Its a 5/5 deal 2 damage, because if the targeted minion had exactly 3 health, that would be just 5 mana 3 damage
- tsyeatts
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M7sn113 posted a message on New Hunter Spell - Baited ArrowPosted in: Card Discussion -
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arpitduelist posted a message on DAY 1. Legendary craftingPosted in: Card DiscussionDollmaster Dorian is definitely not a safe craft. It might turn out to eb completely broken or completely trash. The only safe crafts are Countess Ashmore, Lord Godfrey and The Glass Knight.
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DaddyGoat posted a message on [UNCONFIRMED] New card boissssPosted in: PaladinEbon Dragonsmith might help make dragon pally a thing?
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WhiteWolfe posted a message on New Hunter Spell - Lesser Emerald SpellstonePosted in: Card DiscussionExcellent combo potential with Tundra Rhino.
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TBeeez posted a message on N'Zoth Deathrattle HunterPosted in: N'Zoth Deathrattle HunterVery strong. Rode a win streak from rank 11 to rank 8 without losses!
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The title is pretty self-explanatory. I believe tribes and cards that work with specific tribes (Kill Command, Murloc Warleader, etc.), cards that merge tribes (The Curator, Zoobot, etc.) and even cards that belong to one tribe, but synergize with another (Captain's Parrot) all work to make the game more interesting by adding deck-building parameters that reward the player for staying within them. For example, there are a few good Murlocs that are beneficial on their own without the tribal synergy (Hydrologist, Brrrloc, etc.), but when put in a deck with a lot of Murlocs they grow even stronger due to the synergies that they provide for one another. If we look at the Ungoro meta, we can see that Hydrologist was good in both Control Paladin and Murloc Paladin, but for different reasons. Now imagine that cards which had no previous synergies with one another were given the same tribal tag and given a unifying card that grants synergies to these newly tribed cards. Not only would previously unplayed cards be given a new life, the newly created tribe would also give players a new deckbuilding challenge that could potentially spawn entirely new decks. Imagine if Youthful Brewmaster, Ancient Brewmaster, Madam Goya, and White Eyes were all given a Panderan tag... With a unifying card that grants synergies to Panderans, these cards which have similar flavored effects could form some sort of bouncing/deck-swapping style of play. So... what are some potential new Tribal Tags that could bring new life to preexisting cards in the coming expansions??
Some examples I thought would be cool are:
-Pandaren (Youthful Brewmaster, Ancient Brewmaster, Aya Blackpaw, etc.)
-Kobold (Kobold Librarian, Frigid Snobold, Shroom Brewer, etc.)
-Plant (Vilespine Slayer, The Voraxx, Humongous Razorleaf, etc.)
-Orc (Raid Leader, Kor'kron Elite, Frostwolf Grunt, etc.)
-Treant (Rotten Applebaum, Splitting Festeroot, Greedy Sprite, etc.)
-Tauren (Infested Tauren, Bloodhoof Brave, Cairne Bloodhoof, etc.)
Would definitely like to hear some others have thought of. (I'm sure mine are all basic and have been discussed numerous times before)
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Odds we get a Scry mechanic? Feels thematic enough
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Perhaps you are only remembering the times where Rexxar creates the perfect answer and are ignoring the more prevalent times when Rexxar gives you any of the terrible beasts.
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If this ain't it, then chief is crazy
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If you had watched the Value Town interview with Iksar (Dean Ayala), you'd know that Blizzard is well aware of the power spike. Iksar specifically said that they don't intend to print ultra value cards like Rexxar, Jaina, Hagatha, and Dr. Boom 2.0 in the next year, that they intend to go back to the days of traditional HS gameplay, and that they are well aware of Baku and Genn and have a few different methods of solving the issue, but haven't settled on anything yet.
Iksar also provides a thoughtful explanation for each nerf and addresses potentially problematic cards such as Barnes and Preparation. It's a great video, I definitely recommend watching/listening.
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This is certified Dank
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I think the general idea behind Duskfallen Aviana is to play it when your opponent has limited to no resources in hand and you have something big in hand. Could maybe work against an aggro meta where it serves as both:
-A soft taunt (which would force the aggro player to either: SMOrc and roll the dice on you not having a big swing card that you could utilize for free; or change their gameplan and trade into it
-A means of getting your opponent to waste resources to remove it, deplete their hand, etc.
Outside of these niche scenarios... it's trash
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I'm having a lot of success with Oondasta Hunter atm. My list runs x2 Firefly (in place of candleshot), x2 Stitched Tracker (in place of baited arrow), x1 Zilliax (in place of one Witchwood Grizzly), x1 Mossy Horror (in place of the other Grizzly), and x1 King Krush (in place of Emeriss).
I found that:
-Candleshot is less effective without Hunter's Mark
-Stitched Tracker is basically shadow visions for minions on a 2/2 stick for 1 additional mana
-Zilliax is a boss utility card, healing is necessary for survival
-Mossy Horror helps against aggro Paladin and any other token generating deck
-Witchwood Grizzly is disappointing to pull when you need a Rush/Charger AKA no immediate tempo unlike Warbear, Devilsaur, and Krush
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Thank you Blizzard, Very Cool!
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I think everyone has about the same skeleton laid out for this deck, with differing opinions on the flex cards. If you were to swap the Tracking's for Master's Call, I would suggest dropping the Houndmaster's for Dire Frenzy's, which would buff Master's Call. In this build, you would likely drop Spirit of the Lynx's for Vicious Scalehide's or something that could benefit from Dire Frenzy. I also think if the deck is going to run Scavenging Hyena's, you probably want at least one Unleash the Hounds, just because they have decent synergy with one another.