying card that grants synergies to Panderans, these cards which have similar flavored effects could form some sort of bouncing/deck-swapping style of play. So... what are some potential new Tribal Tags that could bring new life to preexisting cards in the coming expansions??

    Some examples I thought would be cool are:

    -Pandaren (Youthful Brewmaster, Ancient Brewmaster, Aya Blackpaw, etc.)

    -Kobold (Kobold Librarian, Frigid Snobold, Shroom Brewer, etc.)

    -Plant (Vilespine Slayer, The Voraxx, Humongous Razorleaf, etc.)

    -Orc (Raid Leader, Kor'kron Elite, Frostwolf Grunt, etc.)

    -Treant (Rotten Applebaum, Splitting Festeroot, Greedy Sprite, etc.)

    -Tauren (Infested Tauren, Bloodhoof Brave, Cairne Bloodhoof, etc.)

    Would definitely like to hear some others have thought of. (I'm sure mine are all basic and have been discussed numerous times before)

    Posted in: General Discussion
  • 4

    posted a message on The Fortune Teller

    Odds we get a Scry mechanic? Feels thematic enough

    Posted in: News
  • 2

    posted a message on A few reasons why Hearthstone needs new game Modes/Servers

    Perhaps you are only remembering the times where Rexxar creates the perfect answer and are ignoring the more prevalent times when Rexxar gives you any of the terrible beasts. 

     

    Posted in: General Discussion
  • 2

    posted a message on Riddle Me This
    Quote from ERNewb >>

    Shaman Overload Deck

    Turn One: Tunnel Trogg

    Turn Two: Stormforged Axe signals the impending storm, Trogg's attack up by one

    Turn Three: Coin into Lightning Storm brings the rain, Trogg's attack up by two more

     If this ain't it, then chief is crazy

    Posted in: General Discussion
  • 1

    posted a message on Nerfing policy of blizzard

    If you had watched the Value Town interview with Iksar (Dean Ayala), you'd know that Blizzard is well aware of the power spike. Iksar specifically said that they don't intend to print ultra value cards like Rexxar, Jaina, Hagatha, and Dr. Boom 2.0 in the next year, that they intend to go back to the days of traditional HS gameplay, and that they are well aware of Baku and Genn and have a few different methods of solving the issue, but haven't settled on anything yet. 

    Iksar also provides a thoughtful explanation for each nerf and addresses potentially problematic cards such as Barnes and Preparation. It's a great video, I definitely recommend watching/listening. 

    Posted in: General Discussion
  • 2

    posted a message on Can I play Duskfallen Aviana now?
    Quote from Thezzy >>

    Wait, I've got it!

    You play BOTH Duskfallen Aviana and Harbinger Celestia on the same turn!
    Think about it, if your opponent then tries to play a huge minion for free, Celestia becomes a copy of it.
    If your opponent chooses to play a crap minion, they waste their free mana minion!

    Also, your opponent may simply cease to function and not play anything after having their mind shattered by seeing both Duskfallen Aviana and Harbinger Celestia played on the same turn. It just won't compute.

    /sarcasm

     This is certified Dank

    Posted in: Card Discussion
  • 2

    posted a message on Can I play Duskfallen Aviana now?

    I think the general idea behind Duskfallen Aviana is to play it when your opponent has limited to no resources in hand and you have something big in hand. Could maybe work against an aggro meta where it serves as both:

    -A soft taunt (which would force the aggro player to either: SMOrc and roll the dice on you not having a big swing card that you could utilize for free; or change their gameplan and trade into it

    -A means of getting your opponent to waste resources to remove it, deplete their hand, etc.

    Outside of these niche scenarios... it's trash 

    Posted in: Card Discussion
  • 1

    posted a message on Onndasta hunter optimisation

    I'm having a lot of success with Oondasta Hunter atm. My list runs x2 Firefly (in place of candleshot), x2 Stitched Tracker (in place of baited arrow), x1 Zilliax (in place of one Witchwood Grizzly), x1 Mossy Horror (in place of the other Grizzly), and x1 King Krush (in place of Emeriss).

    I found that:

    -Candleshot is less effective without Hunter's Mark

    -Stitched Tracker is basically shadow visions for minions on a 2/2 stick for 1 additional mana

    -Zilliax is a boss utility card, healing is necessary for survival

    -Mossy Horror helps against aggro Paladin and any other token generating deck

    -Witchwood Grizzly is disappointing to pull when you need a Rush/Charger AKA no immediate tempo unlike Warbear, Devilsaur, and Krush

     

     

    Posted in: General Deck Building
  • 5

    posted a message on Hearthstone Wild Card Pack Bundle Now Available Worldwide! 40 Discounted Packs

    Thank you Blizzard, Very Cool!

    Posted in: News
  • 1

    posted a message on Tempo Hunter returns in Rastakhan!
    Quote from sicknantos >>
    Quote from Nettah >>

    Is Houndmaster and Spirit of the Lynx really worth it to drop Master's Call

    I do think Houndmaster would be a huge loss and unsure on how to replace it, but Master's Call just seems so good in the deck. Maybe replace the 4 cards and 1 Tracking with 2 Master's Call 2 Vicious Fledgling and one extra Flanking Strike.

    If you want to keep non beast cards I would likely replace Spirit of the Lynx with Toxmonger

     I'll keep these in mind for tweaks to make for my original if it fails to perform. Thanks!

     I think everyone has about the same skeleton laid out for this deck, with differing opinions on the flex cards. If you were to swap the Tracking's for Master's Call, I would suggest dropping the Houndmaster's for Dire Frenzy's, which would buff Master's Call. In this build, you would likely drop Spirit of the Lynx's for Vicious Scalehide's or something that could benefit from Dire Frenzy. I also think if the deck is going to run Scavenging Hyena's, you probably want at least one Unleash the Hounds, just because they have decent synergy with one another. 

    Posted in: General Deck Building
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