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    posted a message on Soo why aren’t the quest rewards 7 cost minions?
    Quote from Beatsz >>

    Warlock needs to be 50-50% in dmg, then they cant go fatigue and mana cheat so easy.

    That would make the quest dumb, pointless, and incredibly weak. 

    I'm all for nerfing Quest Warlock a bit, it's not a healthy deck, but this isn't the way to do it.

     i hope the quest get a rework soon no matter how much you nerf it it will allways win vs control... so it need to made something else and not do what it do now

    Posted in: General Discussion
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    posted a message on Any Way to Beat Warlock?

     i beat it in wild with quest warrior pirate

    Posted in: General Discussion
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    posted a message on first time legend wild with pirate warrior 102 win 20 lose
    Quote from Sevasmios >>

    This is impressive and congrats, but people should take your win rate/success with a grain of salt before they attempt to craft this deck. As you noted, having never played wild your mmr in the format was as low as it could possibly be, which essentially means that you qued into the most inexperienced or easy to win against players on the ladder for much of your run. That's not to take away from how well you did, but I think players with mmr that is higher relative to yours (which is pretty much everyone since you had the lowest conceivable mmr) should take this into consideration before they potentially spend dust in an attempt to replicate your results.   

     i agree i meet very easy players up to diamind 7 then i started to meet alot better players that know how to play... i get to legend each season in standard so i know how to play the game 100% but i just never wanted to play wild becouse the deck there is very overpowered... but compared to standard this season the power level is not that far off now lol but thats a bad thing

    Posted in: Wild Format
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    posted a message on first time legend wild with pirate warrior 102 win 20 lose

    only diamind ranks games since this is the 1 that matter the most

    Posted in: Wild Format
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    posted a message on first time legend wild with pirate warrior 102 win 20 lose

    here is how long games take and what i win/lose vs

     

    9.2 hours for 122 games wow it feel like it take longer but meby it was becouse i did not que right away each time lol

    Posted in: Wild Format
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    posted a message on first time legend wild with pirate warrior 102 win 20 lose
    Quote from fusilli >>
    Quote from tripzplash >>
    Quote from Frijamabob >>

    yeah pirate warrior is the go to deck if u want fast games.. the non quest version

     quest warrior in wild games take 3-5 min avg... unless there rope each turn ofc

     How useful was the extra reach of the Q compared to just being faster, with a lower chance of Patches being dead draw as you're not dropping a pirate T1? Feels like with QLock so heavily played the speed increase might help more.

     the weapon drew on the quest is insane + the 2x2 dmg is allso insane sure part 3 and the 5 mana is not the best but many time you win befor you play the last part of the quest... in the 122 games i thing i drew patches like 15 times... and if i go secend many time i will coin out 1 mana pirate to get patches and a extra 2/2 for free its a big tempo play... the only time i not do it is if i have the 2/3 that do 2 dmg per pirate played then i will wait for turn 2 and use coin for 1 mana pirate and get atlast 4 bonus dmg or 6 if i drew the 2/2 that get played if you play a pirate...

    and allso if you lacking dmg the quest reward part 3 can help you win the later match up... as you can see i had no problem winning... i won like 70-5 up to dimind 7 then i won like 32-15 the last 7 quest... the players at diamind is alot better then lower rank since i was bronze 2 bonus star i had very low elo so i probly meet low skilled/new players all the way up to diamind ranks...

    sorry for my bad english...

    Posted in: Wild Format
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    posted a message on first time legend wild with pirate warrior 102 win 20 lose
    Quote from Frijamabob >>

    yeah pirate warrior is the go to deck if u want fast games.. the non quest version

     quest warrior in wild games take 3-5 min avg... unless there rope each turn ofc

    Posted in: Wild Format
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    posted a message on first time legend wild with pirate warrior 102 win 20 lose

    its quest warrior pirate

     deck code AAEBAaPLAwTlB5G8At6tA5j2Aw3UBfsPgrACiLAC3K0D3a0D6bADtd4D/ucDlfYDz/sDpooEr6AEAA==

    Posted in: Wild Format
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    posted a message on first time legend wild with pirate warrior 102 win 20 lose

    i never played wild befor so i had 2 star bonus in bronze thats why it take so many wins to get to legend lol... i had like 98% win rate up to rank 7 diamind then i started to meet quest warlock and loseing lots of games

     

    i allso did the deck to do the 3 warrior achevement for exp... and i just keep winning 20 wins befor my first lose then 40 win for 2nd lose so i just say fuck it and lets get legend...

    so i dont really get why all the cry about warlock in wild i had more then 50% win rate vs them sure it was 1 of the hardst matchup... but i had like 95%+ win rate vs eachthing else...

    its quest warrior pirate

     deck code AAEBAaPLAwTlB5G8At6tA5j2Aw3UBfsPgrACiLAC3K0D3a0D6bADtd4D/ucDlfYDz/sDpooEr6AEAA==

    Posted in: Wild Format
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    posted a message on Add Target restrictions

    i agree it should not be a thing to kill your own stuff with your spells... unless the spell is made for it the spell like warrior that kill all your mobs and clear enemy at the same time is okay but clearing your own stuff with dmg spell should not work that way... it will nerf warlock it will nerf mage if there remove that

    Posted in: General Discussion
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    posted a message on I would like to thank Blizzard for the new nurfs(buffs)

    slowing deck down by 1 turn is hugh... it do not matter that it can easyer stay alive since normal you will kill him in the same turn...

    Posted in: Standard Format
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    posted a message on Two New Battlegrounds Skin Bundles Have Appeared In The Shop

    hmm okay i cant see anywhere that it should give a golden pack... have any1 gotten a golden pack befor it was bugged?

    Posted in: News
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    posted a message on Two New Battlegrounds Skin Bundles Have Appeared In The Shop
    Quote from Hosseinhx77 >>

    They fully know to release bundles as soon as the patch is live but they didnt even fix the issue with book of heroes and we still didnt get the golden pack at all

     golden pack??? 

    Posted in: News
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    posted a message on Nerfs are in - what do we think?

    allso i dont thing this nerf will bring back control so the nerf was to weak in my book... but i dont thing any nerf will be able to bring control back unless there kill lots of card...

    Posted in: General Discussion
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    posted a message on Nerfs are in - what do we think?

    My takes (I mostly ignore stat changes on minions):
    Incanter's Flow for Mage to 3 mana - big thumbs up. Round 3 to do nothing and then another for another nothing. It's a huge deal. 

    agree
    Darkglare in Warlock to 3 Mana - again, good change

    agree + this will nerf Stealer of Souls you will not be able to get mana when you take dmg from this card so means it will slow down the card aswell
    Flesh Giant to 9 Mana - not sure if this will matter that much but it does mean that you won't be able to drop them as consistently as before so should slow down games without killing the card

    i thing a nerf on 10 will be better for the card but i agree it will be less consistent on 9 mana and some game it will be 1 turn slower and thats a big chage... but at 10 mana will allso be 1 turn slower  but more consistent
    Battleground Battlemaster to 6 Mana - the best change but it's still strong at 6

    its less strong now since it was mostly good with conviction so now both card got hit means its now cost 10 mana to do the same you could do befor with 7 mana
    Conviction (Rank 1) to 2 Mana for Paladin - fantastic change, it was a long time coming. For what this card does it was undervalued

    same thing as said about battleground battlemaster
    Kolkar Pack Runner to 3 mana for Hunter but stickier at 4 health- another great change, will this slow Hunters down? YES!

    not sure about this chage it will slow down the card but its alot stronger with 4 hp 
    Granite Forgeborn health down to 4 from 5 - totally irrelevant change, to show that they're doing something about Elem Shaman without actually doing it. This deck will pop even more due to other nerfs

    this chage will ofc do something but its so small that it really not matter at all... that 1 time where you have 4 dmg and not 5 this will matter
    Il'gynoth from 4 to 6 mana to hit DH - the true solitaire deck of this expansion, hopefully dead an buried. With all the quest discounts I am not so sure but thinking it through it would rely on drawing Il'gynoth early for the discounts to apply to it and all combo pieces to come together in any reasonable time. I hope this will become a meme fringe deck at best. I will dust it and craft something I like.

    this deck can probly still work but you need 10 mana to do the combo...

    Posted in: General Discussion
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