Lorewalker Cho is probably my favorite out of my 30 cards in my mill druid deck. I believe in certain circumstances he can be as OP as any other legendary, but A. The deck has to be built around him, and B. You have to have intelligence and a good sense of humor to utilize him.
Duplication of your opponent's spells is an obvious upside for Cho. It literally grants you a 31st, 32nd, ext. card to your deck, based on what your opponent is playing, kind of like an active mind vision. Put behind a large taunt, you're essentially changing the nature of that creature. A deathlord 2/8 or a fen creeper 3/6 is one thing, and a deathlord/fen creeper with the subtext "your opponent gains the spell you use to get this creature off the board" is quite another.
I'm here to talk about what people really haven't talked about. Duplication of your spells into your opponent's hands. Players in hearthstone are limited to a 10 hand size, and if they overdraw, whatever card they overdraw is wasted, burned. Say your opponent is holding 8 cards. If you have 2 spells (particularly weak ones or naturalize) It is well worth it to shoot them off with Cho on the board, filling your opponent's hand. You'll A, burn incoming cards, and B. HAVE KNOWLEDGE OF TWO OF THE CARDS IN YOUR OPPONENT'S HAND. You have to ask yourself, would you rather your opponent have (potentially) a Ragnaros, a Mind control, or a Sneed's Old Shredder, or a Moonfire and a healing touch (that you know for certain he has). The answer is obvious, but these are the things you have to be thinking about when a Cho is on the board.
People treat Cho like he's a joke of a legendary. When you see him torch the opponent's Sneed's and Tirion Fordring, that it would take 3 or 4 cards to entirely counter, because he was too busy carrying a coin and a spare part for you, you won't care about 0/4 stats or what's going on on the field. You'll be too busy saying "this is awesome." One good aspect to him having such a weak body is that it counters Mirror Entity and thought stealing effects quite well, although Cho is SUCH a non-fighter that the spare part reversing switch will bring his time with you to a swift and unfortunate close. If you have two creatures aside from Cho, Cho also counters mind control. Whatever gets mind controlled, just steal it right back, and attack with the other creature. The priest will have to give up fighting for possession of the first creature, or the second creature will eventually kill him as you waste entire turns fighting for control.
I've gotten to the point where I won't hesitate to use a naturalize with a Cho on the board. The reason is, the spell itself takes up a space in the hand, and it makes the opponent draw two cards, enough to fill up their hands from 7. Naturalize is a mixed bag as a spell, it gets you reverse card advantage you need to win as mill druid, but often you need card draw and card velocity too, so it really doesn't hurt you too hard if one is used upon you either, provided that BOTH of your naturalizes aren't used against you. Yeah, it'll zap one of your big creatures, but as mill, you're not really playing to win the board, you're playing to burn cards and get to the fatigue stage of the game. Often, your opponents will misplay, targeting Cho with the naturalize, killing him, but essentially giving you a third naturalize, one of mill druid deck's best cards in triplicate. All of this plays into a very simple truth that people forget about when dealing with this card. If you cast fireball on me, and I cast fireball back at you, and Cho duplicates both, we haven't traded evenly. Yes, the cards and the six damage have been traded evenly, but we've also each wasted 4 mana and maybe two creatures, as well as that percentage of the turn in question. If my goal is to waste time, keep a clear board, and stall the game out, that may be more opportune for me.
8
honestly, homebrew decks are so hard to build now.. usually you can test them in casual but you can't really see what's wrong with your deck if you get lethal'd on turn 6 by a tier 1 deck..
3
Who would win:
4 mana 8/8 that requires 9 cards in hand
One scared boi
-3
Honestly thought it was good at first, but it's a "dust it." Having a big death rattle in hand is a huge tempo loss and if you play this in a deck with smaller deathrattles the pay off isn't worth it.
1
holy moly pensaer can tell the future
bladed gauntlet
2
3
HAHA HOW DOES IT FEEL WHEN I USE THIS THEN CUBE YOUR VOIDLORD
1
thats what you get for playing shudderwocker
3
holy crap upon closer inspection i found out he's clutching his head.. i thought he was doing this
-1
HAHAHAHHA GOOD RIDDANCE
2
the feeling of destroying a netdeck with a homebrew is pure bliss